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Forums - Microsoft - MS: 1st party Xbox games will be cross-gen for "next year, two years"

goopy20 said:
Mr Puggsly said:

I don't think anybody has suggested simply reducing resolution and frame rate is always enough. There is also reducing visual aspects that have load on CPU. Some gameplay related aspects can be tweaked without breaking the game, like physics or NPC/enemy counts. Hence, a lot of tweaks can be done to make games work better on lesser specs. Crysis 1 on consoles can be seen as a notable example.

When Crysis 3 or BF4 were being designed they were working higher end PCs in mind and the vastly inferior 7th gen consoles at the same time. The end result was fairly impressive 7th gen games and tech showcases on PC were released at the same time.

Hence, I would be a little concerned if MS was building games on X1 only, then porting them to Series X. To the contrary, it seems they build games that can function on X1 but are also much more impressive on superior specs. Gears 5 and Forza Horizon 3/4 have been examples of this in a pre-Series X world.

That 4x CPU power can be utilized for 60 fps (or higher) more often, increased visual fidelity in aspects that have CPU load, faster loading, more NPCs, better physics, maybe more split screen experiences, etc. Hence, these are aspects we expect to improve in the 9th gen, but can also be scaled back on 8th gen versions.

More CPU power doesen't change how games are fundamentally designed. Every game isn't suddenly going to become a tech demo. Certainly not in the near future where many projects are still cross gen.

Did Gears 5 have better physics, ai, world simulations, more npc's and biggers multplayer maps with a higher player count on pc and X1X? There are some exceptions like Shadow of Mordor, BF3 and Forza Horizon 2, but it's pretty rare to see a cross gen game that has core features missing from the pc version. MAybe they are doing that with MS's exclusives and Halo Infinite will look like a half ass version on X1. But it's far more likely that the core game will be identical on X1 and Series X but upscaled to 4k and a higher fps.

It will still look great obviously, and I'm sure it will be a good game. However if you look at something like GTA6 that will likely skip current gen. I'm pretty damn sure it will not be just a 4k/60 fps version of GTA5. It will be a dramatic leap over GTA5 in terms of map size, physics, world simulations etc. and it will probably have drops below 30fps and run at 1440 or 1080p on next gen consoles.

And yes, cross gen games do tend to be pretty much the same across gens in the first couple of years. That's why the 1st party exclusives are important, as they're usually the only games that showcase what these consoles can do early on. 

No, but Gears 5 did have vastly superior visuals and effects that utilize more CPU power, GPU power and RAM than consoles offer. The solution isn't always a port vastly stripped down in features for X1 either.

Bear in mind the X1 is a far more capable console than 360, so it doesent need the same type of compromises for typical game design. Engines will scale better on 8th and 9th gen than last time. I partly credit that to 8th gen being better equipped with storage capabilities and RAM.

Why are people suddenly pretending Series X will only boost resolution and performance?  This entire gen games have varied between low, medium and high graphic settings found on PC. Series X games will be a visual boost beyond resolution and performance.

Well GTA5 is a 7th gen game. So GTA6 on 8th gen could look amazing in comparison. The closest thing is RDR2. Which was seemingly built with 9th gen in mind. Vastly superior assets already exist for a 9th gen port.

BF4 wasn't 1st party or 8th gen exclusive but demonstrated what new consoles could do. It also sold better than the 8th gen exclusives. Much like BF4, I predict many games will scale to show the capabilities of 9th gen while supporting 8th gen.



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Pemalite said:

Mr Puggsly said:

SSD being utilized is really just games streaming data more quickly (textures for example) and faster loading. These are things we see PC games do already while having standard HDD support. These are aspects where RAM and CPU also help.

PC's are obviously different. PC isn't constrained by memory.
The average mid-range gaming PC today generally has 16GB+ of System memory and 8GB+ of GPU memory, that's 24GB total. - The OS isn't likely to push past 3-4GB for itself and can reduce it's footprint down to 1-1.5GB if push came to shove.

