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Forums - Gaming Discussion - PS5 vs XSeX: Understanding the Gap

Imagine being the most powerful console ever and having to scale resolution below 4k.



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CrazyGPU said:
Evilms said:

DELTA

XBO : 100% / PS4 : 129%

XSX : 100% / PS5 : 102%

Despite the fact that I like Playstation, what this graph show is biased in my opinion. Because it looks like every bar has the same importance. For me both of this consoles have the same CPU (3.5 or 3.6 is negligigible). Same amount of RAM, same architecture. So there are two important factors here that differ. One is the SSD. The PS5 SSD is faster. 9 GBps compressed. But that´s nothing compared to the 448 GBps speed of ram. So It will help to load stuff and to save some ram but I don´t think it will be a game changer. On the other side We have 12.15 XBOX teraflops of power vs 10.3 PS5 that in reality would be between 9.2 and 10.3, so let´s take an average of 9.7 like the Radeon 5700 XT. Also we have to feed those engines, XBOXs 560 GB/s of graphic data vs 448 on PS5. harder to code because the slow stuff would have to go on the 336 GB/s XBOX second bus. So we have 12.15 fixed vs let say 9.7. Arround 25% more shader core performance with better feeding 560/448 = also 25%. So I expect 25% more performance on XBOX series X. 

There are also the 1st post issue, where Intrinsic say that the difference will be what % of time the game will run at lower than native resolution. We all know that screens are made for a fixed resolution and when you are not using it, yo have a more blurred image. So , That means that if you block your fps to 60, yo will get a blurrier image on PS5 than on  XBOX for more time. Off course you can run games at 50 fps instead of 60 and go up in resolution. 

So, despite I would like the PS5 to be faster, its not and it won´t be. Maybe as it has a smaller soc, it would be cheaper.

Now, the other thing is that is not about hardware only. Multiplats will take little advantage of SSDs because they have to run on PC. Also they might concentrate on the lowest denominator, that would be the PS5. They might run better (more fps)  or with more graphical thingis on XBOX. But really, if what they have to show me is Minecraft ray tracing vs the last of us 2, I go for the later any day. 

The last thing I wanna say is that any hard core fan that has  an XBOX one X will have a little more than double what he has. from 6 TF to 12 ( and more because of the architecture changes).  Meanwhile the PS4 pro guys will go from 4,2 to 10 ( so they will see a bigger jump despite the XBOX will be faster).

The numbers don't lie



vivster said:
Imagine being the most powerful console ever and having to scale resolution below 4k.

Of course it can. With real heavy Ray Tracing and global illumination you woudn´t get to 4k even with 2 XBOX series X put together. It always depends on the workload. 



I prefer Playstation exclusives, and games are what really matter, but honestly? MS has the best hardware, and more brutal power. I don't think the difference is huge, probably roughly 20%, half of the difference between PS4 and base XOne. I will buy both on Day one, so all the exclusive games in my hands :D and probably most of multiplatform games on XSX.



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CrazyGPU said:
vivster said:
Imagine being the most powerful console ever and having to scale resolution below 4k.

Of course it can. With real heavy Ray Tracing and global illumination you woudn´t get to 4k even with 2 XBOX series X put together. It always depends on the workload. 

His joke was way over your head.



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Evilms said:
CrazyGPU said:

Despite the fact that I like Playstation, what this graph show is biased in my opinion. Because it looks like every bar has the same importance. For me both of this consoles have the same CPU (3.5 or 3.6 is negligigible). Same amount of RAM, same architecture. So there are two important factors here that differ. One is the SSD. The PS5 SSD is faster. 9 GBps compressed. But that´s nothing compared to the 448 GBps speed of ram. So It will help to load stuff and to save some ram but I don´t think it will be a game changer. On the other side We have 12.15 XBOX teraflops of power vs 10.3 PS5 that in reality would be between 9.2 and 10.3, so let´s take an average of 9.7 like the Radeon 5700 XT. Also we have to feed those engines, XBOXs 560 GB/s of graphic data vs 448 on PS5. harder to code because the slow stuff would have to go on the 336 GB/s XBOX second bus. So we have 12.15 fixed vs let say 9.7. Arround 25% more shader core performance with better feeding 560/448 = also 25%. So I expect 25% more performance on XBOX series X. 

There are also the 1st post issue, where Intrinsic say that the difference will be what % of time the game will run at lower than native resolution. We all know that screens are made for a fixed resolution and when you are not using it, yo have a more blurred image. So , That means that if you block your fps to 60, yo will get a blurrier image on PS5 than on  XBOX for more time. Off course you can run games at 50 fps instead of 60 and go up in resolution. 

