By using this site, you agree to our Privacy Policy and our Terms of Use. Close
shikamaru317 said:

I've got to hand it to EA though, they aren't just being lax and keeping up the status quo. Just in the last year or so, they acquired Codemasters, they announced that DICE LA will no longer be a DICE support studio but will become Ripple Effect Studios lead by former Infinity Ward and Respawn head Vince Zampella working on a new AAA IP after Battlefield 2042 releases, they announced a new AAA action-adventure studio lead by former Monolith (Middle-Earth: Shadow of series) head Kevin Stephens, and now this new AAA studio lead by Marcus Lehto of Bungie fame. That's 4 new AAA teams for EA in less than a year.

It really feels like EA is trying to improve here lately. They are no longer vying for the spot of worst AAA publisher at least, it's pretty much unanimously agreed that Activision-Blizzard is now the worst AAA publisher, between making all of their Activision studios CoD support and abandoning IP's like Tony Hawk and Crash, and the sexual harassment culture at Blizzard. 

They need more original content if they want to push a subscription service, it’s good to see them funding Indie titles again too.



Around the Network

I had a terrible nightmare.

In my dream, MS casually showed Hellblade 2 gameplay footage in an Xbox Wire like post along with some other meh-ish games. Not only did it look last gen, it was also labelled as coming to PS5 in the description.



twintail said:
Ryuu96 said:

Okay so the target was set June 2020 so it was a target set which assumed Halo Infinite would already be out so that makes more sense why they missed that target, along with having no major exclusives in the period between June 2020 - June 2021 and the stock shortages it is no surprise they missed that target.

August was delayed 2 months later. With 9 - 10 months to go, they could've easily revised their numbers. They didn't, which suggests they felt they could still hit it.

Still, growth is growth, even if it is a little slower than expected. They should see a strong increase this holiday season I'm sure.

Corporations rarely revise their numbers once they are set for a fiscal year.  Instead they just bring up those conditions during the investor calls when explaining why they did not meet their goals.



twintail said:
Ryuu96 said:

Is revising an option? I'm not entirely sure, these numbers are for Satya to receive his bonus so can he actually just revise them throughout the year? But on the other hand if revising is an option and they set that 47% growth with the expectation of Halo's launch and then didn't revise it when it was delayed then they're pretty stupid

Yeah, if it is tied up like that then perhaps it's more difficult (or less likely for anyone to try) to change it. I saw your further post where it seems MS might've been a lot more aggressive in the first place. 

Machiavellian said:

Corporations rarely revise their numbers once they are set for a fiscal year.  Instead they just bring up those conditions during the investor calls when explaining why they did not meet their goals.

Well yes, that may be so, but the delay of Halo was so close to the original target announcement. I still feel they could've done it. But I also don't think this is a major issue or anything. But I do look forward to seeing their next financial report. 

To change your fiscal year estimate is very costly, its the reason you rarely ever see it done.  For MS, its even more costly because of the size of the company. It would take way more than just missing Halo for the company to change their Fiscal year estimates and who knows if MS believe that they would miss Halo and how long.  There is way to much assumption you are thinking of which results in hindsight which the company could not make at the time compared to now.  At the endo of the day, these numbers are set as incentive for the CEO which means they are stretch goals put in place as an incentive to the CEO to hit a target above and beyond what they feel would happen.  In the company I use to work for, we always had such goals.  We had the actual numbers for the company and then we had stretch goals that are tied to incentives and if we meet those goals we get paid a certain percentage.  MS not meeting these goals for is no big deal as it only effects the CEO pocket book not the company as a whole.



shikamaru317 said:

I'll say again, something seems badly off with these latest numbers. They had 80% growth in just 9 months between the quarter ending March 2020 and the quarter ending January 2021, from 10m to 18m in 9 months, yet somehow growth from June 2020-June 2021 is just 37% percent? It just doesn't check out with anything resembling logic. Sub growth doesn't just fall off a cliff like that, especially since MS was doing even bigger things to grow gamepass on that 2nd window than on the first, like 2 day one AAA 3rd party games, Outriders and MLB The Show.

Only other possibility that I can think of is that the early 80% growth in 9 months was referring to peak sub counts only, rather than long term sub counts, so it was counting people who got the $1 Gamepass deal and such and people who subbed for just 1 month and then quit, whereas this 2nd 37% number is long term subscriber growth, people who sub long term either with multi-month cards or who turn on monthly bank account withdrawals.

Either way, it definitely seems like MS needs to be doing more to grow gamepass than they have been. It's time to go for day one gamepass on an even bigger AAA 3rd party than Outriders, MLB The Show, STALKER 2, etc. We're talking something like Elden Ring in February 2022, Tiny Tina's Wonderlands in March 2022, or Hogwart's Mystery in late 2022, a AAA game that has 10m+ copy lifetime selling potential across all platforms. If MS does indeed have billions set aside for Gamepass deals as rumored, they can afford it, and they need a big hook to get growth back up to large numbers again. 

Why would it not suddenly fall off, exactly what are you measuring against.  This is one of those situation where lack of knowledge always hurt people trying to understand numbers when they do not have any data to compare.  As to MS having to do more to grow, GP, without understanding what metric MS has set for GP, it may not be a question for them to "DO more now" but to continue to flesh out and build the service and increase subs based on a 5 to 10 year plan.  

The key problem with trying to understand MS goal with GP is that they have not stated it beyond getting more subs.  The exact plan and execution along those goals nobody knows besides MS execs.  MS appears to be taking their time with the service as they continue to flesh out the capability of it and add content.  I believe you are expecting way to much in a short period of time but MS is looking at the service as a multi year investment over years as they expand the reach and capability of the service adding new countries, service features and content.  Its not a sprint but a marathon.



Around the Network

37% growth is massive numbers to be fair I think 50% growth in a fiscal year would be hard to obtain even with big hitting games like Halo, Forza Horizon and Starfield launching every few months.



Guess I'll be playing Cyber punk in 2022, hopefully on game pass by then.



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

What does Xbox have confirmed or likely for 2022 so far? Without Avowed, it's only really Starfield and Cyberpunk next-gen on my radar right now.



Xbox's 2022 lookin lame... feel like 2024 is going to be when everything picks up.



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

Ryuu96 said:
Spade said:

Xbox's 2022 lookin lame... feel like 2024 is going to be when everything picks up.

Early 2022 looks dead AF...Again, I can't really see much.

  • As Dusk Falls
  • Grounded

2nd half should be decent.

  • Redfall
  • Forza Motorsport
  • Starfield

Still a bit light, they have a month they could fill, maybe something is announced next E3 for whatever month is free. 2023 should be when things kick into gear, according to Grubb's document on Xbox's internal dates it has.

  • Avowed
  • Fable
  • Perfect Dark
  • Everwild
  • Hellblade 2
  • Contraband
  • InXile's IP
  • Compulsion Games IP
  • The Coalition Next IP

Some of that stuff doesn't seem likely though, like Everwild and InXile's IP but I think the rest are real possibilities and even with a few delays it should still make for a nice year.

If half of those games for 2023 come through it should be a good year, but if Halo Infinite falls flat it'll be a hella long wait until then.