The Xbox One and Playstation 4 have roughly only 5GB - 5.5GB of Ram, Xbox One X. - 9GB.

There is simply less of a need to stream data into memory on a per-needs basis on the PC, so the requirement for an SSD is significantly lessened.



I don't feel 16GB RAM and 8GB of VRAM is mid range. Certainly not average. But consoles still often have less memory in comparison and must be more efficient via streaming data.

SSD still speeds up load times on PC vs a HDD, but as I said before RAM and CPU also matter.



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Radek said:

Yes, I know that, but if game was truly made for 2nd gen Ryzen in Xbox Series X AKA not held down by Jaguar (this whole discussion) then no way in hell they would make Xbox One S version playable with ancient Jaguar. I don't consider 15 fps playable.

Graphics could be stripped down to even 720p 30 fps on Xbox One, but what about CPU performance?

CPU tasks can just be as scalable as graphics tasks.

Mr Puggsly said:

I don't feel 16GB RAM and 8GB of VRAM is mid range. Certainly not average. But consoles still often have less memory in comparison and must be more efficient via streaming data.

How you feel is irrelevant, with all due respect.

16GB of System Ram is what mid-range gaming PC's have, Dell even throws that in with some of it's more budget-conscious orientated gaming PC's.

8GB is low end... And you can't even buy 2x2GB DDR4 for 4GB setups.

8GB GPU's like the Radeon RX 480/580/590 are mid-range GPU's (They were mid-range even on release), which is roughly the same powerlevel as the Xbox One X.

Step it up to the nVidia Geforce RTX GPU's... And you have the RTX 2060 Super which also comes with 8GB of Ram... On the AMD side of the fence you have the Radeon RX 5500XT and 5600 both with it's 8GB of Ram.

So 16GB+8GB is what a mid-range rig will generally have today.

High-end you are looking at 32GB System+11GB-24GB of GPU Ram for a total of 43-56GB of memory.

I.E. 32GB+Radeon 7 16GB = 48GB.
32GB+Titan RTX 24GB = 56GB.

Enthusiast you could be looking towards 64-256GB of System Memory and potentially 24-48GB of total GPU memory.

Mr Puggsly said:

SSD still speeds up load times on PC vs a HDD, but as I said before RAM and CPU also matter.

No one is arguing the benefits of an SSD. My argument stems from streaming shit on demand, there is less of a need in a memory-rich environment.

Last edited by Pemalite - on 26 February 2020


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goopy20 said:
Mr Puggsly said:

I don't think anybody has suggested simply reducing resolution and frame rate is always enough. There is also reducing visual aspects that have load on CPU. Some gameplay related aspects can be tweaked without breaking the game, like physics or NPC/enemy counts. Hence, a lot of tweaks can be done to make games work better on lesser specs. Crysis 1 on consoles can be seen as a notable example.

When Crysis 3 or BF4 were being designed they were working higher end PCs in mind and the vastly inferior 7th gen consoles at the same time. The end result was fairly impressive 7th gen games and tech showcases on PC were released at the same time.

Hence, I would be a little concerned if MS was building games on X1 only, then porting them to Series X. To the contrary, it seems they build games that can function on X1 but are also much more impressive on superior specs. Gears 5 and Forza Horizon 3/4 have been examples of this in a pre-Series X world.

That 4x CPU power can be utilized for 60 fps (or higher) more often, increased visual fidelity in aspects that have CPU load, faster loading, more NPCs, better physics, maybe more split screen experiences, etc. Hence, these are aspects we expect to improve in the 9th gen, but can also be scaled back on 8th gen versions.

More CPU power doesen't change how games are fundamentally designed. Every game isn't suddenly going to become a tech demo. Certainly not in the near future where many projects are still cross gen.

