Forums - Sony Discussion - Death Stranding Review Thread - MC: 82 / OC: 83 / GR: 83.17%

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CuCabeludo said:
Keiji said:

The game is very long it seems.

And no thank you for your proposition.

very long =/= enjoyable and replayable. Most people don't like walking simulators.

Weak argument because it is not a walking simulator, i understand you need to hyperbole whatever negative you think about this game because why should a game be good if you do not like it right?

Using the term "walking simulator" for a game i would call ignorant because you need to ignore a lot of what this game is about to call it that.

I can call shooters dummy dumb simulators because not a lot of thought is needed while playing them and that would be evenly ignorant.



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KratosLives said:
You have to be stupid to doubt and pass on a kojima game.

Don't do that please.

CuCabeludo said:

This game will be short-lived, a one-time experience to see the plot and that's it, the replay-factor is certainly zero. I hope the next kojima game to be a survival horror that can merge plot and a traditional gameplay most people expect.

I don't tend to replay games, but it sounds like people may want to hop in again to see how the 'connections' aspect of it has evolved since their original playthrough.

CuCabeludo said:

very long =/= enjoyable and replayable. Most people don't like walking simulators.

I'm not sure there's ever been a walking simulator before. And this sounds like something I'd have to try myself to know if I'll like it or if it becomes tedious.



Immersiveunreality said:
CuCabeludo said:

very long =/= enjoyable and replayable. Most people don't like walking simulators.

Weak argument because it is not a walking simulator, i understand you need to hyperbole whatever negative you think about this game because why should a game be good if you do not like it right?

Using the term "walking simulator" for a game i would call ignorant because you need to ignore a lot of what this game is about to call it that.

I can call shooters dummy dumb simulators because not a lot of thought is needed while playing them and that would be evenly ignorant.

At this point I'm more excited by a "walking simulator" than an FPS.



I won't pick this game anythime soon, when the PC version is cheap I'll pick it.



CuCabeludo said:
I won't pick this game anythime soon, when the PC version is cheap I'll pick it.

We are really relieved to know that.



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A lot of reviews criticize the game hard for being boring across big stretches, and then gives a high score cause it's a Kojima game. If it was anybody else it would getting Days Gone level scores.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

I don't have a good feeling about this after actually rwading the reviews.



 

China Numba wan!!

flashfire926 said:
A lot of reviews criticize the game hard for being boring across big stretches, and then gives a high score cause it's a Kojima game. If it was anybody else it would getting Days Gone level scores.

I see a lot of you saying that actually.

"But it's because it's Kojima". 

I saw a video from a guy who was saying Breath Of The Wild used the old Assassin's Creed mechanic but since it's Nintendo, everybody is saying "genius" instead of bashing the game. What do you think about that ? Me nothing because I haven't played the game. You do not have played Death Stranding so keep quiet about that kind of comment.

Last edited by Keiji - on 03 November 2019

This is where I insert a long comically exaggerated sigh, because this thread and other threads like it are why I chose to stop regularly participating in discussions on this site. There's a real opportunity here to discuss the merits of videogames as art, to examine what makes us feel different ways and how that affects game development...but everyone's just spewing ignorant nonsense about bias in games media and how this is only getting good reviews because it's Kojima and a dozen other poorly thought out, poorly explained, intellectually bankrupt opinions masquerading as fact.

Even when someone like Torillian comes in here with something poignant to say, half of you just jump on him, twisting his words and putting meaning into what he writes that just isn't there in order to justify your shitty beliefs about what is and isn't good game design.

The fact that people are bitching about how 'this game gets called boring for stretches but gets good reviews because Kojima' shows that not only do a large majority of you not understand the underlying tenents of artistic expression as a whole, but you don't even understand the value of art in the medium you're acting protective over!

