the-pi-guy said:
Qwark said:
No ray tracing or 4k/60fps so that doesn't bode to well for next gen. Shots look good though, but with new engines being in development 1080p might become the standard for PS5 real quickly for 60 fps games after a whole of 1440p being the standard. On the other hand 1080p/60fps is better than sub 1080p/30fps.
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There is a mode that runs up to 4K at 60 fps.
It's way too early to make assumptions about what to expect. So far seeing a mix of 4K30, 1440p60, 4K60 is in the ball park of what similar PC hardware was doing.
They said no ray tracing because they have a small team and were focused on different things. This doesn't really tell us how well RT works.
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I thought it ran in 1440p/60 fps or 4k/30fps based on the demo. Appearently the final code can run up to 4k/60 fps. Which is fine especially with the upscaling options available today like checkerboarding. From what I heard ray tracing is very stressful for the hardware. So I did expect it was present since the game isn't native 4k/60 fps.
It isn't though, but perhaps it does come very close, hopefully at times a bit closer than 1440p/60fps. It does make me worry a bit for the longlevity of PS5 though. The new big engines UE 5 have yet to be released and this one of the first big non cross gen games which isn't hold back by Xbox One and PS4. I was kind of hoping it would hit that native 4k/60 fps, with some situational ray tracing.
https://www.pushsquare.com/news/2020/09/demons_souls_ps5_demo_running_1440p_60_frames-per-second