Fei-Hung said: My experience from my VR has been it gets people together including parents and children, gamers and non gamers. My issue has been setting up everytime I want to play due to the hdr pass through and the number of cables. If they can resolve this with the next VR, I'll invest more into it. They are simply not investing into it since they splashed out buying studios and won't see a return until the games are released and do well... That along with not having sold enough xbox units. There is nothing wrong if they don't focus first on their first party and then move into VR once they have established their core base, but there is no need for lame excuses. |
The lack of passthrough was a real issue for me as well (a revision solved the problem), but right now my biggest problem is a 1y old daughter that likes to touch and pull all she can reach, so I had to store the VR for the moment.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."