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Forums - Microsoft - MS: 1st party Xbox games will be cross-gen for "next year, two years"

Pemalite said:

Mr Puggsly said:

I think part of the problem with 7th gen and 8th gen sharing games was the RAM disparity. It went from 512MB to 5GB. I mean part of the reason Switch can handle 8th gen games is because it has 3.5GB or RAM to work with. My guess is 9th gen is moving to 12GB for games, certainly not a 10x jump again.

It's more than that. It's not just about the Ram.
The Switch's Graphics Processor has a feature set that matches and sometimes exceeds the Xbox One and Playstation 4 thanks to the more modern Maxwell GPU, which means that developers who target their games for certain hardware features can port down to the Switch with relative ease. - Then it becomes a game of sacrifice/downscaling to match the performance profile.

The Wii U had a more modern GPU feature set than the Xbox 360/Playstation 3, but it still wasn't Graphics Core Next 1.0 level, so it would have resulted in significantly more work.

I said "part of the problem" was RAM. It was objectively a big problem.

For example the textures in cross gen titles became more muddy than usual or suffered from severe pop in. It's partly from trying to squeeze more demanding engines in very limited RAM. In fact, later games began requiring a HDD for cache.

If Switch was only working with 512MB or even 1GB of RAM, I don't believe many ports could exist without a significant overhaul.

Last edited by Mr Puggsly - on 22 February 2020

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goopy20 said:

You're absolutely correct. I just don't think that having the exact same game with just a boost in framerate/ resolution is the best way to make use of next gen hardware. I mean the jump in overall visual fidelity from something like Infamous on ps3 to infamous SS on the ps4 would never have been possible if they targeted 4k and 60fps. 

Just remember how far ahead pc games were when games like Crysis pushed the latest gpu's of it's time to it's limits at 900p/30fps and console games looked like Gameboy games in comparison. Wasn't that much cooler than just playing the exact same games as on consoles, but in native 4k and 120fps? And I'm sure the next Halo will take full advantage of the Series X but that will probably come out 3 to 5 years later. 

Crysis is a rarity compared to the sea of games that went to PC that had to use the console limitations. You mentioned games like Infamous SS and Killzone SF as your examples which those games were built from the ground up however those games did nothing to innovate or change the genres, aside from the graphic enhancements which a PC or Series X will do because the devs can always add graphic features to a game to run on high end hardware but they cannot change the foundation of the game unless they completely overhaul and rebuild the game for the hardware in mind.

Look at the openworld of Infamous SS or the A.I in Killzone SF.. there is nothing next gen about it, they still feel like they can be run on last gen consoles with detuned visuals of course.

eva01beserk said:

PC games are not held back by consoles. PC games are being held back by the low number of PC gamers with high end rigs, or even medium level. You could say that what pc gamers get is a port of the console games wich have the vast majority of players. And a port is just a port. You can upscale all you want but its still the same game. 

PS. I know its not just a port as games are made on pc, but you know what im trying to say. The focus will always be the vast majority of possible buyers of the game, not the 1% who can shell out a couple grand on a pc. 

Developers don't configure a game to always benefit high end hardware meaning that games like Batman or Darksiders remain the same regardless on how powerful the PC you have running it. Normally you get only the graphic options which include Ultra Settings like more detail and high res plus high frame rates etc however everything else remains the same like the in game A.I which don't benefit from CPUs like the i7s etc. This is no different to how the Series X will run the games, it will offer better graphical options while the foundation of the game stays the same as the consoles before it.

Games don't always need to use high end or next gen hardware to deliver a great next gen experience. Games like TLOU 2 and Halo Infinite will still outshine games that release made from the ground up using next gen hardware because not all devs know how to utilise the hardware and some don't really care, they just want to make there games. We normally don't see massive hardware advantages at launch until years into a console circle as devs learn more ways on how to use it.



CGI-Quality said:
Azzanation said:

Games like TLOU 2 and Halo Infinite will still outshine games that release made from the ground up using next gen hardware

Nope. Not fully exclusive next gen launch games. Trust me, they won't. They will compete nicely, however.

Also (regarding your reply to Goopy), we're moving away from the Sales/Goopy debate. It went on long enough and no need to try and spark it back up.

Oh I didn't know, he responded to me awhile back and I only got the chance to reply now. Ill move on.

As for your reply, will see because if games release with cheap budgets behind them at launch than I expect the top tier titles from last gen to actually do more. Cyberpunk 2077 would be interesting because I haven't heard of any next gen title aiming for that same scale.



Azzanation said:
CGI-Quality said:

Nope. Not fully exclusive next gen launch games. Trust me, they won't. They will compete nicely, however.