Did Gears 5 have better physics, ai, world simulations, more npc's and biggers multplayer maps with a higher player count on pc and X1X? There are some exceptions like Shadow of Mordor, BF3 and Forza Horizon 2, but it's pretty rare to see a cross gen game that has core features missing from the pc version. MAybe they are doing that with MS's exclusives and Halo Infinite will look like a half ass version on X1. But it's far more likely that the core game will be identical on X1 and Series X but upscaled to 4k and a higher fps.

It will still look great obviously, and I'm sure it will be a good game. However if you look at something like GTA6 that will likely skip current gen. I'm pretty damn sure it will not be just a 4k/60 fps version of GTA5. It will be a dramatic leap over GTA5 in terms of map size, physics, world simulations etc. and it will probably have drops below 30fps and run at 1440 or 1080p on next gen consoles.

And yes, cross gen games do tend to be pretty much the same across gens in the first couple of years. That's why the 1st party exclusives are important, as they're usually the only games that showcase what these consoles can do early on. 

Assuming you right. High metacritic cross gen (quality) >>>> Average to mediocre glorified tech demos. 

You still haven’t successfully responded to this argument. I’d rather have a Zelda BOTW (cross gen) then having Knack. I mean you admit to preferring lower quality standards to have slightly prettier graphics at launch? 

And after the 2 years or less everybody will know where the real power is, even less for 3rd parties :) 

Last edited by sales2099 - on 26 February 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Pemalite said:

Mr Puggsly said:

I don't feel 16GB RAM and 8GB of VRAM is mid range. Certainly not average. But consoles still often have less memory in comparison and must be more efficient via streaming data.

How you feel is irrelevant, with all due respect.

16GB of System Ram is what mid-range gaming PC's have, Dell even throws that in with some of it's more budget-conscious orientated gaming PC's.

8GB is low end... And you can't even buy 2x2GB DDR4 for 4GB setups.

8GB GPU's like the Radeon RX 480/580/590 are mid-range GPU's (They were mid-range even on release), which is roughly the same powerlevel as the Xbox One X.

Step it up to the nVidia Geforce RTX GPU's... And you have the RTX 2060 Super which also comes with 8GB of Ram... On the AMD side of the fence you have the Radeon RX 5500XT and 5600 both with it's 8GB of Ram.

So 16GB+8GB is what a mid-range rig will generally have today.

High-end you are looking at 32GB System+11GB-24GB of GPU Ram for a total of 43-56GB of memory.

I.E. 32GB+Radeon 7 16GB = 48GB.
32GB+Titan RTX 24GB = 56GB.

Enthusiast you could be looking towards 64-256GB of System Memory and potentially 24-48GB of total GPU memory.

Mr Puggsly said:

SSD still speeds up load times on PC vs a HDD, but as I said before RAM and CPU also matter.

No one is arguing the benefits of an SSD. My argument stems from streaming shit on demand, there is less of a need in a memory-rich environment.

I said "feel" to be diplomatic, I just disagree with you. Steam stats is above average PCs. Even then a majority of users don't have 16GB of RAM. While a vast majority are under 8GB of VRAM.

Maybe we just disagree on what mid range is. If your machine is probably ready for next gen, its not quite mid range.



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Mr Puggsly said:

I said "feel" to be diplomatic, I just disagree with you. Steam stats is above average PCs. Even then a majority of users don't have 16GB of RAM. While a vast majority are under 8GB of VRAM.

Maybe we just disagree on what mid range is. If your machine is probably ready for next gen, its not quite mid range.

I don't care what Steam says.
Steam accounts for all PC's, new, old, netbooks, notebooks, tablets, NUC, Compute Sticks, handhelds... The absolute lot. If it can run Steam, it's reflected in the Steam statistics. - And thus isn't representative of new mid-range gaming PC's being built or sold.
Heck for example, 4% of Steam PC's don't even have SSE 4.2... That means Phenom 2 and Core 2 and older.

