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Burning Typhoon said:
Hiku said:

The 'from scratch' part was mainly to distinguish the difference between creating a new engine for a home console game, over something like some of their lower budget 3DS sequels they were working on at the same time, like Phoenix Wright 6. Which I left out of the equation for that reason. They don't even make changes to the UI there. So as much as they had re-used animations in Marvel Infinite, it's still in a different league compared to games like that. Especially considering the licensing they had to do with Marvel.

That's still not true, because Marvel Vs. Capcom wasn't from scratch, it was made with Unreal 4.  Marvel Vs. Capcom 3 was made with MT Framework, which had been in use since 2006?  So that's not a new, from scratch engine, either.  I really don't understand what you mean, to be honest.

Assets can be reussed even in different engines I believe.

Still I think he is just pointing that this game had a lot more game put into it than a sequel in the same gen.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."