Forums - Sales Discussion - Famitsu Sales: W7, 2020 (Feb 10 - Feb 16)

theDX said:
Farsala said:

We will take this section by section...

1. Because it is in the ROTK franchise, a franchise notorious for poor legs especially since it is a 8800 yen game, and it often only charts in top 30 for a week or 2. This is actually good legs in comparison.

2. It is half right now, not accounting digital or PC sales. ROTKXIII is actually on 6 systems vs 2 for ROTKXIV. Clearly the other 4 systems weren't sustainable due to poor sales or projected poor sales in the PS3s case. Since these sales are so good, ROTKXV is pretty much guaranteed and that is all that matters to me.

3. The comparison is ROTK XIII (PS4) LTD sales vs ROTK XIV (PS4) 5 week sales, with ROTKXIV already taking the lead. Surely you know there is a massive difference there.

You say your favorite game has legs without meeting any of the criteria.

You say the sales of your favorite game are good even though they declined by 50% when compared to the previous entry.

And when I call you out on it I get this response.

Clearly you are too personally invested in this so there is no point in discussing this game's sales objectively.

You are the one not discussing this objectively.

Answer me this. "ROTK XIII (PS4) LTD sales vs ROTK XIV (PS4) 5 week sales" What's the difference?

Another answer please. How much are the digital sales and are they stronger in 2020 vs 2016?

Answer 3 please. How much are the PC sales?

With the small amount of info we have ROTKXIV is doing great vs ROTKXIII. It definitely didn't decline by 50% because 1. you don't know digital sales, 2. you don't know PC sales and 3. it is still selling... Common sense.

Last edited by Farsala - on 21 February 2020

Around the Network
curl-6 said:

I wonder if some of these buyers who are settling for a Lite in this time of shortages will upgrade to a regular Switch further down the line.

Certainly a few of them at the very least



Week 5, 2020
Top 20 SW TOTAL: 152.808

Week 6, 2020
Top 20 SW TOTAL: 133.066

Top 7, 2020
Top 20 SW TOTAL: 174.065

Top 5
1) Hatsune Miku: Project Diva MegaMix - 53.606(NEW)
2) Pokemon Sword / Shield - 24.534(+6%)
3) Minecraft - 11.275(+24%)
4) Ring Fit Adventure - 10.238(-56%)
5) Dr. Kawashima's Brain Training for Nintendo Switch - 9.367(-3%)


Week 7, 2019
Top 20 SW TOTAL: 143.231+

TOP 5:
1) New Super Mario Bros. U Deluxe - 30.391(-10%)
2) Super Smash Bros. Ultimate - 28.156(-2%)
3) Pokemon: Let's Go, Pikachu! / Let's Go, Eevee! - 13.689(-19%)
4) Mario Kart 8 Deluxe - 11.244(-10%)
5) Minecraft - 10.724(+13%)

Top 8, 2019
Top 20 SW TOTAL: 113.307+

TOP 5:
1) Super Smash Bros. Ultimate - 20.623(-27%)
2) New Super Mario Bros. U Deluxe - 20.082(-34%)
3) Pokemon: Let's Go, Pikachu! / Let's Go, Eevee! - 11.563(-16%)
4) Minecraft - 9.444(-12%)
5) Mario Kart 8 Deluxe - 8.727(-22%)

  • Hatsune Miku launch once again allowed Switch to out perform last years software result
  • Ring Fit Adventure & Switch Supply is a thing holding Software sales back this week from an even stronger result
  • Next week Persona 5 Scramble launches and Software Sales are going to be substancially up from last year
  • Animal Crossing is heading to a >1M launch and the end of this quarter
  • Corona Virus is the only negative for the Switch in 2020
Last edited by noshten - on 22 February 2020

Bofferbrauer2 said:
curl-6 said:

I wonder if some of these buyers who are settling for a Lite in this time of shortages will upgrade to a regular Switch further down the line.

Certainly a few of them at the very least

Hope so, that'd be a nice positive twist to the situation, if this short term drought led to some long term gain. Hopefully the next few months don't get too depressing numbers wise.

Last edited by curl-6 - on 22 February 2020

curl-6 said:

I wonder if some of these buyers who are settling for a Lite in this time of shortages will upgrade to a regular Switch further down the line.

Far probably. So not is corona igniting the sales of the Lite, but also it will most likely make a lot of people buy 2 switch cause they will probably still want the classic version (once there is a price cut or a new model).

So if it doesn't last too long, Nintendo still found a way to win a little out of this situation.



Around the Network
Farsala said:

You are the one not discussing this objectively.

Answer me this. "ROTK XIII (PS4) LTD sales vs ROTK XIV (PS4) 5 week sales" What's the difference?

Another answer please. How much are the digital sales and are they stronger in 2020 vs 2016?

Answer 3 please. How much are the PC sales?

With the small amount of info we have ROTKXIV is doing great vs ROTKXIII. It definitely didn't decline by 50% because 1. you don't know digital sales, 2. you don't know PC sales and 3. it is still selling... Common sense.

Okay, I think I know what's happening. You're clearly new to sales. But it's okay, I'll explain this in more detail. Try to keep up.

