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Forums - Gaming Discussion - (UPDATE)Resident Evil 3 remake leaked Cover, New Jil Faces. Edit: Added Resident Evil Resistance Cover & Close up view of Jill Valentine

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Hiku said:

The 'from scratch' part was mainly to distinguish the difference between creating a new engine for a home console game, over something like some of their lower budget 3DS sequels they were working on at the same time, like Phoenix Wright 6. Which I left out of the equation for that reason. They don't even make changes to the UI there. So as much as they had re-used animations in Marvel Infinite, it's still in a different league compared to games like that. Especially considering the licensing they had to do with Marvel.

That's still not true, because Marvel Vs. Capcom wasn't from scratch, it was made with Unreal 4.  Marvel Vs. Capcom 3 was made with MT Framework, which had been in use since 2006?  So that's not a new, from scratch engine, either.  I really don't understand what you mean, to be honest.



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I like the look of Jill. Unlike RE2R Claire she doesn't have a soft dolly face. Nemesis looks good too. The makeover puts emphasis on his human origin.



Hunting Season is done...

Burning Typhoon said:
Hiku said:

The 'from scratch' part was mainly to distinguish the difference between creating a new engine for a home console game, over something like some of their lower budget 3DS sequels they were working on at the same time, like Phoenix Wright 6. Which I left out of the equation for that reason. They don't even make changes to the UI there. So as much as they had re-used animations in Marvel Infinite, it's still in a different league compared to games like that. Especially considering the licensing they had to do with Marvel.

That's still not true, because Marvel Vs. Capcom wasn't from scratch, it was made with Unreal 4.  Marvel Vs. Capcom 3 was made with MT Framework, which had been in use since 2006?  So that's not a new, from scratch engine, either.  I really don't understand what you mean, to be honest.

Assets can be reussed even in different engines I believe.

Still I think he is just pointing that this game had a lot more game put into it than a sequel in the same gen.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

Assets can be reussed even in different engines I believe.

Still I think he is just pointing that this game had a lot more game put into it than a sequel in the same gen.

Resident Evil 3 used pre-rendered backgrounds, so to get those different angles still took days to process. 



Burning Typhoon said:
DonFerrari said:

Assets can be reussed even in different engines I believe.

Still I think he is just pointing that this game had a lot more game put into it than a sequel in the same gen.

Resident Evil 3 used pre-rendered backgrounds, so to get those different angles still took days to process. 

Sure, but probably they were worked together for a good bunch of time.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:
Burning Typhoon said:

Resident Evil 3 used pre-rendered backgrounds, so to get those different angles still took days to process. 

Sure, but probably they were worked together for a good bunch of time.

If memory serves, Resident Evil: Code Veronica was renamed (It was supposed to be resident evil 3) Because Sony had a deal with Capcom to have a resident evil trilogy released on the PS1.  Resident Evil 3 was developed probably by an outsourced studio.  Of course they had access to everything used in RE2's development, but rendering the same scenes at different angles no doubt took a while.

Remake 3 isn't going to have pre-rendered backgrounds, and will take place in much of the same areas as resident evil 2.  Items like handguns, cranks, etc don't need to be redone either.  same area, same time period.  Some things will be marginally different as the setting collapses to the zombie outbreak, but these are minor things that aren't the same as creating entirely new areas and scenes.

So RE3's development time really shouldn't be a surprise to anyone.



Burning Typhoon said:
DonFerrari said:

Sure, but probably they were worked together for a good bunch of time.

If memory serves, Resident Evil: Code Veronica was renamed (It was supposed to be resident evil 3) Because Sony had a deal with Capcom to have a resident evil trilogy released on the PS1.  Resident Evil 3 was developed probably by an outsourced studio.  Of course they had access to everything used in RE2's development, but rendering the same scenes at different angles no doubt took a while.

Remake 3 isn't going to have pre-rendered backgrounds, and will take place in much of the same areas as resident evil 2.  Items like handguns, cranks, etc don't need to be redone either.  same area, same time period.  Some things will be marginally different as the setting collapses to the zombie outbreak, but these are minor things that aren't the same as creating entirely new areas and scenes.

So RE3's development time really shouldn't be a surprise to anyone.

Yep not surprised by the time it took, but agree with Hiku that Capcom moved from tight budget to taking their bets and collecting the prize.