Also (regarding your reply to Goopy), we're moving away from the Sales/Goopy debate. It went on long enough and no need to try and spark it back up.

Oh I didn't know, he responded to me awhile back and I only got the chance to reply now. Ill move on.

As for your reply, will see because if games release with cheap budgets behind them at launch than I expect the top tier titles from last gen to actually do more. Cyberpunk 2077 would be interesting because I haven't heard of any next gen title aiming for that same scale.

Generally launch titles have felt rushed, even the most notable ones aren't exactly huge in scale.

As I've mentioned before and got a bunch of thumbs down for saying, the best selling games early in the 8th gen were mostly cross gen. It was BF, CoD, Watchdogs, Destiny, sports games, etc. The 8th gen exclusives were much lower on the sales list.

People want BC on 9th gen consoles because they have many notable games. In 2020 and 2021, 9th gen consoles won't have many notable exclusives. At least if trends are worth anything.



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CGI-Quality said:
Azzanation said:

Oh I didn't know, he responded to me awhile back and I only got the chance to reply now. Ill move on.

As for your reply, will see because if games release with cheap budgets behind them at launch than I expect the top tier titles from last gen to actually do more. Cyberpunk 2077 would be interesting because I haven't heard of any next gen title aiming for that same scale.

They won't be doing more. Next gen exclusives will have more data on screen at any given moment. No matter how good the final games of this gen look, they'll still be behind. 

I don't think more shit on the screen means they're ahead as enjoyable games. They may also have less actual content then notable cross gen games. I think that's the point.



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CGI-Quality said:
Mr Puggsly said:

I don't think more shit on the screen means they're ahead as enjoyable games. They may also have less actual content then notable cross gen games. I think that's the point.

Whether they're enjoyable or not is a separate conversation to the technical side of things. Azz's and I's discussion was more on the tech (something I can discuss with certainty).

"Azzanation said: Games like TLOU 2 and Halo Infinite will still outshine games that release made from the ground up using next gen hardware"

I didn't read "outshine" as being technically superior. I think he meant the actual game outshining in quality (being more notable), at least that's how I interpreted it.

However, cross gen games can have it both ways. In the sense that PC games can show off much more advanced effects and assets not seen on console versions. I would hope numerous games at launch will be patched or ported to really show off what new specs can do even with existing games. That can be a clear indication of generational leap as well.

I mean Halo:MCC is one of the most notable games this gen for me. Simply because it made a bunch of existing content a more ideal experience.



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CGI-Quality said:
Mr Puggsly said:

"Azzanation said: Games like TLOU 2 and Halo Infinite will still outshine games that release made from the ground up using next gen hardware"

I didn't read "outshine" as being technically superior. I think he meant the actual game outshining in quality (being more notable), at least that's how I interpreted it.

However, cross gen games can have it both ways. In the sense that PC games can show off much more advanced effects and assets not seen on console versions. I would hope numerous games at launch will be patched or ported to really show off what new specs can do even with existing games. That can be a clear indication of generational leap as well.

I mean Halo:MCC is one of the most notable games this gen for me. Simply because it made a bunch of existing content a more ideal experience.

You don't need next gen hardware for quality (and then this takes a bunch of different roads, given quality needs a measure of personal views). 

One of the reasons this thread took the turn that it did is because people don't feel the feel the X1 should be carried along when creating Series X games (I tend to agree, given what I know about hardware). People feel that you must make a game from the ground up for the Series X to see what it can really do (and, in my eyes, Xbox gamers should want that, given, yes, it will always be held back by weaker hardware until that happens). That's just science, not a personal view. Although PC hardware/setups works differently, if I could have my outgoing Titans (or, more importantly, my incoming Titans) taken advantage of instead of the lowest common denominator(s), I'd be a much happier guy. But, alas, that will never be the case.

If Phil meant X1 will be carried in 2020 and 2021 releases, then I don't see the problem.

I argue something like BF4, a cross gen game, was more impressive than virtually all of the 8th gen exclusives at launch. This is because assets to take advantage of next gen already existed, it was 60 fps and it was just a great looking game. Much like BF4, many 9th gen cross gen games are being designed to utilize next gen specs.

Like I said before, Phil might just be talking about a 14 month window where they are guaranteed to share games AAA. Generally not a significant window where we get games truly pushing specs. But even then games can have visuals created for Series X that will vary significantly from what X1 users get. Large scale games could lower the density of NPCs/enemies to better fit with last gen specs.

I'm simply not that concerned because I feel MS can still create notable content while supporting X1, so I ultimately think it's a good decision. Maybe 3rd parties have notable 9th gen exclusives coming as well. We tend to focus too much on 1st party when Xbox and Playstation rely significantly on 3rd parties, these aren't Nintendo platforms.

