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Runa216 said:

Do you not understand the difference between 'there are a few exceptions to the rule' and 'this is how ALL of their games are'?

Yes, there are games on Microsoft platforms that are quirky and unique, but are any of those multimillion sellers outside of Forza, Gears, and Halo? They have some indies, sure (I complimented Ori and Cuphead multiple times and absolutely adore those games), but where's the AAA stuff that's really pushing boundaries? Where's stuff like Death Stranding or Scalebound? Where are the niche titles with a huge budget like Bloodborne? Where are the new AAA IPs like Horizon? I use these huge, mega-budget examples becuase sony is willing to take that creative risk on something new or niche, while the only games Microsoft are willing to spend a bunch on are sequels to shooters and racers. 

And the few games that aren't Halo or Forza or Gears tend to not do well. Sunset Overdrive (An Insomniac game, now owned by sony) didn't sell all that well (Which is one of the many reasons Insomniac has sold itself to Sony) despite being critically enjoyed. Sea of Thieves and Crackdown 3 were terrible (Though Sea of Thieves got better). 

Remember how much time and energy Sony put into No Man's Sky? That game was also terrible at launch, but Sony highlighted it on the biggest stage in gaming 2-3 years in a row because it was quirky and unique and promised a wholly new experience. 

Where's Scalebound? 

Where is Scalebound? Seriously! This and a handful of other potentially unique games were cancelled. you know what series I'd LOVE to get back into? Fable. you know what franchise just got cancelled a few years back? Fable (unofficially, of course, it could come back)

the point is, having a few micro-budget exceptions does not mean that's how a publisher/platform holder generally is. Of course there will be a handful of indies and middle-tier games that break the mould - you will ALWAYS be able to find exceptions like that. Hell, even EA, Ubisoft, and Activision have a handful of games that break the mold like Unravel, Child of Light, and to a lesser extent the Spyro/Crash Bandicoot games. But as we can clearly see, nothing in Microsoft's last decade or so of history leans towards them encouraging their devs to try new things or be creative. 

On the PS4 especially, Sony has allowed their devs to break out of their comfort zones a lot. Sucker Punch has gone from a comic book game series in inFamous to a pretty serious and sombre-looking samurai game in Ghost of Tsushima. Insomniac went from wacky wild games like Sunset Overdrive and Ratchet & Clank to the outstanding Spider-Man (I figured Sucker Punch would have been better there, but I was wrong). Guerrilla Games went from generic FPS in Killzone to glorious, colourful, open-world dino-hunting game in Horizon. Sony Santa Monica was given freedom to go in a wholly different direction for God of War. Fromsoft mostly stuck to their guns but Bloodborne is undeniably a niche title unlike anything we've seen before since like, Castlevania in 1996. 

Your arguments are bad, dude. Like really bad. 

https://www.windowscentral.com/platinumgames-says-scalebound-was-cancelled-because-both-sides-failed < Google isn't that hard to use.

A budget doesn't mean a game has to be good. Id much rather play games like Ori or State of Decay than Tomb Raider. That is your preference and that doesn't mean you are correct. Its a personal opinion. Xboxes big titles are up there in-terms of budget and quality with any, weather they review the same is a completely different scenario.

The fact is MS don't grant creative freedom to there developers and people using the past to try to prove your point is a very poor argument and something I am correcting them on. Hinting that MS don't give creative freedom so them buying MGS and Silent Hills and Castlevania would be a bad idea. At least MS wont lock titles away allowing the games not only to be made with the developers intention but also sell it on multiplatforms like the PC.

https://gamingbolt.com/mike-ybarra-microsoft-wont-limit-creative-freedom-of-new-studios

I listed you a bunch of games that all have creative freedom behind them, all unique and fun titles. You clearly ignored others like Project Mara and Hellblade 2 and what the Intuitive have in the oven. 

So thank me later Runa216 and heavyMetal.

Donferrari said:

So you are ready to accept MS doesn't give creative freedom?

And last month one game have crossplay announced involving PS4, and of course you prefer to forget that MS had closed the crossplay door much before.

https://gamingbolt.com/mike-ybarra-microsoft-wont-limit-creative-freedom-of-new-studios

^ Are you going to say I am right now or are you going to find a way to twist like you always try to do? 

Don, HeavyMetal and Runa216 id be accepting apologize sometime today.

Last edited by Azzanation - on 19 March 2020