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Forums - Gaming - Jedi: Fallen Order Discussion.

 

I am...

Loving Fallen Order 3 21.43%
 
Enjoyig Fallen Order 2 14.29%
 
Middle of the road 1 7.14%
 
Disliking Fallen Order 0 0%
 
Hating Fallen Order 0 0%
 
Other/Havn't played 2 14.29%
 
Fuck EA 6 42.86%
 
Total:14

Ugh I don't know if anyone agree with me, but the combat is similiar to Sekiro and it's just terrible. Sekiro and this Star wars game has 1 big problem that I hate.

The character turns around the whole body when you want to walk backwards if you don't target-lock enemies, this make the gameplay very clunky. When you target-lock enemies your character backpedals instead making it easier to get into position and block attacks, but if you don't target-lock your character turns around the whole body and it's just very clunky, even if your target-lock it's still somewhat clunky.

Compare this to God of war, your character/Kratos always backpedals even if you haven't target-lock an enemy. Around 90%+ of the enemies there's just no need for target-lock and you can even complete the whole game without using target-lock at all.

Second problem with Star wars: the fallen order is there's no sensitivity to increase how fast you look around, it's exist for PC but not for console? Anyway only played about 3 hours and this with target-lock just sucks so badly.

Last edited by Trumpstyle - on 17 November 2019

6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

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1-0 against Grubby in Wc3 frozen throne ladder!!

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Trumpstyle said:

Ugh I don't know if anyone agree with me, but the combat is similiar to Sekiro and it's just terrible. Sekiro and this Star wars game has 1 big problem that I hate.

The character turns around the whole body when you want to walk backwards if you don't target-lock enemies, this make the gameplay very clunky. When you target-lock enemies your character backpedals instead making it easier to get into position and block attacks, but if you don't target-lock your character turns around the whole body and it's just very clunky, even if your target-lock it's still somewhat clunky.

Compare this to God of war, your character/Kratos always backpedals even if you haven't target-lock an enemy. Around 90%+ of the enemies there's just no need for target-lock and you can even complete the whole game without using target-lock at all.

Second problem with Star wars: the fallen order is there's no sensitivity to increase how fast you look around, it's exist for PC but not for console? Anyway only played about 3 hours and this with target-lock just sucks so badly.

I have target lock off, have found it fine? I'll turn it on next time I am playing and see what impact it has.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

shikamaru317 said:

^Same, I haven't had many issues playing without target lock, only use it for the boss fights. The only time where the body not facing the right direction thing that Trumpstyle mentioned has hurt me is sometimes when I go to force push rockets back at rocket launcher stormtroopers, but there aren't alot of them in the game and it usually works, so it's not a big deal.

You...just changed my life.

I didnt even think to try this. First thing tonight! So many ways to approach this game.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

I was honestly mildly interested in this game during it's first showing, but after finding out that it's basically SW infused with DS, I've since been put off getting the game entirely. I just don't like DS mechanics being tossed into any sort of game. I'd love for Respawn's next SW game (or any in general) to take a Force Unleashed approach, because to me, that game and it's sequel were what I looked for in Star Wars combat. Even Battlefront I-II had me enjoying their combat mechanics.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

John2290 said:

I'm trying really hard not to hate this game. It's getting more leeway than most but too often it's like the level designers didn't play the game or the QA team was miniscule.

 

It's almost as if the game took control off of me but the reason for this nonsesne is animations getting in the way and pulling the camera and controls like a magnet away from me. It is so frustrating and not the first time it has happened to me. 

I see the adjustment, coming off Death Stranding, back to something that involves more than walking is proving rather difficult for you. Maybe you'd get on better if you just pretend that little droid on your back needs to be delivered to someone on the other side of that gap?



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John2290 said:
Angelus said:

I see the adjustment, coming off Death Stranding, back to something that involves more than walking is proving rather difficult for you. Maybe you'd get on better if you just pretend that little droid on your back needs to be delivered to someone on the other side of that gap?

I'm already roleplaying as Cal Porter Bridges.

Honestly though, this really is the games animations moving the camera and taking over control, it's hard to convey on video but put that controller in your hand and you'll know what i mean.

Whateeeever you say pal

I'm sure I'll get around to playing it at some point, but I can't say I'm in a particular rush to do so. 



John2290 said:
Chazore said:
I was honestly mildly interested in this game during it's first showing, but after finding out that it's basically SW infused with DS, I've since been put off getting the game entirely. I just don't like DS mechanics being tossed into any sort of game. I'd love for Respawn's next SW game (or any in general) to take a Force Unleashed approach, because to me, that game and it's sequel were what I looked for in Star Wars combat. Even Battlefront I-II had me enjoying their combat mechanics.

Do you even play games anymore Chazore?

I do indeedy. Been playing Deep Rock Galactic, Starbound, Terminator Resistance, CoD WWII, RAGE 2, Wolfenstein: Youngblood, REmake 2 etc. 

I just love my action based games, and action based RPG games, just not games that emulate DS. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

John2290 said:

I'm trying really hard not to hate this game. It's getting more leeway than most but too often it's like the level designers didn't play the game or the QA team was miniscule.

 

It's almost as if the game took control off of me but the reason for this nonsesne is animations getting in the way and pulling the camera and controls like a magnet away from me. It is so frustrating and not the first time it has happened to me. 

Nah that's just an extremely difficult part of the game. But so it does suck?



shikamaru317 said:
John2290 said:

I've fallen through the world no less than ten times, there is an ironic joke there sonewhere. 

It only happened to me once. I was trying to wall run on top of a frozen piston on the auger section of the Zeffo world, and somehow I glitched beside the piston, which then shoved me through a wall when it fired and sent me through the bottom of the map. 

As for the camera issues on the rope swinging in your video, I've seen you and several others struggle with that, including Davis in the Star Wars New Canon bookclub let's play of the game that I'm watching, but I can't personally say that I ever had any noteworthy issues with the rope swinging or other aspects of the platforming in my playthrough. I missed jumps or ropes a few times, but not enough to affect my enjoyment of the game. 

I have fallen through the world exactly one, on Kashyyk. Was a really bad time for it to happen too. I have just gone back to Zeffo and am now stuck

Spoiler!
trying to defeat the second sister there

A few mates have told me when you go back to Kashyyk a second time the game gets insanely good. I am already thoroughly enjoying it, but I was away all weekend so have been on hiatus!



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

I beat it and I've concluded it was a good movie!