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Forums - Sony Discussion - Report: Sony looking to acquire Metal Gear, Castlevania, and Silent Hill IP's from Konami, Kojima involvement planned

Runa216 said:

Do you not understand the difference between 'there are a few exceptions to the rule' and 'this is how ALL of their games are'?

Yes, there are games on Microsoft platforms that are quirky and unique, but are any of those multimillion sellers outside of Forza, Gears, and Halo? They have some indies, sure (I complimented Ori and Cuphead multiple times and absolutely adore those games), but where's the AAA stuff that's really pushing boundaries? Where's stuff like Death Stranding or Scalebound? Where are the niche titles with a huge budget like Bloodborne? Where are the new AAA IPs like Horizon? I use these huge, mega-budget examples becuase sony is willing to take that creative risk on something new or niche, while the only games Microsoft are willing to spend a bunch on are sequels to shooters and racers. 

And the few games that aren't Halo or Forza or Gears tend to not do well. Sunset Overdrive (An Insomniac game, now owned by sony) didn't sell all that well (Which is one of the many reasons Insomniac has sold itself to Sony) despite being critically enjoyed. Sea of Thieves and Crackdown 3 were terrible (Though Sea of Thieves got better). 

Remember how much time and energy Sony put into No Man's Sky? That game was also terrible at launch, but Sony highlighted it on the biggest stage in gaming 2-3 years in a row because it was quirky and unique and promised a wholly new experience. 

Where's Scalebound? 

Where is Scalebound? Seriously! This and a handful of other potentially unique games were cancelled. you know what series I'd LOVE to get back into? Fable. you know what franchise just got cancelled a few years back? Fable (unofficially, of course, it could come back)

the point is, having a few micro-budget exceptions does not mean that's how a publisher/platform holder generally is. Of course there will be a handful of indies and middle-tier games that break the mould - you will ALWAYS be able to find exceptions like that. Hell, even EA, Ubisoft, and Activision have a handful of games that break the mold like Unravel, Child of Light, and to a lesser extent the Spyro/Crash Bandicoot games. But as we can clearly see, nothing in Microsoft's last decade or so of history leans towards them encouraging their devs to try new things or be creative. 

On the PS4 especially, Sony has allowed their devs to break out of their comfort zones a lot. Sucker Punch has gone from a comic book game series in inFamous to a pretty serious and sombre-looking samurai game in Ghost of Tsushima. Insomniac went from wacky wild games like Sunset Overdrive and Ratchet & Clank to the outstanding Spider-Man (I figured Sucker Punch would have been better there, but I was wrong). Guerrilla Games went from generic FPS in Killzone to glorious, colourful, open-world dino-hunting game in Horizon. Sony Santa Monica was given freedom to go in a wholly different direction for God of War. Fromsoft mostly stuck to their guns but Bloodborne is undeniably a niche title unlike anything we've seen before since like, Castlevania in 1996. 

Your arguments are bad, dude. Like really bad. 

https://www.windowscentral.com/platinumgames-says-scalebound-was-cancelled-because-both-sides-failed < Google isn't that hard to use.

A budget doesn't mean a game has to be good. Id much rather play games like Ori or State of Decay than Tomb Raider. That is your preference and that doesn't mean you are correct. Its a personal opinion. Xboxes big titles are up there in-terms of budget and quality with any, weather they review the same is a completely different scenario.

The fact is MS don't grant creative freedom to there developers and people using the past to try to prove your point is a very poor argument and something I am correcting them on. Hinting that MS don't give creative freedom so them buying MGS and Silent Hills and Castlevania would be a bad idea. At least MS wont lock titles away allowing the games not only to be made with the developers intention but also sell it on multiplatforms like the PC.

https://gamingbolt.com/mike-ybarra-microsoft-wont-limit-creative-freedom-of-new-studios

I listed you a bunch of games that all have creative freedom behind them, all unique and fun titles. You clearly ignored others like Project Mara and Hellblade 2 and what the Intuitive have in the oven. 

