Yeah, anyone saying that sekiro was stupid hard or unfairly hard just sucked at the game. I absolutely loathe the 'git gud' mentality and always have (it's why I took forever to get on the Souls bandwagon), but it's true with Sekiro. The game is incredibly fair - arguably the most fair of all the soulslike I've played - it's just by far the most demanding and has the greatest margin of error.
In Bloodborne and Souls (especially Souls 1 and 3), dodging was viable for all combat encounters. In DS2 you had to raise a stat to use dodge, but it was OP as hell if you got it. you could dodge roll and use agility to fight there, but in Sekiro, there is no one-size-fits-all strategy. With most bosses, each move has a specific counter and you have to identify what it is and react accordingly. you can't dodge-roll out of the way all the time because some moves require a block or deflect, some require you to jump, some require you to run, some require you to Mikiri Counter.
As I said, Sekiro is only half a souls game, and that half is the design philosophy and world building and a handful of mechanics, the story and combat and all that is remarkably different. that's why I love it. It's great and clearly inspired by some of my favourite games but also definitely unique.
Disagree completely. But it isn't worth getting into it.
What's there to disagree with? the statements I made are almost entirely objective facts about the game. while it's subjective whether you liked those things or not is irrelevant, Sekiro has the most refined combat of any of the games and relies the least on RNG thus making it the most fair of the souls titles. If it felt too hard or you felt it was unfair, it wasn't because the game was unfair it was because you failed.
We've all been there at one point or another with the Souls games, but it's never true. No matter how much we complain and rage quit and throw controllers or break TVs or whatever it is people do when they get angry at videogames, we always come back to realize that, no, the game wasn't unfair, we just weren't approaching it right.
I fought the final boss of Sekiro for 5 days in a row, and I struggled a lot. I was playing 3-8 hours per day, dying dozens of times to him, and while he was massively hard, he wasn't unfair. It just seemed that way because I wasn't picking up on his hints or patterns. IT's a lot like Ornstein and Smough. To the uninitiated, those bosses are cheap and unfair...but in my 50+ deaths to them, never once did I feel it was unfair. every time I died to them, I either knew what I did wrong immediately or knew a few seconds before I died that I messed up. Either I took my eyes off Smough or I attacked when I should have dodged or I tried for Estus when I should have been focusing on where to go or I backed myself into a corner. the game is certainly punishing - as I'm sure you know, given your avatar - but it's fair.
And if you read the reviews and listen to the general consensus, it's pretty universally agreed upon that Sekiro is the most FAIR of the games. I agree it's the hardest, but you're in the miniscule minority who feel it's unfair.
My Console Library:
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android
Top 6 this generation:
Bloodborne, Sekiro: Shadows Die Twice, God of War, The Legend of Zelda: Breath of the Wild, Dark Souls III, Red Dead Redemption II, Rock Band 4