Well it is quite complex, the game would be like the whole map is a single one, a lot of techniques needed to achieve something that ambitious
To me this wasn't a particularly interesting concept. It's better than having the camera cut in and out, but not to the point that I'd like the developers to have to spend significant time and effort problem solving on this when they could be doing something else. I barely ever though of the one-cut approach. Granted even if you don't think about it, it still affects you. But the main problem I think is that God of War's story and scenarios just generally weren't interesting enough for me to warrant this. It's a leap above the older game and step in the right direction, but still not even close imo. Except for the random banter between characters in between objectives. That was consistently well done.
Anyway, they won't have to worry about problem solving for this with PS5's SSD technique, so they might as well continue with this approach now.Last edited by Hiku - on 20 March 2020