Edit: Looks like I responded before your edit.



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goopy20 said:
sales2099 said:

What about indie games? What about the entire Switch/Xbox/PS/PC demographic? Chances are most of us all have a smartphone. That’s a huge consumer pool to draw from....lol you think Xcloud is for mothers who ply candy crush? I mean...you should at least try to understand the services you seem so keen to patronize. 

Forgetting Lockhart? It’s rumoured to undercut the PS5 by up to $100. Not everybody has a 4K TV, remember choice is actually a good thing :)

“Too late for the Series X to catch up” see where as PS5 is by its lonesome, Series X doesn’t have to win by itself. The Xbox brand could very well hold its own against a lone console. Think outside the box 

Like I said, what MS is doing is not a bad idea from a business perspective in theory. But so was Kinect. So while you're thinking out of the box, playing upressed X1 games on a $599 Series X and on your mobile, the masses will probably just stick with a next gen console where they don't have to wait 2 years before they can see what it can actually  do. 

I think it will be this price as well : $599 for Xbox. Sony doesn't need to sell their PS5 this year. Better let the PS5 for 2021 with a better price and exclusives games at launch and let the PS4 shining all the way again this year with many great games and exclusives. And the rest of the World is the biggest market and are pro PlayStation, it's a great thing.

Xbox at $599 and no exclusive games (everything is on PC) won't sell a lot Worldwide anyway. And now with the fact that all the games will be already on PC and Xbox One as well for 2 years, no pressure for the PS5.

Last edited by Keiji - on 23 February 2020

Mr Puggsly said:
CGI-Quality said:

They won't be doing more. Next gen exclusives will have more data on screen at any given moment. No matter how good the final games of this gen look, they'll still be behind. 

I don't think more shit on the screen means they're ahead as enjoyable games. They may also have less actual content then notable cross gen games. I think that's the point.

Nobody said anything about next gen games being more enjoyable by default, just because they were designed with far more powerful specs in mind. From what I've seen, Godfall looks pretty terrible and I don't see it selling better or getting more critical acclaim at all than games like Halo Infinite, TLOU2, Ghost of Tsushima, FF7 etc. We simply don't know if the launch titles will be any good. However, what we do know for certainty is that even the ps5 exclusive launch titles will be a generational leap over what we're seeing today. And sure, games can be scalable, but that all depends on how developers decide to push these next gen specs. If they would spend all resources on native 4k and 120fps, then yes, you could literally flip a switch and have the exact same game running on current gen consoles at 1080p/30fps. But if that's all people wanted, I'm sure the ps4 pro and X1X would have sold a lot better.

The only reason I'm ranting like this for 2 weeks now is because I'm struggling to understand the logic behind MS's next gen strategy. Surely they should aim to showcase the best possible graphics on their new console, so why make sure their games also work on Xone in the first place? Is it really because they don't want to screw over Xone owners? Because frankly, which Xone owners? Their console was a failure and imo they should just pretend this gen never happened. And if they think it's a good idea, why stop supporting the Xone after 1 or 2 years? Wouldn't that just create some weird stop gap and defeat the whole purpose of reaching a broader audience, especially if Series X sales have been lackluster? This is why I'm betting the 1 or 2 years of cross-gen games isn't written in stone. It will depend on when Series X like specs will be main-stream on pc and the bulk of GP users, or when XCloud really becomes a thing. Which could be 1, 2 or 5 years from now. 

Last edited by goopy20 - on 23 February 2020

goopy20 said:

We simply don't know if the launch titles will be any good.

That's right. We simply don't know because we haven't seen any glimpse of them.

However, what we do know for certainty is that even the ps5 exclusive launch titles will be a generational leap over what we're seeing today.

That's wrong. We simply don't know because we haven't seen any glimpse of them. We can assume that they look a lot better than current gen games (especially compared to the base consoles), but we don't know for certainty that the PS5 exclusive launch titles will be a generational leap compared to the best PS4 Pro and Xbox One X games.

The only reason I'm ranting like this for 2 weeks now is because I'm struggling to understand the logic behind MS's vision.

Developing good games "close to the metal" of next gen hardware takes time, more than two or three years. Rushing it to be near the launch window often gives disappointing results. Is that really sooooo hard to understand?

Surely they should aim to showcase the best possible graphics on their new console, so why make sure that their games also work on Xone in the first place? Is it really because they don't want to screw over Xone owners? Because frankly, which Xone owners? Their console was a failure and imo they should just pretend this gen never happened.

So over 40 million XBO owners aren't enough to give them some more support for the hardware they bought? Do you really want to go on record with that attitude?