Hiku said: The 'from scratch' part was mainly to distinguish the difference between creating a new engine for a home console game, over something like some of their lower budget 3DS sequels they were working on at the same time, like Phoenix Wright 6. Which I left out of the equation for that reason. They don't even make changes to the UI there. So as much as they had re-used animations in Marvel Infinite, it's still in a different league compared to games like that. Especially considering the licensing they had to do with Marvel. |
That's still not true, because Marvel Vs. Capcom wasn't from scratch, it was made with Unreal 4. Marvel Vs. Capcom 3 was made with MT Framework, which had been in use since 2006? So that's not a new, from scratch engine, either. I really don't understand what you mean, to be honest.