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Forums - Sales Discussion - COMG! Japan Pre-Order Chart

psychicscubadiver said:
These are dark days.
Unless something wild arrives and takes charge, the top game will have less than 20 points in two weeks. That used to be the bar for entry.

Maybe like a Nintendo direct ?



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The Origami King couldn't even hit 40 points.

Last edited by Link_Nines.XBC - on 17 July 2020

Dat HnK trailer effect. Keep it up.

Good day for PlayStation.



SpokenTruth said:
4 games.
2 points.

This makes me curious what the lowest total aggregate points for the entire chart has been. The highest is almost certainly just going to be be whatever the highest game of all time plus the other 19 entries but the lowest aggregate total might be right now.

Only the lowest aggregate so far. Just wait 13 days and I feel certain we'll have an even lower aggregate, sadly.



SpokenTruth said:
4 games.
2 points.

This makes me curious what the lowest total aggregate points for the entire chart has been. The highest is almost certainly just going to be be whatever the highest game of all time plus the other 19 entries but the lowest aggregate total might be right now.

The major Japanese thirds bet against the leader. The result is the market goes down. When thirds publish, treat consumers like a second class citizens. 



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Agente42 said:
SpokenTruth said:
4 games.
2 points.

This makes me curious what the lowest total aggregate points for the entire chart has been. The highest is almost certainly just going to be be whatever the highest game of all time plus the other 19 entries but the lowest aggregate total might be right now.

The major Japanese thirds bet against the leader. The result is the market goes down. When thirds publish, treat consumers like a second class citizens. 

I mean, unless the major Japanese third parties were going to make more of stuff like Taiko and Fishing Spirits, them being on Switch wouldn't really improve all that much.  And even when third parties did try that angle, there were games like Ninja Box which maybe sold 10k. And even 3rd party staples that have flourished on Nintendo systems in past like Sumikko Gurashi and Yo-Kai Watch have declined as well.

Last edited by Megiddo - on 18 July 2020

It won't be long now until there's not enough to make a top 20.



theDX said:
Megiddo said:

I mean, unless the major Japanese third parties were going to make more of stuff like Taiko and Fishing Spirits, them being on Switch wouldn't really improve all that much.  And even when third parties did try that angle, there were games like Ninja Box which maybe sold 10k. And even 3rd party staples that have flourished on Nintendo systems in past like Sumikko Gurashi and Yo-Kai Watch have declined as well.

Taiko and Fishing Spirits are popular games in Japanese arcades. That's the reason behind their success on consoles.

You're looking for some connection to Ninja Box that doesn't exist. They have nothing in common besides being marketed to children. Which applies to most video games anyway.

When the PS3-based arcade game Gundam Extreme Versus Maxi Boost On is only coming to the PS4 it's clear this isn't about power. This is a deliberate decision to keep action Gundam games from Nintendo platforms. Bandai Namco has been like this for several years now with several of their franchises.

You can pretend that the market for these games just isn't there on the Switch (just like they do) but have fun watching every single one of these games decline in sales and fade into obscurity.

Bandai put SD Gundam Cross Rays on Switch, so it's not like they avoid the thing altogether. It's just that Extreme Vs will have like over 150 mobile suits, and the large majority of them will be from shows that are dozens of years old. Whereas SD Cross Rays focused on far more recent Gundam titles like Iron Blood Orphans, SEED, and Gundam 00 while putting older fare like Turn-A Gundam and G Gundam as DLC.



Megiddo said:
theDX said:

Taiko and Fishing Spirits are popular games in Japanese arcades. That's the reason behind their success on consoles.

You're looking for some connection to Ninja Box that doesn't exist. They have nothing in common besides being marketed to children. Which applies to most video games anyway.

When the PS3-based arcade game Gundam Extreme Versus Maxi Boost On is only coming to the PS4 it's clear this isn't about power. This is a deliberate decision to keep action Gundam games from Nintendo platforms. Bandai Namco has been like this for several years now with several of their franchises.

You can pretend that the market for these games just isn't there on the Switch (just like they do) but have fun watching every single one of these games decline in sales and fade into obscurity.

Bandai put SD Gundam Cross Rays on Switch, so it's not like they avoid the thing altogether. It's just that Extreme Vs will have like over 150 mobile suits, and the large majority of them will be from shows that are dozens of years old. Whereas SD Cross Rays focused on far more recent Gundam titles like Iron Blood Orphans, SEED, and Gundam 00 while putting older fare like Turn-A Gundam and G Gundam as DLC.

B game( SD Gundam)  vs A-game ( normal Gundam). When the thirds published on Nintendo platform treats Nintendo public likewise second class citizens. 



When SE launches a good port, two years later, DQ appears the charts to the date.