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Ryuu96 said:
Angelus said:

I mean, this laso is really easy compared to any of the other ones, really. You get unlimited ammo lol

Also no Iron which is a fucking bitch, Lol.

I'm probably going to do LASO when Co-Op arrives, be more fun, though they consider Scorpion Gun to be a glitch so it's likely going to get patched...Should be fine as long as Iron is never added though.

How can it be a glitch if it's a hidden, one time, invisible pick up...? Seems pretty deliberate to me.



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MS didn't buy a single studio in 2021... smh.



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

Ryuu96 said:
Angelus said:

How can it be a glitch if it's a hidden, one time, invisible pick up...? Seems pretty deliberate to me.

Dunno, Sketch called it a glitch though, maybe he's just fucking with us.

Seems sketchy. 

(Yep. I went there)

It's literally hanging on a tip of environmental detail. We're not talking about some actual scorpion gun laying around somewhere, or some weird bug where if the top of a scorpion gets blown off you can briefly take the gun lol. Somebody would have had to go out of their way to turn the tip of that do nothing AA gun into a pick up. If that's a "glitch," it's only a glitch in so far that somebody on the team wanted an easy LASO chievo for themselves, went rogue, and programmed in a back door so to speak lol.





...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

Another big day of stock for the Series X with ShopTo and Currys having it available to buy with no queues.
Gamestop also going to have a restock for the Americans tomorrow with around 60 units per store.



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This is a bit disconcerting, at least on Steam. Looking at Halo Infinite's global achievements percentages, only 8.6% of players that have ever played Infinite on Steam, have completed the Lost Contact achievement. Considering it's a story achievement for literally just completing the first mission, that tells me not many players on Steam have actually purchased the campaign.



gtotheunit91 said:

This is a bit disconcerting, at least on Steam. Looking at Halo Infinite's global achievements percentages, only 8.6% of players that have ever played Infinite on Steam, have completed the Lost Contact achievement. Considering it's a story achievement for literally just completing the first mission, that tells me not many players on Steam have actually purchased the campaign.

Not really surprising. I mean first off, the MP side, which for the case of Halo Infinite is technically the base game, since it released first, is f2p. So it's going to have a very large total of users who've played the game, even if it was only for a couple of MP matches. 

Then, going beyond that, even if you look at achievement percentages of purely single player games, they are almost always ridiculously low, to the point that you wonder why people even spend their money on these games. To give you an example, when I played through Dishonored 2 earlier this year, looking through the chievos, I noticed that only roughly 50% of players had reached Karnaca...you literally only have to beat one very short intro mission to do this. It's like 20-30 minutes of your time...at most. Mind you, we're talking about a damn good game here as well, not some dumpster fire that people would play for 10 minutes before realizing that everything is broken, the world is uninteresting, etc. The average gamer simply doesn't play their fucking games lol.



First FH5 week without broken quests preventing 100% season progress!



Angelus said:
gtotheunit91 said:

This is a bit disconcerting, at least on Steam. Looking at Halo Infinite's global achievements percentages, only 8.6% of players that have ever played Infinite on Steam, have completed the Lost Contact achievement. Considering it's a story achievement for literally just completing the first mission, that tells me not many players on Steam have actually purchased the campaign.

Not really surprising. I mean first off, the MP side, which for the case of Halo Infinite is technically the base game, since it released first, is f2p. So it's going to have a very large total of users who've played the game, even if it was only for a couple of MP matches. 

Then, going beyond that, even if you look at achievement percentages of purely single player games, they are almost always ridiculously low, to the point that you wonder why people even spend their money on these games. To give you an example, when I played through Dishonored 2 earlier this year, looking through the chievos, I noticed that only roughly 50% of players had reached Karnaca...you literally only have to beat one very short intro mission to do this. It's like 20-30 minutes of your time...at most. Mind you, we're talking about a damn good game here as well, not some dumpster fire that people would play for 10 minutes before realizing that everything is broken, the world is uninteresting, etc. The average gamer simply doesn't play their fucking games lol.

Good point lol



gtotheunit91 said:

This is a bit disconcerting, at least on Steam. Looking at Halo Infinite's global achievements percentages, only 8.6% of players that have ever played Infinite on Steam, have completed the Lost Contact achievement. Considering it's a story achievement for literally just completing the first mission, that tells me not many players on Steam have actually purchased the campaign.

Not really worrying.

8.6% of 10 to 20 million players are 1 - 2 million buyers of the solo campaign, so similar to the FH5 sales on Steam.

Many Halo fans are more interested in the multiplayer and will get the campaign later.