padib said:
RolStoppable said:
The biggest difference between the Wii U and VR headsets is that Nintendo was only about the games while the manufacturers of VR headsets are banking on VR to become a big deal outside of gaming, so they continue to invest based on those hopes.
The untapped potential of VR for gaming will remain untapped for the most part because VR sales are keeping VR in the death spiral; VR isn't going to take off without signature games, but nobody is going to make such games because the sales of the headsets are so low. Valve is the first company where you can say that they are going all-in with a VR game (because they are making their own VR headset), so maybe that can then be counted as the final nail in the "VR is going to be a big deal eventually" coffin, because...
...the explanations for why people don't like VR that are thrown around usually concern either cost or the technology not being good enough yet, but what's commonly dismissed is that people at large might not like VR, period.
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I think it is being discussed, aren't we doing it right here?
I personally have not bought a single VR device so I have no preference, but I think it's too soon to say that current low sales means that the technology is not viable. We still have to see if, given VR being more affordable and with a good number of games making use of it, backed by one or a few big IP makers, how it will be received over the course of time. Here, a pitch to you. Metroid Prime VR, how insanely sick would that be?
Some things to consider:
- The adoption of a technology by the overall population does not necessarily mean that it was the better pick.
- The way that a technology is showcased by the different industry players can positively or negatively affect the reception of a given technology. The technology may fail because no one was able to realize how to make it work. It may be brought back to life in the future.
Remember when people called motion controls a gimmick because the Wii's hardware wasn't flawless, bashing Nintendo for creating useless controls that were not even usable (the definition of a gimmick). But the technology was too young and then Nintendo came out with the Wiimotion+. It was still not flawless because the experience wasn't always seamless and sometimes broke the 4th wall.
VR, motion controls, all these innovations are still too young. As people become more connected to their technology, it's very possible that people will want to be more immersed, be it via more organic controls, or a more immersive perspective, so long as these don't violate the 4th wall. Even if the current implementations are awkward, too expensive or just generally don't hit the right spot, it doesn't mean that they're forever doomed.
Personally, I was a big fan of the motion controls in Skyward Sword and wished for the next Zelda to make use of motion controls. But because the motion controls weren't perfect and caused a 4-th wall breakage, and because it just wasn't a well-received Zelda game (as compared to TP, OoT and botW), they abandoned them. But let's explore an alternate history for fun. Breath of the wild was released instead of Skyward Sword, highly popular due to its game design, but this time with flawless motion controls. It's a success. Nintendo decides to invest more R&D into big, serious new game experiences that integrate motion controls. It's a different world of gaming.
And even if one day VR dies, it doesn't mean that it was intrinsically bad, much like today motion controls are dormant but it didn't necessarily have to be that way.
In the end, these are waves, fashions and trends. Some technologies might just not be arriving at the right time, or just need more time to mature.
I think that people have a gripe with Microsoft going the safe way here instead of joining Sony in pushing unproven technologies of the future. But Microsoft is absolutely entitled to its decision and you know just as well as me, they as a company suffer from cyber-bullying. They will always be portrayed as the idiots of the industry because that's the nature of the fanbases. Sony has done a magical job at charming its customers, and Microsoft has an old unshakable reputation at being a monopolistic business. Unfortunately, none of this can be helped. The same people who today are bullying microsoft for things like this were the ones who judged Nintendo's motion controls as gimmicks. People just need to mature and let go of petty judgements and the world will be a better place, because very little of this is logical, most of it is emotional and attachment.
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