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Barozi said:

Crash easily. While the Spyro games are good, they lack any kind of challenge. They're more like exploration games with tons of collectibles while the enemies take a back seat and the platforming sections are very simplistic.

I 100% agree with you! I forgot how insanely hard the original Crash games were compared to Spyro. I played the Spyro trilogy way back when and despite each level having its own variety of enemies, there was never a challenge lol. Which I mean, considering it was meant to be a kids game, can't really knock Insomniac for it. They were fun, but I loved the challenge Crash had. I remember rejoicing when I finally finished that god forsaken bridge level in the first Crash game!



You called down the thunder, now reap the whirlwind

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shikamaru317 said:
gtotheunit91 said:

The DioField Chronicle from Square Enix releases today. I enjoyed the demo a lot more than I thought I would have. I can with certainty say it's something I haven't played before. Taking tactical RPG gameplay like Final Fantasy Tactics (although it's not tile-based) and mixing it with RTS movement and combat was an interesting choice that initially didn't grow on me. It just felt off since the battlefield is so insanely small and having movement and choices be made in real time felt sluggish and slow compared to the RTS I'm used to.

But once you got the hang of moving characters around the battlefield when their health is low or it looks a boss is about to do an AoE move, getting a feel of the cooldown system, and learning how to do combos with your party on enemies, it's reeeeeeeally satisfying! I may just end up picking up this game.

@Spade @shikamaru317 y'all thinking of giving this game a try or are y'all swearing off Square? lol

I downloaded the demo but haven't actually gotten around to trying it yet. If I like the demo I will probably get Diofield in a sale. 

Yeah that is something I've been reading from early reviews. A $60 price tag isn't warranted. 



You called down the thunder, now reap the whirlwind

Oh god.......first the revival of G4 went all social political on us and now Xbox has a way to get us to register to vote?!? Why can't video game mediums just be about video games?!? Video games has always been an escape from all that crap



You called down the thunder, now reap the whirlwind

I didn't know the composer to Game of Thrones worked on the music for DioField Chronicle! 



You called down the thunder, now reap the whirlwind

Gotta say I'm quite a bit disappointed with Immortals: Fenyx Rising.

Roughly 4 hours in and I'm not a fan at all of the constant narration by Zeus and Prometheus. The dialogues in general are awful IMO and the game just comes off as being very childish. I'm totally fine with the artstyle but the characters behaviour and humour is totally out of place.

That's far from the only thing that bugs me though. The open world is just sooooo empty. Wow. Obviously no NPCs walking around as they are all petrified for story purposes. Considering this is a Ubisoft game, it also hasn't that many collectibles. While that's not a bad thing, it makes the huge open world feel all the more pointless.

I'm playing on normal difficulty and some enemies have already proven to be incredible damage sponges. I definitely feel kinda underleveled even though it's pretty early in the game and I already upgraded my sword for the first time. Best combat tactic is to walk around looking for stones to throw which does like 10 times the damage of a normal sword hit. The axe is pretty bad too. It can hit multiple enemies and potentially stun them after a few hits (which is kinda pointless because at that time the enemy will already be down to 20% health or less) but it's soooo slow.

So far it feels like an Assassin's Creed rip-off for kids.



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Barozi said:

Gotta say I'm quite a bit disappointed with Immortals: Fenyx Rising.

Roughly 4 hours in and I'm not a fan at all of the constant narration by Zeus and Prometheus. The dialogues in general are awful IMO and the game just comes off as being very childish. I'm totally fine with the artstyle but the characters behaviour and humour is totally out of place.

That's far from the only thing that bugs me though. The open world is just sooooo empty. Wow. Obviously no NPCs walking around as they are all petrified for story purposes. Considering this is a Ubisoft game, it also hasn't that many collectibles. While that's not a bad thing, it makes the huge open world feel all the more pointless.

I'm playing on normal difficulty and some enemies have already proven to be incredible damage sponges. I definitely feel kinda underleveled even though it's pretty early in the game and I already upgraded my sword for the first time. Best combat tactic is to walk around looking for stones to throw which does like 10 times the damage of a normal sword hit. The axe is pretty bad too. It can hit multiple enemies and potentially stun them after a few hits (which is kinda pointless because at that time the enemy will already be down to 20% health or less) but it's soooo slow.

So far it feels like an Assassin's Creed rip-off for kids.

I felt the same way at my first 4-5 hours.  But I kept going and really enjoyed it went so far to complete it.

Small tips

- The game has a ton of unlockables and I really recommend to go trough the story for some bit because a ton of unlockables are also coming from the main story quests and are helpfull.
- Their is one missable achievement and considering you are an achievement hunter I recommend to look it up. It is the one that you have to defeat enemies in traps.  Very easy to do but also easy to miss.  (Takes like 5 min of grinding).
- I personally upgraded my sword first to max because then it doesn't feel so spongy anymore maybe even a bit to easy.
- Some trees have amber, I would advise you to be always on the lookout for them when you pass tree (they glow but I guess you know it already). But if you are at the end of the game you can easily grind for them takes 30min or  2 hours.  The game doesn't have enough of them and you need them to upgrade for potions. (Probably will miss around 100 of them at the end) Their is also an armour that gives you 30% extra items but ofcourse you need to find it first and can be late game. 

-If you find those flying enemies annoying if you don't you will later for sure, their is an ability upgrade that you get early on that let you basically like a magnet push to them very usefull.  

