Bathrobe Spartan who has leaked stuff previously and seems to be considered as reliable by ResetEra, I've seen them speak positively about him and he's a member on the forums, plus he has leaked stuff before but usually stuff through datamining so I would take this with a grain of salt too, anyway he has posted his leak on Slipspace and the issues at 343i.
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Here's the result of our investigation into Slipspace, the reality of the tool and its impact on #Halo, in Thread form. Are Faber & Slipspace bad tools as you've often heard? That's not exactly the sound bite we got. Next.
Before we continue, a transparency point and a message. First of all, our sources. We have several, which we have classified into 2 categories, detailed below: external sources, and internal sources. That is, you ask?
Our outside sources wish to remain anonymous, and given their responsibilities, we understand. We have verified their identities. The deal is simple: we do our research, and they agree to confirm, correct or deny our findings. Absolute trust.
Internal sources? Well, that's us! Through research, data mining and luck too, we find many elements that allow us to establish cause and effect links. We are rarely wrong because we don't share anything if we are not 99% sure.
Finally, a message to the #Halo Youtubers: You have the trust of the community, and therefore, a great responsibility. If there is nothing to say about the game, that's sad, but it's better to say nothing than to damage the morale of the community with inventions.
Now that we've got that out of the way, let's get started! You may have seen on Twitter that we were doing some research regarding Slipspace and Faber, 343 Industries' tool for Halo Infinite. We wanted to know if the rumour that the tool was difficult was true.
Answer: No, not quite. According to our sources, Slipspace & Faber would even be excellent, currently qualified as sometimes much better than other engines and tools publicly available, like Unity or Unreal Engine. We summarize it for you
As an example, Faber offers an incredible experience, if not better, in the following areas:
- Automatic organization of projects
- Optimized level and 3D asset clipping to support different platforms
- Excellent procedural generation tools
- A terrain editor described as "incredible".
- Very good world building and experience tools, to manage the placement of elements, AIs or even pre-defined actions by the Designers responsible for missions and sections in campaign.
That said, Faber seems to have his share of problems, for example:
- Crashing several times a day
- Very powerful for elaborate uses but can require workarounds for simple things
- Cancelling an action had a 75% chance of crashing the project
- In case of a crash, loading assets could take hours
- Some people at 343 would take their lunch break while everything loaded
- Artists could sometimes lose hours of work if they weren't careful about cancelling actions (real life experience)
That said, these problems were true during the development of Halo Infinite only. Since then, 343 Industries has done a lot of work on it. While some of these issues remain, our sources describe Faber as now "much more stable and faster."
This means that there are far fewer crashes in the production of assets, maps, or new experiences today, allowing artists to work more efficiently. It's not the tools that are currently holding 343 Industries back from moving fast.
The problem is actually the manpower still available to create content for Halo Infinite. Between departures and a Microsoft-wide hiring freeze, 343 is having trouble keeping up with the demands and needs that a Game as a Service game requires.
It is not only the production of 3D elements, but also the programming required for them, storing the data, tracking the actions and statistics of the players, requiring engineers in addition to the available artists.
Basically, understand that just because you see a working "DMR" in a leak doesn't mean it would work properly online. Eliminations made with the weapon must be tracked, recorded, etc... And that requires missing manpower.
The team was supposed to get help from studios to produce elements, unfortunately, external events prevented this. 343 Industries is trying to optimize their resources as much as possible to get on the right track, but we'll come back to that later.
So... Are Slipspace and Faber the hell that the rumors have recently sold you? According to our sources, absolutely not, quite the opposite. Like any tool, there are still problems of course. But the worries about 343 Industries' pace are elsewhere.
This concludes our Thread about Slipspace and Faber, 343 Industries' tool for creating content for Halo Infinite. Our next Thread will focus on the relationship between Slipspace and #Halo, and whether or not the engine is suitable for the license. See you soon.
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Again. Grain of salt.
Always said that staff is likely an issue for 343i though and the hiring freeze won't help, neither does them losing support from one of their main partners (Sperasoft) due to the Russia/Ukraine war, 343 was contracting their Russian branch for assistance (obvious by how many Russians are in the credits for Halo Infinite) and they primarily assisted on Multiplayer maps.
Meanwhile Skybox is busy with Forge and Certain Affinity is busy with Battle Royale. I'm assuming Bathrobe's comment about "343 was supposed to get help from studios to produce elements, unfortunately, external events prevented this" is in reference to losing Sperasoft due to the Russia/Ukraine war and they can't just swap to a different Sperasoft branch because they have their own partners.
The issues with the tools crashing a lot and setting them back hours a day likely contributed to them having a small amount of content on launch, they had to rush to get stuff in, then after launch they're basically playing catchup even if the tools have improved a lot, catchup whilst losing an entire support studio and being understaffed for a project like this.
But again, a grain of salt, I would be curious what an updated Jason investigation would say.