| JWeinCom said: The last hour of the game or so is essentially fighting against the story of the original game. Even aside from how you feel about them sticking to the story, it was a jarring fourth wall breaking shift as you go from fighting an evil power company to fighting a physical manifestation of an abstract concept. Some people are going to like the potential of being surprised in the next entries. For instance I'm actually more invested in Aeris (I prefer the old translation) as a character *spoiler for the original* now that I don't know if she gets kabobed. But, for those who were really looking forward to seeing the story of FF7 recreated with modern technology and gameplay sensibilities (what generally constitutes a remake) there is legitimate cause for disappointment based on how the game was presented and marketed. So that's basically my opinion. There's a lot of good stuff in there, and at times the game is great. But it's got a lot of the same issues as when you try to convert a TV series into a movie or vice versa, where it doesn't quite fit the new format. |
Edit - mind some spoilers ahead.
It did feel very meta in a way.
Now, thinking about it, if the ghosts are really gone by the end, that implies the next games might deviate heavily of the original plot and thus any estimates of how many parts there should be left after Midgar are meaningless, since the story isn't going to be the same. They might very well decide to make it to, I don't know, Wutai next, instead of chasing the "man in the black cape" who is far less of a mystery this time around.
Maybe the "Remake" included in FFVII Remake was a subtitle all along, with all its implications.
(That being said, if the way they want to change the plot is all about whitewashing Avalanche and having all characters survive, that feels more like a fanfiction.net version of FFVII instead of good, powerful storytelling, IMO).
Last edited by haxxiy - on 23 April 2020