So, despite I would like the PS5 to be faster, its not and it won´t be. Maybe as it has a smaller soc, it would be cheaper.

Now, the other thing is that is not about hardware only. Multiplats will take little advantage of SSDs because they have to run on PC. Also they might concentrate on the lowest denominator, that would be the PS5. They might run better (more fps)  or with more graphical thingis on XBOX. But really, if what they have to show me is Minecraft ray tracing vs the last of us 2, I go for the later any day. 

The last thing I wanna say is that any hard core fan that has  an XBOX one X will have a little more than double what he has. from 6 TF to 12 ( and more because of the architecture changes).  Meanwhile the PS4 pro guys will go from 4,2 to 10 ( so they will see a bigger jump despite the XBOX will be faster).

The numbers don't lie

so , what you are saying is like this. 

Formula 1 car: number of doors = 0. 

Toyota corolla: number of doors = 4.

trunk capacity F1 = 0.

Trunk capacity Corolla = 470 l.

speed F1 = 340 km/h.

speed Corolla = 200 km/h.

Conclusion Corolla wins 2 to 1. Is the fastest car!.

wrong. 

The XBOX has more bandwith and more teraflops with the same AMD architecture. Game over. Yes , there are situations that can benefit the PS5, but overall, the XBOX will be faster. 



CrazyGPU said:
Evilms said:

The numbers don't lie

so , what you are saying is like this. 

Formula 1 car: number of doors = 0. 

Toyota corolla: number of doors = 4.

trunk capacity F1 = 0.

Trunk capacity Corolla = 470 l.

speed F1 = 340 km/h.

speed Corolla = 200 km/h.

Conclusion Corolla wins 2 to 1. Is the fastest car!.

wrong. 

The XBOX has more bandwith and more teraflops with the same AMD architecture. Game over. Yes , there are situations that can benefit the PS5, but overall, the XBOX will be faster. 

I wish it was just a matter of teraflops, unfortunately it doesn't work that way.

It's not for nothing that developers say that the power of a console isn't just about the number of teraflops.



Nate4Drake said:
I prefer Playstation exclusives, and games are what really matter, but honestly? MS has the best hardware, and more brutal power. I don't think the difference is huge, probably roughly 20%, half of the difference between PS4 and base XOne. I will buy both on Day one, so all the exclusive games in my hands :D and probably most of multiplatform games on XSX.

And that’s the point. 3rd party multiplat game sales dwarf exclusive sales. That’s where the money is and if MS can convince people who buy both to pick Xbox for the big multiplats then I say that’s a win in itself 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Evilms said:
CrazyGPU said:

so , what you are saying is like this. 

Formula 1 car: number of doors = 0. 

Toyota corolla: number of doors = 4.

trunk capacity F1 = 0.

Trunk capacity Corolla = 470 l.

speed F1 = 340 km/h.

speed Corolla = 200 km/h.

Conclusion Corolla wins 2 to 1. Is the fastest car!.

wrong. 

The XBOX has more bandwith and more teraflops with the same AMD architecture. Game over. Yes , there are situations that can benefit the PS5, but overall, the XBOX will be faster. 

I wish it was just a matter of teraflops, unfortunately it doesn't work that way.

It's not for nothing that developers say that the power of a console isn't just about the number of teraflops.

If you have the same architecture, more memory bandwith to feed the shader cores, same rops and more texture units. Yes, more computational power would make the console faster most of the time. Is like When you compare a  6 core 5 GHz intel CPU with an 8 core 4,6 GHZ Intel CPU. There are times that the 5 GHz cpu will be faster, but most of the time there are only 0,4 GHz difference and the 2 more cores, if you take advantage of them, make the 2nd a faster CPU. Again, I have 2 PS4 pro and no XBOX, and Im planning to buy the PS5, but the xbox series X will be a faster machine. 

Now, IF they make a slower machine, let say a lockheart with 4 Teraflops that will make developers go for the lower specs. Also they told that the first 1 or 2 years they are going to make games compatible with the old Xboxs. So they won´t be taking full advantage of the power. By the time they would, we will be talking about PS5 pro with more graphical power and storage.   



LudicrousSpeed said:

On XSX it works even if you unplug it. There was talk from a guy who left his XSX unplugged for a couple weeks, booted it up and did an update, loaded a game and it went right to where he left off weeks prior. Amazing stuff, hopefully the PS5 matches it.

Lol. I could do that with my AppleII in the late seventies. It's called loading a savegame. Not exactly breathtaking technology.