So I'll spell it out for you: A game can be 'boring' for long stretches and otherwise have lacklustre elements and still be good. A game can falter in certain areas and still get good reviews. How? Sometimes the bad parts of a game are good enough to nullify the parts that don't stack up. Sometimes a game isn't about steady action, but the 'boring' bits are there for tension building, atmosphere, and story elements. I can't believe this has to be explained, and I feel like such an arrogant ass speaking like this but it's baffling how so many of you can be so uncultured that you think that bombastic 'fun' is the only thing you should get out of a videogame. It's threads like this and responses like that which make me feel like resorting to the 'go play COD' dismissal, no matter how terrible that is. I just don't know how to explain to people that there's more to the medium than explosions and action. I don't know how to explain to you that art can move you without necessarily being 'fun'. I don't know if I'm qualified to teach you the basics of artistic expression and the value of variety in any media.

If you don't understand those fundamentals, then I don't want to have a discussion with you. And that's why I don't bother coming around here very often. So few of you have even the slightest desire to widen your horizons or even accept that the world exists beyond the narrow scope from which you view it. I also know that me saying things like this is just going to make me look like a snooty, arrogant SJW virtue signalling posh cunt or something, but I don't even care. Get some culture and grow up for fuck's sake. Not all of you, but more than half of you. No wonder this place is dead. All the good posters regularly leave.



I got it all, baby! 

PS4, Switch, WiiU, XBO, PC
Vita, 3DS, Android

Top 6 this generation: 
Bloodborne, Sekiro: Shadows Die Twice, God of War, The Legend of Zelda: Breath of the Wild, Dark Souls III, Red Dead Redemption II

Runa216 said:
This is where I insert a long comically exaggerated sigh, because this thread and other threads like it are why I chose to stop regularly participating in discussions on this site. There's a real opportunity here to discuss the merits of videogames as art, to examine what makes us feel different ways and how that affects game development...but everyone's just spewing ignorant nonsense about bias in games media and how this is only getting good reviews because it's Kojima and a dozen other poorly thought out, poorly explained, intellectually bankrupt opinions masquerading as fact.

Even when someone like Torillian comes in here with something poignant to say, half of you just jump on him, twisting his words and putting meaning into what he writes that just isn't there in order to justify your shitty beliefs about what is and isn't good game design.

The fact that people are bitching about how 'this game gets called boring for stretches but gets good reviews because Kojima' shows that not only do a large majority of you not understand the underlying tenents of artistic expression as a whole, but you don't even understand the value of art in the medium you're acting protective over!

So I'll spell it out for you: A game can be 'boring' for long stretches and otherwise have lacklustre elements and still be good. A game can falter in certain areas and still get good reviews. How? Sometimes the bad parts of a game are good enough to nullify the parts that don't stack up. Sometimes a game isn't about steady action, but the 'boring' bits are there for tension building, atmosphere, and story elements. I can't believe this has to be explained, and I feel like such an arrogant ass speaking like this but it's baffling how so many of you can be so uncultured that you think that bombastic 'fun' is the only thing you should get out of a videogame. It's threads like this and responses like that which make me feel like resorting to the 'go play COD' dismissal, no matter how terrible that is. I just don't know how to explain to people that there's more to the medium than explosions and action. I don't know how to explain to you that art can move you without necessarily being 'fun'. I don't know if I'm qualified to teach you the basics of artistic expression and the value of variety in any media.

If you don't understand those fundamentals, then I don't want to have a discussion with you. And that's why I don't bother coming around here very often. So few of you have even the slightest desire to widen your horizons or even accept that the world exists beyond the narrow scope from which you view it. I also know that me saying things like this is just going to make me look like a snooty, arrogant SJW virtue signalling posh cunt or something, but I don't even care. Get some culture and grow up for fuck's sake. Not all of you, but more than half of you. No wonder this place is dead. All the good posters regularly leave.

Mr. Kojima, it's a pleasure to meet you and I see your english is improving. Big fan, can't wait to play. 



 

China Numba wan!!