"ROTK XIII (PS4) LTD sales vs ROTK XIV (PS4) 5 week sales"

So the reason we compare ROTK14 on PS4 with the combined total of ROTK13 on PS4 and PS3 is that companies sometimes put games on two generations of consoles when one console is old and the other is new. We call these cross-gen releases. They exist because during the first years after a console's launch, not many people own the console yet and a significant amount of people are still on the older hardware with plans to upgrade. Releasing a game for both consoles reaches the entirety of the "fanbase" the IP has which is currently split across two generations of consoles. This is not the same as the standard multiplat approach because it doesn't reach a new, unproven, audience. The opposite is the case, the point is to target the same audience as before.
Eventually cross-gen releases start to make less sense as owners of the older platform have largely abandoned it. If we go even further, we reach a point where the market should have transitioned entirely to the next gen. At this point, a game can only release on the newer platform and achieve the same if not higher sales.

ROTK13 in this case is a cross-gen release. It was released on the PS3 and PS4 because not everyone had upgraded to the PS4 yet.

ROTK14 is a standard console exclusive. It should have been able to sell to all ROTK fans because the PS3 had been long discontinued.

Whatever happened, the game sold to less consumers. At retail. As of 5 weeks in. This is all we know for now.

"How much are the digital sales and are they stronger in 2020 vs 2016?"

We don't have data for 2020 but in 2018 the overall digital share on PS4 was 21.7%, and in 2016 it was 17.6%. That includes games with steep discounts on PSN and cheap PSN games in general. By value it was 12.1% in 2018 and 5.9% in 2016.

PS4 digital would have to be 50% of the total in order to match the previous entry on PS4+PS3. I'm not going to speculate what digital sales are, but I'll say that this is unlikely.

"How much are the PC sales?"

PC (retail and digital) has always been part of the platform strategy for this series. If anything, PC sales are probably down too.

"It definitely didn't decline by 50% because..."

You don't know PS4 digital and PC retail/digital sales either, so why are you making a definitive statement like that?

"it is still selling"

The game has likely sold over 80-90% of its LTD by now.



xMetroid said:
curl-6 said:

I wonder if some of these buyers who are settling for a Lite in this time of shortages will upgrade to a regular Switch further down the line.

Far probably. So not is corona igniting the sales of the Lite, but also it will most likely make a lot of people buy 2 switch cause they will probably still want the classic version (once there is a price cut or a new model).

So if it doesn't last too long, Nintendo still found a way to win a little out of this situation.

pretty much. I think they'll upgrade to either a third revision/pricedrop or pro. I'm certainly waiting for a pro while hanging on to my gen 1 switch with less battery time...



The existence of an AC themed Switch makes the waiting game easier. If you want to play AC on a regular Switch you might want to wait until the AC themed edition releases anyway.



via ZSaberLink on Era

Dengeki Online Sales: Week 7, 2020 (Feb 10 - Feb 16)