You can disagree all you want. Mid-range priced desktop PC's are configured with 16GB of Ram and often 8GB of VRAM. Those are today's mid-range specs, older systems are irrelevant.

If you want to talk about what the average world-wide PC specification is on Steam, that's an entirely different discussion that has nothing to do with what I am talking about in the first place.

Last edited by Pemalite - on 27 February 2020


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Pemalite said:
Mr Puggsly said:

I said "feel" to be diplomatic, I just disagree with you. Steam stats is above average PCs. Even then a majority of users don't have 16GB of RAM. While a vast majority are under 8GB of VRAM.

Maybe we just disagree on what mid range is. If your machine is probably ready for next gen, its not quite mid range.

I don't care what Steam says. Steam accounts for all PC's, new, old, netbooks, the lot... And isn't representative of new mid-range PC's being built or sold.

You can disagree all you want. Mid-range PC's are configured with 16GB of Ram, 8GB of VRAM. Those are today's mid-range specs.

Okay, I disagree.

A mid range PC is more like enough to get the job done, nothing fancy. You instead feel mid range is a machine ready for next gen.

I remember early in the 8th gen people said these consoles were mid gen PCs. I guess you would have argued they were actually potatoes.



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Mr Puggsly said:
Pemalite said:

How you feel is irrelevant, with all due respect.

16GB of System Ram is what mid-range gaming PC's have, Dell even throws that in with some of it's more budget-conscious orientated gaming PC's.

8GB is low end... And you can't even buy 2x2GB DDR4 for 4GB setups.

8GB GPU's like the Radeon RX 480/580/590 are mid-range GPU's (They were mid-range even on release), which is roughly the same powerlevel as the Xbox One X.

Step it up to the nVidia Geforce RTX GPU's... And you have the RTX 2060 Super which also comes with 8GB of Ram... On the AMD side of the fence you have the Radeon RX 5500XT and 5600 both with it's 8GB of Ram.

So 16GB+8GB is what a mid-range rig will generally have today.

High-end you are looking at 32GB System+11GB-24GB of GPU Ram for a total of 43-56GB of memory.

I.E. 32GB+Radeon 7 16GB = 48GB.
32GB+Titan RTX 24GB = 56GB.

Enthusiast you could be looking towards 64-256GB of System Memory and potentially 24-48GB of total GPU memory.

No one is arguing the benefits of an SSD. My argument stems from streaming shit on demand, there is less of a need in a memory-rich environment.

I said "feel" to be diplomatic, I just disagree with you. Steam stats is above average PCs. Even then a majority of users don't have 16GB of RAM. While a vast majority are under 8GB of VRAM.

Maybe we just disagree on what mid range is. If your machine is probably ready for next gen, its not quite mid range.

Well, 45% on Steam already have 16 GB RAM or more. And the beauty of most PCs is: you can upgrade RAM quite easy. You aren't stuck with the old RAM configuration until you buy your next PC if new games are released that you want to play that need more RAM.

So you don't have to buy more RAM than you currently need to be on the safe side for more demanding games 3 or 5 years in the future. Unless you have or buy a notebook with non-expandable RAM.

You are right that only 23% - 26% of Steam users have 8 GB VRAM or more, but if we include the 6 GB VRAM graphic cards, we already are at 40% - 43%. And so far 8 GB hasn't been a big advantage over 6 GB... but maybe that changes in the future and my GTX 1070 triumphs over the GTX 1660 Ti and RTX 2060 and an overclocked GTX 980 Ti due to the 2 GB more RAM (hasn't happened yet).



Pemalite said: 
Mr Puggsly said:

I don't feel 16GB RAM and 8GB of VRAM is mid range. Certainly not average. But consoles still often have less memory in comparison and must be more efficient via streaming data.

How you feel is irrelevant, with all due respect.

16GB of System Ram is what mid-range gaming PC's have, Dell even throws that in with some of it's more budget-conscious orientated gaming PC's.