So thank me later Runa216 and heavyMetal.

Donferrari said:

So you are ready to accept MS doesn't give creative freedom?

And last month one game have crossplay announced involving PS4, and of course you prefer to forget that MS had closed the crossplay door much before.

https://gamingbolt.com/mike-ybarra-microsoft-wont-limit-creative-freedom-of-new-studios

^ Are you going to say I am right now or are you going to find a way to twist like you always try to do? 

Don, HeavyMetal and Runa216 id be accepting apologize sometime today.

Last edited by Azzanation - on 19 March 2020

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Azzanation said:
Runa216 said:

Do you not understand the difference between 'there are a few exceptions to the rule' and 'this is how ALL of their games are'?

Yes, there are games on Microsoft platforms that are quirky and unique, but are any of those multimillion sellers outside of Forza, Gears, and Halo? They have some indies, sure (I complimented Ori and Cuphead multiple times and absolutely adore those games), but where's the AAA stuff that's really pushing boundaries? Where's stuff like Death Stranding or Scalebound? Where are the niche titles with a huge budget like Bloodborne? Where are the new AAA IPs like Horizon? I use these huge, mega-budget examples becuase sony is willing to take that creative risk on something new or niche, while the only games Microsoft are willing to spend a bunch on are sequels to shooters and racers. 

And the few games that aren't Halo or Forza or Gears tend to not do well. Sunset Overdrive (An Insomniac game, now owned by sony) didn't sell all that well (Which is one of the many reasons Insomniac has sold itself to Sony) despite being critically enjoyed. Sea of Thieves and Crackdown 3 were terrible (Though Sea of Thieves got better). 

Remember how much time and energy Sony put into No Man's Sky? That game was also terrible at launch, but Sony highlighted it on the biggest stage in gaming 2-3 years in a row because it was quirky and unique and promised a wholly new experience. 

Where's Scalebound? 

Where is Scalebound? Seriously! This and a handful of other potentially unique games were cancelled. you know what series I'd LOVE to get back into? Fable. you know what franchise just got cancelled a few years back? Fable (unofficially, of course, it could come back)

the point is, having a few micro-budget exceptions does not mean that's how a publisher/platform holder generally is. Of course there will be a handful of indies and middle-tier games that break the mould - you will ALWAYS be able to find exceptions like that. Hell, even EA, Ubisoft, and Activision have a handful of games that break the mold like Unravel, Child of Light, and to a lesser extent the Spyro/Crash Bandicoot games. But as we can clearly see, nothing in Microsoft's last decade or so of history leans towards them encouraging their devs to try new things or be creative. 

On the PS4 especially, Sony has allowed their devs to break out of their comfort zones a lot. Sucker Punch has gone from a comic book game series in inFamous to a pretty serious and sombre-looking samurai game in Ghost of Tsushima. Insomniac went from wacky wild games like Sunset Overdrive and Ratchet & Clank to the outstanding Spider-Man (I figured Sucker Punch would have been better there, but I was wrong). Guerrilla Games went from generic FPS in Killzone to glorious, colourful, open-world dino-hunting game in Horizon. Sony Santa Monica was given freedom to go in a wholly different direction for God of War. Fromsoft mostly stuck to their guns but Bloodborne is undeniably a niche title unlike anything we've seen before since like, Castlevania in 1996. 

Your arguments are bad, dude. Like really bad. 

https://www.windowscentral.com/platinumgames-says-scalebound-was-cancelled-because-both-sides-failed < Google isn't that hard to use.

A budget doesn't mean a game has to be good. Id much rather play games like Ori or State of Decay than Tomb Raider. That is your preference and that doesn't mean you are correct. Its a personal opinion. Xboxes big titles are up there in-terms of budget and quality with any, weather they review the same is a completely different scenario.

