I guess every game has some sort of obstacles you need to get through. Even if it's just reading through dialogue.
But something that results in a Game Over is different in that it makes you go through the same obstacle again. Which can lead to boredom or frustration.
If the developers don't want players to play the game a certain way (have it too easy) then I think that's fair.
Especially today where you can easily look up information about the game before you buy it, and decide if it sounds like it's something you'd enjoy. (RIP people that base their purchases on review scores.)
For example, when a game's standard control scheme is simply atrocious, or the button placements simply dont make sense to you, the game should have an option in-game for you to customize its layout, so it adapts to your preferred playstyle or physical conditions.
Speaking of, thanks Kingdom Hearts III for not having that.
Changing the button mapping from the PS4 settings doesn't help either, because the in-game prompts will still show the original button icon, and confuse me.
They want me to attack with X, dodge with Square, and jump with O. When almost every other game I've played would have Jump on X, Attack on Square and Dodge on O. So several hours in and I still accidentally attack when I want to jump.