8GB is low end... And you can't even buy 2x2GB DDR4 for 4GB setups.

8GB GPU's like the Radeon RX 480/580/590 are mid-range GPU's (They were mid-range even on release), which is roughly the same powerlevel as the Xbox One X.

Step it up to the nVidia Geforce RTX GPU's... And you have the RTX 2060 Super which also comes with 8GB of Ram... On the AMD side of the fence you have the Radeon RX 5500XT and 5600 both with it's 8GB of Ram.

So 16GB+8GB is what a mid-range rig will generally have today.

High-end you are looking at 32GB System+11GB-24GB of GPU Ram for a total of 43-56GB of memory.

I.E. 32GB+Radeon 7 16GB = 48GB.
32GB+Titan RTX 24GB = 56GB.

Enthusiast you could be looking towards 64-256GB of System Memory and potentially 24-48GB of total GPU memory.

Genuine question Pemalite,

The Series X has 16 Gigs (13Gigs of GDDR6 and 3 Gigs of DDR6 Ram) I don't know any GPU on the market that's mid range that offers 16gigs of GDDR6, not even high end models have 16gigs of GDDR6.. the Mid range PCs you are referring to are 16gigs of DDR3 or DDR4 with 2gigs to 4gigs of GDDR5 ram, its quite the opposite of what type of ram they are running. Correct me if I am wrong here.

Now I don't know the difference between running a game on a 16gigs DDR4 ram on PC compared to a Console running 16gigs of GDDR6 Ram.. but it doesn't sound like a mid range PC is on par there.  



trasharmdsister12 said:
goopy20 said:

Did Gears 5 have better physics, ai, world simulations, more npc's and biggers multplayer maps with a higher player count on pc and X1X? There are some exceptions like Shadow of Mordor, BF3 and Forza Horizon 2, but it's pretty rare to see a cross gen game that has core features missing from the pc version. MAybe they are doing that with MS's exclusives and Halo Infinite will look like a half ass version on X1. But it's far more likely that the core game will be identical on X1 and Series X but upscaled to 4k and a higher fps.

It will still look great obviously, and I'm sure it will be a good game. However if you look at something like GTA6 that will likely skip current gen. I'm pretty damn sure it will not be just a 4k/60 fps version of GTA5. It will be a dramatic leap over GTA5 in terms of map size, physics, world simulations etc. and it will probably have drops below 30fps and run at 1440 or 1080p on next gen consoles.

And yes, cross gen games do tend to be pretty much the same across gens in the first couple of years. That's why the 1st party exclusives are important, as they're usually the only games that showcase what these consoles can do early on. 

I don't know if it's far more likely. You're mixing your argument with multi-platform games instead of focusing on actual cross-gen titles. Cross-gen titles have become more prevalent as production budgets have gone up. They weren't anywhere near as common 2 generations ago as they were this last generation. And as we've seen this trend grow, in a general sense we've seen more and more cross-gen games make cut-backs on older generation platforms. Be it large features (Shadow of Mordor), modes (Call of Duty), or straight up different engines (many sports titles). If we take a look at MS's past efforts on their published titles that are cross-gen, we have only 2 examples to work from; Forza Horizon 2 and Rise of the Tomb Raider.

In both cases, a separate studio has handled the port and in both cases the game targeted the newer console. In both cases they did an amazing job of taking advantage of the new hardware as both Forza Horizon 2 and Rise of the Tomb Raider were considered technical showcases for the X1 platform in their year of release. And in both cases they made the right cutbacks for the games to run on the older generation, and that includes making cutbacks to the actual vehicle simulation, world geometry, race events, and dynamic environments in Forza Horizon 2's case. 

But don't just take my word for it, DF did analysis of both and make no mention of the newer platform being held back. So as far as MS goes as a publisher for cross-gen titles, they've set a precedent that they do a good job of making sure each platform gets the respect it deserves and the capabilities of them are utilized well. If we want to look back at historical data to make a future prediction, we should factor in more granular things like specific publishers. 