01./00. [NSW] Hatsune Miku: Project Diva MegaMix (Sega) {2020.02.13} - 54,783 / NEW
02./02. [NSW] Ring Fit Adventure (Nintendo) {2019.10.18} - 12,911 / 651,344
03./03. [NSW] Pokemon Sword (Pokemon Co.) {2019.11.15} - 12,319 / 1,529,121
04./04. [NSW] Minecraft (Microsoft Game Studios) {2018.06.21} - 11,259 / 1,301,341
05./01. [PS4] Granblue Fantasy: Versus (Cygames) {2020.02.06} - 10,446 / 96,836
06./07. [NSW] Pokemon Shield (Pokemon Co.) {2019.11.15} - 9,719 / 1,037,174
07./05. [NSW] Dr. Kawashima's Brain Training for Nintendo Switch (Nintendo) {2019.12.27} - 9,394 / 147,654
08./08. [NSW] Super Smash Bros. Ultimate (Nintendo) {2018.12.07} - 8,247 / 3,627,571
09./09. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} - 7,182 / 2,578,369
10./00. [PS4] Street Fighter V: Champion Edition (Capcom) {2020.02.14} - 6,977 / NEW
11./00. [PS4] Death end re;Quest2 (Compile Heart) {2020.02.13} - 6,427 / NEW
12./06. [PS4] Yakuza: Like a Dragon (Sega) {2020.01.16} - 6,060 / 235,912
13./11. [NSW] Super Mario Party (Nintendo) {2018.10.05} - 5,276 / 1,341,407
14./10. [PS4] Dragon Ball Z: Kakarot (Bandai Namco Games) {2020.01.16} - 5,200 / 152,253
15./12. [NSW] Luigi's Mansion 3 (Nintendo) {2019.10.31} - 4,771 / 600,431
16./13. [NSW] Mario & Sonic at the Olympic Games: Tokyo 2020 (Sega) {2019.11.01} - 4,544 / 282,308
17./14. [NSW] Splatoon 2 (Nintendo) {2017.07.21} - 4,282 / 3,223,610
18./15. [NSW] Super Mario Maker 2 (Nintendo) {2019.06.28} - 4,200 / 810,263
19./17. [NSW] Fishing Spirits: Nintendo Switch Version (Bandai Namco Games) {2019.07.25} - 3,511 / 399,684
20./16. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} - 3,122 / 1,170,381
21./18. [NSW] New Super Mario Bros. U Deluxe (Nintendo) {2019.01.11} - 2,829 / 812,443
22./20. [NSW] Dragon Quest XI: Echoes of an Elusive Age S - Definitive Edition (Square Enix) {2019.09.27} - 2,556 / 506,445
23./21. [PS4] 13 Sentinels: Aegis Rim (Atlus) {2019.11.28} - 1,844 / 72,509
24./22. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco Games) {2018.07.19} - 1,835 / 458,020
25./25. [PS4] Monster Hunter: World - Iceborne Master Edition (Capcom) {2019.09.06} - 1,681 / 464,407
26./19. [PS4] Romance of the Three Kingdoms 14 (Koei Tecmo) {2020.01.16} - 1,553 / 32,550
27./23. [NSW] Fire Emblem: Three Houses (Nintendo) {2019.07.26} - 1,476 / 306,525
28./28. [NSW] Pokemon Sword / Shield Double Pack (Pokemon Co.) {2019.11.15} - 1,456 / 431,187
29./27. [PS4] Grand Theft Auto V: Premium Edition (Take-Two Interactive Japan) {2019.11.07} - 1,386 / 20,343
30./26. [NSW] Super Mario Odyssey (Nintendo) {2017.10.27} - 1,341 / 1,911,331
31./29. [NSW] Yo-kai Watch 4++ (Level 5) {2019.12.05} - 1,189 / 80,660
32./31. [NSW] Story of Seasons: Friends of Mineral Town (Marvelous) {2019.10.17} - 1,176 / 130,664
33./36. [NSW] Kirby Star Allies (Nintendo) {2018.03.16} - 1,165 / 816,813
34./32. [PS4] Call of Duty: Modern Warfare (Sony Interactive Entertainment) {2019.10.25} - 1,113 / 214,024
35./34. [NSW] Disney Tsum Tsum Festival (Bandai Namco Games) {2019.10.10} - 1,071 / 153,183
36./00. [PS4] Dreams Universe (Sony Interactive Entertainment) {2020.02.14} - 993 / NEW
37./00. [PS4] Dead by Daylight: The Story of the Yamaoka Family (3goo) {2020.02.13} - 970 / NEW
38./37. [NSW] The Legend of Zelda: Link's Awakening (Nintendo) {2019.09.20} - 950 / 252,705
39./57. [PS4] ARK: Survival Evolved (Spike Chunsoft) {2017.10.26} - 945 / 176,629
40./41. [NSW] FIFA 20 Legacy Edition (Electronic Arts) {2019.09.27} - 906 / 52,371
41./47. [PS4] Minecraft Starter Collection (Sony Interactive Entertainment) {2020.01.16} - 894 / 5,331
42./49. [NSW] Monster Hunter Generations Ultimate [Best Price] (Capcom) {2018.11.15} - 873 / 50,576
43./24. [NSW] Tokyo Mirage Session FE Encore (Nintendo) {2020.01.17} - 861 / 28,880
44./35. [PS4] Persona 5 Royal (Atlus) {2019.10.31} - 850 / 254,867
45./39. [NSW] Jikkyou Powerful Pro Baseball (Konami) {2019.06.27} - 819 / 227,106
46./56. [NSW] Pokemon: Let's Go, Pikachu! (Pokemon Co.) {2018.11.16} - 812 / 917,838
47./53. [NSW] Puyo Puyo Tetris [Special Price] (Sega) {2019.08.08} - 806 / 26,661
48./44. [PS4] The Last of Us Remastered [PlayStation Hits] (Sony Interactive Entertainment) {2018.07.26} - 769 / 50,269
49./62. [PS4] NBA 2K20 (2K) {2019.09.06} - 767 / 22,416
50./43. [NSW] Dragon Quest Builders 2 (Square Enix) {2018.12.20} - 750 / 269,294

Top 50

NSW - 33
PS4 - 17

Software

Model This Week Week(%) FY 2019 FY(%)
         
Switch 206,911 70.5% 14,771,536 69.3%
PS4 80,905 27.6% 5,897,376 27.7%
3DS 3,895 1.3% 418,392 2.0%
Vita 1,396 0.5% 206,836 1.0%
ETC 465 0.2% 31,443 0.1%
         
Total 293,572 100.0% 21,325,583 100.0%

Hardware

Model This Week Week(%) FY 2019 FY(%)
         
Switch Lite 57,778 65.1% 1,372,094 25.2%
Switch 21,867 24.6% 3,019,304 55.5%
PS4 7,948 9.0% 916,79 16.9%
3DS 1,113 1.3% 114,316 2.1%
Vita 26 0.0% 6,207 0.1%
ETC 20 0.0% 6,986 0.1%
         
Total 88,752 100.0% 5,435,697 100.0%


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Eek, those Tokyo Mirage Session sales. A rerelease pretty much nobody asked for of a game pretty much nobody wanted in the first place.

Not looking too good for SF5 Championship Edition either.

Last edited by curl-6 - on 23 February 2020