The fact is MS don't grant creative freedom to there developers and people using the past to try to prove your point is a very poor argument and something I am correcting them on. Hinting that MS don't give creative freedom so them buying MGS and Silent Hills and Castlevania would be a bad idea. At least MS wont lock titles away allowing the games not only to be made with the developers intention but also sell it on multiplatforms like the PC.

https://gamingbolt.com/mike-ybarra-microsoft-wont-limit-creative-freedom-of-new-studios

I listed you a bunch of games that all have creative freedom behind them, all unique and fun titles. You clearly ignored others like Project Mara and Hellblade 2 and what the Intuitive have in the oven. 

So thank me later Runa216 and heavyMetal.

Donferrari said:

So you are ready to accept MS doesn't give creative freedom?

And last month one game have crossplay announced involving PS4, and of course you prefer to forget that MS had closed the crossplay door much before.

https://gamingbolt.com/mike-ybarra-microsoft-wont-limit-creative-freedom-of-new-studios

^ Are you going to say I am right now or are you going to find a way to twist like you always try to do? 

Don, HeavyMetal and Runa216 id be accepting apologize sometime today.

When you stop spinning and pretending to be neutral you may try to request it.

So mike ybarra saying they won't limit is like a contract not PR right? And are you going to decide if you want to stay in current gen or consider 30 years time span?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

When you stop spinning and pretending to be neutral you may try to request it.

So mike ybarra saying they won't limit is like a contract not PR right? And are you going to decide if you want to stay in current gen or consider 30 years time span?

Annnnnndddddddd the twist....

I linked you actual evidence and a list of games to prove my point and all you got is.. no evidence, no articles or Links or even a list of games we can go by, just the usual assumption of you THINK.

Unless you apologise, this convo is over.



Tagging. Let this thread go too long without reading or responding. Too much gaming news this week. Too much COVID news this week.



Azzanation said:


https://gamingbolt.com/mike-ybarra-microsoft-wont-limit-creative-freedom-of-new-studios

^ Are you going to say I am right now or are you going to find a way to twist like you always try to do? 

Don, HeavyMetal and Runa216 id be accepting apologize sometime today.

Wow. You really think you deserve respect for spouting nonsense, ignoring reality, and being a dick about it? You are hilariously delusional and I find it exhausting that you are still 'arguing' with everyone else. You will not be getting an apology because I'm still right, you're still wrong, and showing exceptions or tiny little nothing games is not the way to...

Circular arguments, here. I've said my piece, and I feel like I'm trying to debate climate change with you. The evidence skews HEAVILY to one side of this debate, but you still think both sides are equal and you're just wrong. I'm done here! I've wasted entirely too much time responding to your nonsense. I feel I'm getting dumber seeing how thoroughly you manage to miss the point. You're a dodge-the-question champion! You're doing mental gymnastics at an olympic level! I can't compete with this absurdity! 



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

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Runa216 said:
Azzanation said:


https://gamingbolt.com/mike-ybarra-microsoft-wont-limit-creative-freedom-of-new-studios

^ Are you going to say I am right now or are you going to find a way to twist like you always try to do? 

Don, HeavyMetal and Runa216 id be accepting apologize sometime today.

Wow. You really think you deserve respect for spouting nonsense, ignoring reality, and being a dick about it? You are hilariously delusional and I find it exhausting that you are still 'arguing' with everyone else. You will not be getting an apology because I'm still right, you're still wrong, and showing exceptions or tiny little nothing games is not the way to...

Circular arguments, here. I've said my piece, and I feel like I'm trying to debate climate change with you. The evidence skews HEAVILY to one side of this debate, but you still think both sides are equal and you're just wrong. I'm done here! I've wasted entirely too much time responding to your nonsense. I feel I'm getting dumber seeing how thoroughly you manage to miss the point. You're a dodge-the-question champion! You're doing mental gymnastics at an olympic level! I can't compete with this absurdity! 

