People play games for lots of different reasons on different time schedules. Some like to binge play a game, some will only play half an hour a week. Some play to relax, enjoy a good story, get immersed in the world, make their own story while exploring, get a good challenge, get scared, get that adrenaline rush, play for competition, or just play to keep their hands busy.
For me that is almost like giving carte blanché to devs and saying "you don't need to improve, anyone complaining is an ignorant peasant".
Sure some games will be unaccessible to some people, but when majority can't really enjoy the game that is a different issue.
On the too easy... Mario games usually start very easy and you are learning concepts while difficult keep increasing, that phillosophy of easy to learn hard to master. And for general games that people like to say "when I was young games were harder", you can play today games as if you were on the 80s. If you die once reset and start again, don't pick all ammo, finish that RPG with only 40% of max level, etc.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
Azzanation: "PS5 wouldn't sold out at launch without scalpers."