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I agree that the achievement system could use some work and that two or three publishers are flooding the market with short and easy games but I don't agree that other (major) achievement systems are better nor do I think MS can do a lot to prevent achievement abuse.

Back in the 360 days it was much simpler. Retail games come with 1000G, XBLA games with 200G (later upgraded to 400G). On Xbox One and Series systems, it's just not possible to differentiate anymore. Yes, I would be in favor of decreasing GS value for 30 minute completions but there's no proper way for MS to enforce it. Only way I could think of is using launch prices as a basis for the total achievement value. $60 = 1000G, $30 = 500G, $5 = 85G (rounded).
But even that could be abused by launching at $60 and immediately going on sale permanently for $5.

About other achievement systems. Sony has the exact same problem with those games. Only difference is that I've heard that not every game necessarily has a platinum trophy, so those games might not have one (I haven't checked). Doesn't change the problem that the trophies still count towards your totals and your level.
Steam has even less regulations in place for achievements than MS. There are indie games with thousands of achievements. The game with the most Steam achievements is "The Mexican Dream" with a whopping 10,979 achievements (obviously achieveable in a short time).
Here's a list btw. http://astats.astats.nl/astats/Steam_Games.php?DisplayType=Achievements
So no matter what other things Steam might do better than Xbox in terms of achievements, this alone makes the Steam achievement system absolutely worthless IMO.



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According to ED of XboxEra the Coalition is prototyping a new IP, this is great news.



Barozi said:

Steam has even less regulations in place for achievements than MS. There are indie games with thousands of achievements. The game with the most Steam achievements is "The Mexican Dream" with a whopping 10,979 achievements (obviously achieveable in a short time).
Here's a list btw. http://astats.astats.nl/astats/Steam_Games.php?DisplayType=Achievements
So no matter what other things Steam might do better than Xbox in terms of achievements, this alone makes the Steam achievement system absolutely worthless IMO.

Valve is working on that problem and it has gotten much better in the last months.

This was my profile in January: 55k achievements, 367 "perfect games" (100%)

This is my profile now: half of the achievements are gone, and ~50 "perfect games" are also gone:

Many new indie games start with limited profile features. You can unlock achievements, but they don't count to the the total number of achievements.

If it is a proper game, that limitation status will be lifted later.

Still not on the same level as the Xbox and PlayStation achievement systems, but they are on a good way.

I hope Valve will check all dubious games and sets the "profile features limited" status for these games, if their main purpose is unlocking hundreds or thousands of easy achievements.

They should also set a maximum of achievements per game (and should have done that a long time ago).

F. e. 50 achievements per game allowed at first, another 50 achievements can be added later if the average playtime for that game is over 10 hours. An average playtime of over 30 hours allows a total of 150 achievements, an average playtime of over 50 hours allows a total of 200 achievements, an average playtime of over 100 hours allows a total of 250 achievements.

Last edited by Conina - on 13 March 2021

Jeff Grubb who was a guest on the XboxEra podcast this week when asked a question about MS acquiring more Japanese studios, he says that they are not acquiring but are making deals. This quote stood out to me “They are trying to sign a deal right now and you can probably figure it out by looking behind some people”.

He is 100% percent referring to Phil Spencer’s shelf which he said on his own show “most of that stuff on his shelf holds some significance” when he was asked if Phil was teasing thing to come, IMO I think that he is pointing to the Ludens statue and that Kojima’s next game will be published and be exclusive to Xbox.

Also Shpeshal_Ed on his Twitter is hinting that Sekiro might come to Gamepass which of course we saw that Phil had copy of on his top shelf.

Last edited by EspadaGrim - on 14 March 2021

Shpeshal_Ed says that Coalition has a second team and they are spitballing ideas according to his sources, he even flashes DMs from his source on his phone for a second.

The question that was specifically asked by the community was “Do you think that the Coalition has a second project, Gears spin-off or new IP?.”

He seemed really excited to answer this question.



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shikamaru317 said:
EspadaGrim said:

Jeff Grubb who was a guest on the XboxEra podcast this week when asked a question about MS acquiring more Japanese studios, he says that they are not acquiring but are making deals. This quote stood out to me “They are trying to sign a deal right now and you can probably figure it out by looking behind some people”.

He is 100% percent referring to Phil Spencer’s shelf which he said on his own show “most of that stuff on his shelf holds some significance” when he was asked if Phil was teasing thing to come, IMO I think that he is pointing to the Ludens statue and that Kojima’s next game will be published and be exclusive to Xbox.

Also Shpeshal_Ed on his Twitter is hinting that Sekiro might come to Gamepass which of course we saw that Phil had copy of on his top shelf.

Very disappointing that MS isn't planning any more JP studio acquisitions, but I'm glad to see that Phil at least has some JP 2nd party games coming. Not a big Kojima fan personally, so hopefully some of the other games turn out to be more interesting. Still hoping that rumor that MS has timed exclusivity on the upcoming Ninja Gaiden reboot is true, and I really want a JRPG exclusive to go with all of the great WRPG exclusives we're going to be getting from 1st party studios this generation.

