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Forums - Nintendo Discussion - Luigi's Mansion 3 thread: Impressions and Reviews

So far I'm impressed with the gameplay, the design and the graphics. There really was a ton of work put into this game.

I need to try the Multiplayer soon.



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Play about an hour last night. I plan to play more this weekend with the kids. I like it so far but I wish I could change how I could invert the controls.



Chrkeller said:
JRPGfan said:

Fire Emblem hate? what? no one hates that game series at all.

Pokemon isnt hated either..... but I'd say that theres alot that think the series is overrated, and gets by, by appealing to the very young crowd, and people that are into overload of cuteness with character designs. If you ignored the cute designs of pokemons, the games arnt enough to warrent their review scores. Theres also some that think the devs are lazy, and rehash too much, instead of trying to make a art work of a game, they re happy to just scape by and earn money. Ei. devs lack passion for their game.

Folks (certain ones) itched and moaned about Three Houses prior to release.  Turned out to be a great game.  I suspect the same is happening with Sword/Shield.  Gamers complain too much is the main point of my comment.

Yeah tbh we've seen this play out with prior games on the Switch the games have turned out fine regardless of what people moaned about.



I love how the HD rumble makes this certain sound when you suck up things.



JRPGfan said:
Chrkeller said:
Pokemon hate is strong. Reminds me of the Fire Emblem hate.

Fire Emblem hate? what? no one hates that game series at all.

Pokemon isnt hated either..... but I'd say that theres alot that think the series is overrated, and gets by, by appealing to the very young crowd, and people that are into overload of cuteness with character designs. If you ignored the cute designs of pokemons, the games arnt enough to warrent their review scores. Theres also some that think the devs are lazy, and rehash too much, instead of trying to make a art work of a game, they re happy to just scape by and earn money. Ei. devs lack passion for their game.

Most of the FE haters are the smash fans.



Pocky Lover Boy! 

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What they've pulled off in executing the art direction is impressive as it's like a mixture of those 3d animation movies.






This game is a great example of why I think it's vitally important for Nintendo to secure external studios; despite a game using a Nintendo property it really has its own distinctive style and charm unique from EAD's games.

Baddman said:
Play about an hour last night. I plan to play more this weekend with the kids. I like it so far but I wish I could change how I could invert the controls.

If you mean aiming up/down, maybe using the gyro might work better, have you tried that?



Chrkeller said:
I like the game thus far but wtf Nintendo with the "x" button? Wildly uncomfortable when using the right analog. Should have been mapped to R or L. Very odd decison.

Stop complaining, just enjoy product and get excited for next product.

I switched to turn while poltergusting just for this reason, makes scanning an area with the darklight much smoother.



Lonely_Dolphin said:
Chrkeller said:
I like the game thus far but wtf Nintendo with the "x" button? Wildly uncomfortable when using the right analog. Should have been mapped to R or L. Very odd decison.

Stop complaining, just enjoy product and get excited for next product.

I switched to turn while poltergusting just for this reason, makes scanning an area with the darklight much smoother.

I second this. I would recommend (except to those who hate any kind of motion controls) the following settings:

Turn while poltergustering: On

R stick aiming: Horizontal only

Gyro sensitivity: 3

I just changed my settings to these and the improvement to control is revelatory.

I'm actually shocked that the first setting in particular isn't set this way by default.

Last edited by curl-6 - on 02 November 2019

Man,

Spoiler!
Polterkitty is such a tedium. What an annoying drag in a game with great pacing so far.