gtotheunit91 said:
This is a bit disconcerting, at least on Steam. Looking at Halo Infinite's global achievements percentages, only 8.6% of players that have ever played Infinite on Steam, have completed the Lost Contact achievement. Considering it's a story achievement for literally just completing the first mission, that tells me not many players on Steam have actually purchased the campaign. |
Not really surprising. I mean first off, the MP side, which for the case of Halo Infinite is technically the base game, since it released first, is f2p. So it's going to have a very large total of users who've played the game, even if it was only for a couple of MP matches.
Then, going beyond that, even if you look at achievement percentages of purely single player games, they are almost always ridiculously low, to the point that you wonder why people even spend their money on these games. To give you an example, when I played through Dishonored 2 earlier this year, looking through the chievos, I noticed that only roughly 50% of players had reached Karnaca...you literally only have to beat one very short intro mission to do this. It's like 20-30 minutes of your time...at most. Mind you, we're talking about a damn good game here as well, not some dumpster fire that people would play for 10 minutes before realizing that everything is broken, the world is uninteresting, etc. The average gamer simply doesn't play their fucking games lol.