I feel like Covid probably put a major halt on MS quest to acquire more JP studios, Japan had some really strict rules about foreigners coming into the country.

So hopefully when things start to open up and Phil does another trip to Japan he can continue to communicate with studios about a potential buyout or exclusive deal.



Wrapped up the main story of Cyberpunk and did most of the side quests. Some of my thoughts below.

My biggest issue with the game is the amount of Gigs and NCPD Scanner Hustles. I've done all of them excluding Santo Dominigue because there's achievements for completing all that stuff but it hurt my experience. I mean, they've build this beautiful and detailed city and the game is already loaded with interesting side quests. There was no need for these Ubisoft-levels of filler stuff, it makes it hard to just slow things down and explore as you're just rushing to clear all the shit from the map. If they just added some crime scenes it would've been nice to read all the lore and find out what happened, but now I couldn't bother. I swear games weren't like this before.. when playing Fallout 3 for example it was interesting to explore and it was exciting to find something new. They should have done it RDR2 way with slower pace, less map markers and stuff and it would've been more immersive. 

Another issue is, as many others mentioned, the game is too easy and it makes some of the perks useless. I did play on normal difficulty though. In no-time you're basically a superhero. That said, it was very fun to play and try different ways of tackling situations. Breach protocols and quickhacking was especially fun and despite the bad balancing, there's plenty of options for different character builds. It's also a shame they made the same mistake they did with Witcher 3 with money, it becomes pointless quickly as you get so much of it so easily and there's not much use for it. Except buying cars which is badly balanced too because after playing most the side stuff I'm still almost million eddies short of affording all of them :P 

I wish they made the city feel a bit more alive too. Like if you could side with different factions and somehow alter the city a bit by your actions. But this is more of a case of missed potential and it didn't bother me much.

One thing that bothers me is that some games get away with stuff Cyberpunk is slated for. Borderlands 3 was horribly balanced in terms of difficulty and most of the weapons and skills were pointless for example. AC: Odyssey had this huge world with copy/paste side missions and locations. Yet Cyberpunk combat was more fun and better than BL3 and the world and side quests were more detailed and interesting than Odyssey. Go figure. 

Despite some of the negative stuff and a good bunch of visual glitches this game is up there with RDR's, Witcher 3 and Kingdom Come for me. It's the engaging, immersive and deep story along with some superb writing of characters that make a game that sticks with out. Even couple of days after completing all the 4 endings I'm still running it in my head.

I've seen some complaints that you can't really alter the story with choices you make but I don't think this is the case. The game is filled with subtle stuff you can shape the narrative, V's relationship with Johnny for example. And all the endings you can choose are completely different.

I'm looking forward to DLC and Series X update so I can hop in again. This game deserves another, more relaxed playthrough without running from map marker to another. 

And finally.. Panam  <3        I pity the fool who went with female V and missed out on her romance.



shikamaru317 said:

Good article by Windows Central about the achievement system needing some updates: https://www.windowscentral.com/its-time-xboxs-achievement-system-due-upgrade?

They mention how many other achievement systems have surpassed Xbox Achievements since Xbox hasn’t updated the system since 2016. Mention how an overhaul was planned under Mike Ybarra but ended up getting shelved. Mentioned how some publishers are selling achievements now by releasing cheap, extremely short games with 1000gs, which cheapens the whole system.

Actually it does seem that Xbox players just want to have their own platinums or completions displayed on profile. But if we think rationally, not that much can be done to refresh the achievement system. Introducing platinums is not gonna fix the issue with these cheap gamerscore games because they would still give completions. 

EspadaGrim said:

Jeff Grubb who was a guest on the XboxEra podcast this week when asked a question about MS acquiring more Japanese studios, he says that they are not acquiring but are making deals. This quote stood out to me “They are trying to sign a deal right now and you can probably figure it out by looking behind some people”.

He is 100% percent referring to Phil Spencer’s shelf which he said on his own show “most of that stuff on his shelf holds some significance” when he was asked if Phil was teasing thing to come, IMO I think that he is pointing to the Ludens statue and that Kojima’s next game will be published and be exclusive to Xbox.

Also Shpeshal_Ed on his Twitter is hinting that Sekiro might come to Gamepass which of course we saw that Phil had copy of on his top shelf.

I personally wouldn't be surprised if that Ludens statue is about Death Stranding coming to Xbox. I just personally find it hard to see MS working with Kojima because working with him is crazy expensive usually and Microsoft is more focused on reducing the bloated over expensive projects these days. 



 

Sony can keep Death Stranding for all I care.



VersusEvil said:
KiigelHeart said:

.

And finally.. Panam  <3        I pity the fool who went with female V and missed out on her romance.

Well I mean, Judy's best girl so playing Fem V was the correct choice :P

Cute & nice girl for sure, but more of a friendzone material for me.  So if I run female V next I think I'll get jiggy with River instead :P

I wouldn't mind a dlc around Judy though, she's great. But I'm #teampanam all the way lol. Quite an achievement of character writing this game is.