My completion time was around 32 hours (all achievements). 






konnichiwa said:
Barozi said:

Gotta say I'm quite a bit disappointed with Immortals: Fenyx Rising.

Roughly 4 hours in and I'm not a fan at all of the constant narration by Zeus and Prometheus. The dialogues in general are awful IMO and the game just comes off as being very childish. I'm totally fine with the artstyle but the characters behaviour and humour is totally out of place.

That's far from the only thing that bugs me though. The open world is just sooooo empty. Wow. Obviously no NPCs walking around as they are all petrified for story purposes. Considering this is a Ubisoft game, it also hasn't that many collectibles. While that's not a bad thing, it makes the huge open world feel all the more pointless.

I'm playing on normal difficulty and some enemies have already proven to be incredible damage sponges. I definitely feel kinda underleveled even though it's pretty early in the game and I already upgraded my sword for the first time. Best combat tactic is to walk around looking for stones to throw which does like 10 times the damage of a normal sword hit. The axe is pretty bad too. It can hit multiple enemies and potentially stun them after a few hits (which is kinda pointless because at that time the enemy will already be down to 20% health or less) but it's soooo slow.

So far it feels like an Assassin's Creed rip-off for kids.

I felt the same way at my first 4-5 hours.  But I kept going and really enjoyed it went so far to complete it.

Small tips

- The game has a ton of unlockables and I really recommend to go trough the story for some bit because a ton of unlockables are also coming from the main story quests and are helpfull.
- Their is one missable achievement and considering you are an achievement hunter I recommend to look it up. It is the one that you have to defeat enemies in traps.  Very easy to do but also easy to miss.  (Takes like 5 min of grinding).
- I personally upgraded my sword first to max because then it doesn't feel so spongy anymore maybe even a bit to easy.
- Some trees have amber, I would advise you to be always on the lookout for them when you pass tree (they glow but I guess you know it already). But if you are at the end of the game you can easily grind for them takes 30min or  2 hours.  The game doesn't have enough of them and you need them to upgrade for potions. (Probably will miss around 100 of them at the end) Their is also an armour that gives you 30% extra items but ofcourse you need to find it first and can be late game. 

-If you find those flying enemies annoying if you don't you will later for sure, their is an ability upgrade that you get early on that let you basically like a magnet push to them very usefull.  

My completion time was around 32 hours (all achievements). 

yeah I'm not giving up so far. It just doesn't hook me for more than an hour per session.

Thanks for giving me a heads up about the trap achievement. It's not marked as missable on TA but I saw in the comments that it probably is.

32 hours seems to be quite fast when looking at the completion time on TA. Will you buy the DLCs?



Jaywood2010 said:

For anybody that likes 3D platformers, I can't recommend Tinykin enough. Probably one of my favorite day one Xbox Game Pass games this year.

Had to dig out this two week old comment. Tinykin is definitely awesome.

Last edited by Barozi - on 22 September 2022

God damn! CoD MWII is currently at number 6 on Steam's concurrent player count and this is just the beta for those who pre-ordered the game at full price! This number will most likely go up over the next couple of hours.

Keep in mind that the actual open beta for everyone to play won't be available till Saturday. 

This years CoD is about to break so many records as this isn't considering numbers of those playing the game on Battle.net, PS, or Xbox. Will it break GTA V's $1 billion in revenue in the first 3 days of release? Hard to say. But given that this title will be $70 compared to GTA V being $60 at launch, and the pre-order beta is pulling in these kinds of numbers, it wouldn't surprise me if it does.



You called down the thunder, now reap the whirlwind

Barozi said:
konnichiwa said:

I felt the same way at my first 4-5 hours.  But I kept going and really enjoyed it went so far to complete it.

Small tips

- The game has a ton of unlockables and I really recommend to go trough the story for some bit because a ton of unlockables are also coming from the main story quests and are helpfull.
- Their is one missable achievement and considering you are an achievement hunter I recommend to look it up. It is the one that you have to defeat enemies in traps.  Very easy to do but also easy to miss.  (Takes like 5 min of grinding).
- I personally upgraded my sword first to max because then it doesn't feel so spongy anymore maybe even a bit to easy.
- Some trees have amber, I would advise you to be always on the lookout for them when you pass tree (they glow but I guess you know it already). But if you are at the end of the game you can easily grind for them takes 30min or  2 hours.  The game doesn't have enough of them and you need them to upgrade for potions. (Probably will miss around 100 of them at the end) Their is also an armour that gives you 30% extra items but ofcourse you need to find it first and can be late game. 

-If you find those flying enemies annoying if you don't you will later for sure, their is an ability upgrade that you get early on that let you basically like a magnet push to them very usefull.  

My completion time was around 32 hours (all achievements). 

yeah I'm not giving up so far. It just doesn't hook me for more than an hour per session.

Thanks for giving me a heads up about the trap achievement. It's not marked as missable on TA but I saw in the comments that it probably is.

32 hours seems to be quite fast when looking at the completion time on TA. Will you buy the DLCs?

Yeah was literally the same, played a hour and almost had to force myself to play it more but at some point it became addictive.

32 is maybe fast because you don't need to complete everything, don't need to get every chest, don't need to complete every vault/dungeon/Don't need to get every ambriorix crystal.  And I saw the three dlc were very short but did not get it 'yet' I have so much to play. 

Btw what I did not like about the game aswell is how to unlock locations with the first person view.  Also another small tip the game did not tell me but every time you complete one of those vaults/Dungeons it also becomes a fast travel point.