Had no idea RE3 was outsourced, I did love it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Burning Typhoon said:

If memory serves, Resident Evil: Code Veronica was renamed (It was supposed to be resident evil 3) Because Sony had a deal with Capcom to have a resident evil trilogy released on the PS1.  Resident Evil 3 was developed probably by an outsourced studio.  Of course they had access to everything used in RE2's development, but rendering the same scenes at different angles no doubt took a while.

Remake 3 isn't going to have pre-rendered backgrounds, and will take place in much of the same areas as resident evil 2.  Items like handguns, cranks, etc don't need to be redone either.  same area, same time period.  Some things will be marginally different as the setting collapses to the zombie outbreak, but these are minor things that aren't the same as creating entirely new areas and scenes.

So RE3's development time really shouldn't be a surprise to anyone.

Yep not surprised by the time it took, but agree with Hiku that Capcom moved from tight budget to taking their bets and collecting the prize.

Had no idea RE3 was outsourced, I did love it.

Again, don't quote me on that.  And with rumors of Remake 3 being outsourced, it's even harder to find that information about the original game.  I don't remember for certain.  But I do certainly remember that Code Veronica was supposed to be RE3 until it got renamed, and sony got RE3 put on PS1.  That much at least, is 100% factual.



Hiku said:

Burning Typhoon said:

If memory serves, Resident Evil: Code Veronica was renamed (It was supposed to be resident evil 3) Because Sony had a deal with Capcom to have a resident evil trilogy released on the PS1.  Resident Evil 3 was developed probably by an outsourced studio.  Of course they had access to everything used in RE2's development, but rendering the same scenes at different angles no doubt took a while.

Remake 3 isn't going to have pre-rendered backgrounds, and will take place in much of the same areas as resident evil 2.  Items like handguns, cranks, etc don't need to be redone either.  same area, same time period.  Some things will be marginally different as the setting collapses to the zombie outbreak, but these are minor things that aren't the same as creating entirely new areas and scenes.

Not that it's important, but it says here that RE3 was developed internally by Capcom. It was just a different team than before.
https://en.wikipedia.org/wiki/Resident_Evil_3:_Nemesis#Development

Though about REmake 3, I haven't played the original in a long time, but I feel like it mainly takes place in different environments. I skimmed through a speedrun on the original RE2 and RE3 to refresh my memory, and that seems to be the case. I'm not sure how many of the Raccoon City street areas were the same as before, but from a different angle. Because a lot of what I saw looked completely different.
And according to the developers, the intention was to make it feel different from the RE2 environments. "The developers noted that the city setting allowed them to create more varied environments."

Even if there was a street in the original RE3 that was the same as in RE2, but from a different angle (still need to find verification on that), I'm not so sure they'll commonly just re-use that street from REmake 2. (Not that you spend much time in the streets in RE2 or REmake 2 anyway.)
Because in those cases the player was supposed to see an environment they'd never seen before.

Considering how much of REmake 2 takes place in areas you didn't see even in the original RE2, I wouldn't be surprised if they made such a street an entirely new one instead. Because there will already be some overlap in the game. Most notably part of the Police Station.
So I think they'll be mindful to keep that from getting out of hand.

They already have a lot of other assets to re-use to speed up production.

Burning Typhoon said:

So RE3's development time really shouldn't be a surprise to anyone.

It depends on when they started. If they started after REmake 2, then even if it comes out at the end of 2020, that does seems quick to me for a game of this caliber, even all things considered.
For example, Persona 5 Royal came out 3 years after Persona 5. And that game is literally the same game as the original, but with extra content. And to render a character, object or background in P5 obviously takes a lot less effort than in a game like REmake that sports highly detailed textures.

If REmake 3 began development 2.5 years ago, then it makes me wonder what changed at Capcom around that time to make them comfortable making decisions like that again.

I hardly played the original RE3 either.  I didn't even play enough of it it get to the Police station to begin with.  All of the city backgrounds are different, but the police station sections are lifted directly from RE2.  They better use the city as an excuse for varied environments, considering how many areas of the police station were directly from RE2.  Some areas haven't been graphically changed at all.

https://www.youtube.com/watch?v=W48ZWie6Dm4&feature=youtu.be&t=3147

As for Remake 3, of course they're going to use the same cars building textures, etc.  It's a city, and I'd think they'd have Jill's areas on different streets, but in the same connected city for consistency...  And, I found this.. All the way back from 2012...

https://youtu.be/u-1nVFFwClw?t=226



BraLoD said:
Nemesis looks horrible.
I want proper STAAAARS glory in 4K, not that ugly thing!

He is supposed to look horrible. I think the new desgin is superior. Definitely better then the mutant bratwurst.



Hunting Season is done...