Yes please, do me a favour and stop. Unless you want to link evidence to your claim or to at least counter mine than don't bother because I don't care what you think, I want to see evidence that MS are not allowing creative freedom. I linked you proof, I link you games. The exact same thing I said to Don goes to you and Heavymetal. No one cares about a companies policies last gen, people care about what's happening today. You have not proved me wrong because again I gave you examples. I can see the usual same users flying the same colours as always. 

If spouting nonsense is linking actual articles claiming proof to a debate than so be it. Its a lot better than going off some random nobodies on the internet. 

Ill link you the article again,

https://gamingbolt.com/mike-ybarra-microsoft-wont-limit-creative-freedom-of-new-studios

Ill only reply to an answer to this article, otherwise don't waste my time.



Azzanation said:
Runa216 said:

Wow. You really think you deserve respect for spouting nonsense, ignoring reality, and being a dick about it? You are hilariously delusional and I find it exhausting that you are still 'arguing' with everyone else. You will not be getting an apology because I'm still right, you're still wrong, and showing exceptions or tiny little nothing games is not the way to...

Circular arguments, here. I've said my piece, and I feel like I'm trying to debate climate change with you. The evidence skews HEAVILY to one side of this debate, but you still think both sides are equal and you're just wrong. I'm done here! I've wasted entirely too much time responding to your nonsense. I feel I'm getting dumber seeing how thoroughly you manage to miss the point. You're a dodge-the-question champion! You're doing mental gymnastics at an olympic level! I can't compete with this absurdity! 

Yes please, do me a favour and stop. Unless you want to link evidence to your claim or to at least counter mine than don't bother because I don't care what you think, I want to see evidence that MS are not allowing creative freedom. I linked you proof, I link you games. The exact same thing I said to Don goes to you and Heavymetal. No one cares about a companies policies last gen, people care about what's happening today. You have not proved me wrong because again I gave you examples. I can see the usual same users flying the same colours as always. 

If spouting nonsense is linking actual articles claiming proof to a debate than so be it. Its a lot better than going off some random nobodies on the internet. 

Ill link you the article again,

https://gamingbolt.com/mike-ybarra-microsoft-wont-limit-creative-freedom-of-new-studios

Ill only reply to an answer to this article, otherwise don't waste my time.

I already told you I concede, I can't possibly compete with these expert-level mental gymnastics! (plus I already gave you a tonne of examples, none of which have you even acknowledged, let alone countered)



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Azzanation said:

https://gamingbolt.com/mike-ybarra-microsoft-wont-limit-creative-freedom-of-new-studios

^ Are you going to say I am right now or are you going to find a way to twist like you always try to do? 

Don, HeavyMetal and Runa216 id be accepting apologize sometime today.

And Microsoft all of the sudden is the BEACON OF TRUTH.

Insecure, Thin-skinned, and Gullible

Yes, I'm sorry... FOR GIVING YOU AN EXCUSE TO WASTE BANDWIDTH!

Keep. It. Up.

P.S. Who's "HeavyMetal?"



CaptainExplosion said:

That sounds like something they'd have said when acquiring Rare, and look what happened:

/SIP

-_-

Did you literally compare a company being in a midst of a shuffle to creative freedom?

Any reason you included Battletoads in this debate considering Rare isn't developing Battletoads? If that's the case, care to explain why you didn't include Killer Instinct 2013? Also any reason you didn't include Viva Piñata and Kameo to that list too?

Also do you know the difference between creative freedom and games you just don't like? All those games (except Battletoads) were created by Rare with barely any influence from MS.

In fact look at all those great variety of games Rare made, seems like creative freedom to me. MS were more like "Hey look Rare, you are drunk, make Kinect games until you get better"

Sea Of Thieves was created with full freedom and Everwild looks like it has the same freedom.

Think I proved my point here. 

Last edited by Azzanation - on 24 March 2020

Konami just denied those rumors. But they seem to want a Silent Hill comeback in the future.