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Forums - Gaming Discussion - Xbox Head Phil Spencer Said "The Business isn't About Selling How Many Consoles "

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Do you agree with Phil

Yes 15 29.41%
No 27 52.94%
In between 6 11.76%
Somehow 1 1.96%
I don't have any clue 2 3.92%

When next box comes out, I may pick up an xbox one x. So I'm going to give MS one sale.

I'd love to try the new forza, new halo, new gears.

God bless You.

My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?

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jason1637 said:
DonFerrari said:

Please give us numbers, because MS don't give them.

Consider their announcements of "1M people have played SoT" or equivalents, that have people on Gamepass plus people that bought the game I doubt they have a stable 4M subs on gamepass. Anyway XCloud will probably take quite a time to achieve great numbers of subs.

The 4m number is just a guess based on some info their studios have shared on their games.

Two days ago Rare shared that they have reached 8.4 million SoT players and that 2m of those are new players when they launched their big year one update back in march. Back in April Rare also shared that the split between gamepass and game ownership for SoT is 50/50 so 4.2m own and 4.2m use gamepass.

Forza Horizon 4 devs also shared yesterday that their game reached 10m players. Forza Horizon is more popular so it probably sold more (maybe 5-6m) so it's possible than 4m used gamepass on that game.

THanks for the data, but we can't confuse people that made a trial sub or month sub to test/play one game with recurrent/permanent subs. But sure it is a good start, much better than what PS+ currently have (price is attractive if you like the games offered).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

LudicrousSpeed said:
thismeintiel said:

Those profits came from Nintendo selling tens of millions of handheld HW, which led to tens of millions of SW sold from that HW. It definitely didn't come from underperforming home consoles.

And yes, digital subs and sales are important, but it is the combination of both that and physical retail that makes one very successful. And more boxes sold means more profit from HW and higher potential for sales of physical and digital goods.

Nintendo profited with less hardware by controlling the prices of their software. You can already buy Detroit and God of War for less than $20 pretty routinely. Never happened with Nintendo back in the day or even modern Nintendo. Sony came into the industry with a loss-leading mentality and Nintendo never really followed. PS3 eventually sold what, close to 90 million or something? Yet Sony lost billions on it at one point and maybe still ended up losing overall, idk.

Yeah, you sell more consoles, you can sell more games. He doesn't say console sales have zero importance. He's talking about a customer already in the Xbox ecosystem, and how MS doesn't need to sell them an S or an X if they're still buying games and subscribing to Gamepass on their launch Xbone. And of course, he's right. And they obviously understand they need to improve their appeal to other gamers in order to grow that install base, otherwise they wouldn't have just bought a shit ton of studios.

The big question is, post-E3, have you made your annual "if __ fails, MS is out of the industry!!" prediction yet? What is it this time? If Elite 2 fails? If Battletoads fails? Please let us know.

Someone's not liking how this gen played out. Even have to misquote me to try and get a dig in. 

As we both know, I said HW biz. Which it seems MS is obviously preparing for. If Scarlett suffers a worse fate than XBO, you can bet your Elite controller they'll be focusing even more on GamerPass and xCloud. Probably won't bring it to the PS5 for awhile, but like Sega, they'll have little choice in the end.

Gen played out great for me though, not sure what would give you any other impression.

Thanks for confirming your latest MS doomsday prediction though.

Barkley said:
Snoopy said:

Software and subscription services are what matters the most. In fact, if these companies can sell less hardware, but more software/subscriptions the more money they will make.

And the more hardware you sell the more Software you'll sell. Which is why PS4 has sold twice as many games as the XBO, because it's sold twice as much hardware. Getting a cut of all that third party software is lucrative. Selling less hardware means selling less software and getting less money from third parties. MS don't get a cent when Assassins Creed sells on PC, they do when it sells on Xbox. So selling a lot of hardware guarantees a lot of revenue and people being locked into your closed system generating you revenue.

Not necessarily, it depends a lot on the region the console is sold and what the gamer's intent is. Selling a digital streaming service subscription could prove to be a lot more profitable than selling hardware.

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At the end of the day, if you take Phil's comments at face value, he's basically saying that the business is changing. If you pay for Gamepass, MS doesn't give a shit if you upgrade to the newest version of XB, play on PC only, or buy 17 Playstations. They only care that you buy Gamepass (or XBL, or MS software). And, in that context, he's absolutely right.

I brought this point up years ago and finally glad a Head comes out and says it. Because the amount of arguing and debating over the internet on this topic was exhursting. Sometimes you have to do it hard to get your point across.