gtotheunit91 said:
Yeah, which does make other studios look bad until you realize that Epic has over a thousand developers working on Fortnite at any given time nowadays. Even back in March 2018, they had almost 700 developers working on the game after it started to blow up, which is more than what 343 has total now. Plus it also doesn't help that 343 is barely getting into the live service space, so there were many more growing pains than they even anticipated. |
Ryuu96 said:
Definitely but it comes at a cost, back in 2018, Epic had 700 employees and "the majority" work on Fortnite which comes with the cost of Epic not doing anything but Fortnite and reportedly Epic has had nasty crunch in the past as a result of Fortnite. Also Unreal Engine seems to be a lot better than Slipspace, Lol. I think if Microsoft wants to even come close to Epic's levels but also avoid that level of crunch, they're going to have to expand 343i further, by comparison, 343i has 541 employees listed on Linkedin but reportedly it's about 600+, however they're split between Infinite, Multi-Media (TV Show, Comics, Books, etc) and Spinoffs (Reportedly one in development) and when you add on the contractor issue which causes 343i to lose vital employees, it makes you question why isn't 343 just hiring these people on a permanent basis? Do they not have the resources to support that? Bungie also had over 800 employees for the majority of Destiny 2's lifespan (now 1,200) and have expressed multiple times the desire to expand more but needing the funds to do so, hence why they were looking for investments and eventually sold to Sony. I've said it before, I think 343 is slightly understaffed and I think they need either a 2nd studio or someone to come on as a development partner in a more significant way, Certain Affinity only loans about 100 employees for Halo Infinite, I don't know how much outsourcing Bungie or Epic use. |
Yeah live services takes a lot of manpower and are hard to oversea and maintain long term, that's why we see a lot of live service flops these days.
This also explains how Activision got devoured by the live service model with a lot of their studios turning into CoD support studios, and even that's not enough since they recently opened up another CoD studio in Canada.
343i is super understaffed and it's obvious they weren't ready to go full live service with how Halo Infinite launch. I'm surprised how Rare has been able to manage staying smaller than 343i while supporting SoT. But I guess that's starting to effect them too since we're hearing that Everwild is having development issues.
Last edited by jason1637 - on 30 March 2022