As far as the CPU goes, there's actually a fair amount of savings you can do from one CPU to the next. The obvious one is framerate (say XSX is 60 and X1/X is 30), but beyond that the CPU organizes a lot of stuff between various system components including the GPU, memory, and storage. If everything is slower, then the game on that platform is going to use lower quality assets in general. That lowers the CPU requirement in so many ways. You're loading in lower quality assets, and a fewer number of them into memory. For example, think of individual grass sprites for example; Infinite might load in 16 unique sprites where X1/X loads in 4 and they're repeated more often. So even if a specific technique is largely hinging on the performance of the GPU or storage, you can find savings on the CPU based on the technique being used. Another example, if the GPU is doing less (i.e. less particle effects, dealing with less or lower quality shadows, lower quality textures need to be loaded from storage), the CPU has to do less work to prep the GPU to do what it has to do. None of these things is a huge saving on its own but they add up for the CPU coordinating all of them. Further, you can alter the game logic refresh of various elements of the game simulation for other savings. You have enemies out in the distance who aren't attacking you? Cut their logic refresh to 15 fps on X1. That way you can keep a higher quality of logic but just not apply it to all enemies.

I think the only reasonable thing for anyone to do on either side of this debate is to wait and see what MS and 343 show off regarding this going forward. They've given us very little information thus far about Infinite so this conversation will just go in circles as no one will convince anyone else of anything and we're all just bunkered in our own pre-conceived notions. I have my doubts about Infinite as well, as someone who considered Halo as my favourite franchise of anything for nearly a decade and has absolutely hated the majority of 343's decisions with the franchise. But I'm going to let them provide me with info before I make a stance about Infinite and their handling of this cross-gen situation. I personally would've liked the clean break to leave no doubt. But even as it is, if you look at how MS has handled cross-gen specifically (yes, specifically. There's a lot of other stuff that can be pulled into this conversation - that I myself have knocked them for - to try to taint what they've done in this specific regard but it's unrelated) then I'd say things aren't as dire as many are painting them to be and we just have to wait and see before we cheer them on or crucify them.

Totally agree with this. Like I said, if MS is making their exclusives for Series X first and outsource the X1 version, that'll miss out on core features, I would have no problem with that. MS has done that in the past so it's not completely impossible.

The only thing that's worrying for me is their change in strategy and making it a point to have all their exclusives run on a ton of different devices for the first couple of years. It probably took a lot of work to make 2 different versions of Horizon 2, running on completely different tech. But are they really going to make 4 different versions of their exclusives for Series X, Lockhart, X1, X1X? To me it sounds more likely that it will be 1 game and that it will scale up and down their family of devices, like we're seeing on pc. But here's the thing. We are now at the end of this console cycle and I can't name a single AAA game that is really a dramatically different game on pc, where we have core features missing on the ps4/Xone versions.   

There were some exceptions, but generally speaking there wasn't a huge leap between the 360/Xone versions of cross-gen titles in the first couple of years. Instead, they looked like HD remasters while the exclusives did kinda stand out. Also, keep in mind that a ton of Xone cross-gen games still ran at 720p/30fps so I'm not expecting native 4k/60fps to be the standard at all next gen.

Call of Duty Ghosts 360 vs Xone 

https://www.youtube.com/watch?v=g28nO_EnQQM

NFS Rivals 360 vs Xone

https://www.youtube.com/watch?v=NImenK6e5RI

Blackflag 360 vs Xone

https://www.youtube.com/watch?v=gCPP9CBkTIc

Killzone Shadowfall

https://www.youtube.com/watch?v=w48b17ag518

Infamous SS

https://www.youtube.com/watch?v=M6qB3_phj_4

Ryse

https://www.youtube.com/watch?v=p6Vu8sVvaWk