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Forums - Microsoft Discussion - Introducing DirectX 12 Ultimate

DirectX 12 Ultimate is the latest iteration in Microsoft's API for game programming. Announced today during “DirectX Innovation Day” (a stream on Mixer that replaced the canceled GDC 2020 talk), it promises to usher in next-generation graphics across both Windows PC and Microsoft's Xbox Series X console in a much faster way than previous API advancements, as explained by Microsoft...

  • Prior to DirectX 12 Ultimate, there was limited overlap between these two cycles. Even when hardware was similar, the software interfaces were quite dissimilar, discouraging aligned adoption by developers. By unifying the graphics platform across PC and Xbox Series X, DX12 Ultimate serves as a force multiplier for the entire gaming ecosystem.
  • No longer do the cycles operate independently! Instead, they now combine synergistically: when Xbox Series X releases, there will already be many millions of DX12 Ultimate PC graphics cards in the world with the same feature set, catalyzing a rapid adoption of new features, and when Xbox Series X brings a wave of new console gamers, PC will likewise benefit from this vast surge of new DX12 Ultimate capable hardware!

DirectX 12 Ultimate is comprised of four main features: DirectX Raytracing, which gets updated to version 1.1; Variable Rate Shading; Mesh Shader; and Sampler Feedback.

It's not just Microsoft who's excited about DirectX 12 Ultimate, anyway. In a briefing with the press, NVIDIA also expressed delight at the opportunity to leverage the power of a unified ecosystem in order to entice developers to make use of the aforementioned features, which are already supported by RTX GPUs.

  • Marcus Wassmer, Director of Engineering, Graphics at Epic Games: DX12 Ultimate unlocks the latest in graphics hardware technology with support for ray tracing, mesh shaders, and variable rate shading. It’s the new gold standard for the next generation of games.

  • Mika Vehkala, Director of Technology at Remedy Entertainment: DirectX 12 Ultimate is going to accelerate the adoption of cutting edge graphics features in games because development platforms are less fragmented. With DirectX 12 Ultimate we are able to adopt new graphics features on multiple platforms faster than before.

Learn all the rest here

CGI's take: This is big! Not only will the launch of new consoles raise the bar for PC, this API, should all goes as planned, will also allow what I thought DirectX 12 would back in 2015! The vision may finally be realized! 



                                                                                                             

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This looks promising, and it’ll make PC/Series X development all the smoother.



That is good for the strategy of play anywhere of MS.
The funny part is when they banner of the announcement talks NVidia while their partner is AMD on Xbox.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Foveated rendering support? Niiice. All the new tricks these days like this and VRS should really stretch our hardware dollars a lot further.



ah that must have been the nvidia update i got today

edit : nope was the doom update :)

Last edited by kirby007 - on 20 March 2020

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The next 5 years are gonna be great on PC. Looking forward to massive leaps in VR and RT.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

This reminds me an awful lot of the time we had the horrendous DX 10, and MS then over time, proceeded to update us to DX 10.1. DX 12 has gone pretty badly for me since it's release. I've tried many a game that's offered it, and in turn it's given me worse performance that simply using DX 11. Game mode didn't really do much for me either.

I just feel like these "game" OS updates do more harm to my gameplay performance than than any good they could possibly do. Also doesn't help that this new DX version is limited to the current RTX lineup, which costs an arm & leg for. Would have been nice to have this sorted out for the 1000 series, because I'm waiting on the 3000 series, and tbh, this "in-between" update just feels like it's going to be naff for me, for when I do update to the 3000 series. 

I want to be hopeful, but MS has screwed things up for me in the past, numerous times, to a point where I've lost faith in their OS "game" updates. Would have been stellar, had they got this working for my 1080ti, and not have it screwed over. 

You know what I'd like to see a unification of?: Vulkan support, instead of being locked to a single card series (of course NV would be delighted, because they want everyone selling their souls for their expensive RTX line, and ignoring anything before it).

Last edited by Chazore - on 20 March 2020

               

Sounds interesting, DX12 Ultimate does sound like the finished product and hopefully it implements well.
I have a question about the SSD in the Series X.. do you think its possible that MS can make a new SSD sold separately that will be faster than the one that comes with the machine which will boost load times or is it going to remain the same speed through-out its life circle?



Azzanation said:
Sounds interesting, DX12 Ultimate does sound like the finished product and hopefully it implements well.
I have a question about the SSD in the Series X.. do you think its possible that MS can make a new SSD sold separately that will be faster than the one that comes with the machine which will boost load times or is it going to remain the same speed through-out its life circle?

maybe in XSX1.5, otherwise not likely



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

kirby007 said:
Azzanation said:
Sounds interesting, DX12 Ultimate does sound like the finished product and hopefully it implements well.
I have a question about the SSD in the Series X.. do you think its possible that MS can make a new SSD sold separately that will be faster than the one that comes with the machine which will boost load times or is it going to remain the same speed through-out its life circle?

maybe in XSX1.5, otherwise not likely

Ok thanks, curious to see how they will react to the PS5 SSD with the console refresh, weather they compete or just focus on raw numbers.