trasharmdsister12 said:
I'm not sure anyone has mentioned it as a point of support for the stance that games are important but when someone says games are what is selling the Switch in Japan they aren't saying the other platforms have bad games. They're saying that the games released on Switch appeal to the Japanese audience greatly. And maybe it isn't the style of games as much as it is just the brand of games. And we don't need to look so far into history to see that the game theory holds weight. Let's take a look at the Wii U to take away the factor of portability and see how Nintendo's console performed in Japan versus the PS4 and in ratio to other regions. I'm going to use VGC numbers. Here's a table laying out the region split of sales for the 3 platforms as well as some important ratios. Sales numbers are in millions.
So the big observation is the relative consistency of the region split of sales for the Switch and Wii U. What this indicates is that the Wii U and Switch didn't sell all that different between regions as far as the split of total sales goes. But the Wii U wasn't portable and still sold at a similar ratio regarding Japan vs sales in other regions. The only differentiation is ROW sales being higher for Switch and NA sales being lower but that might be something to do with VGC tracking ROW sales more in more recent years. It could also be lower in NA due to being a portable? In any case, the result is a strong indication of brand and associated IP being a large factor of why Switch does so well in Japan. EDIT: I wanted to add more to this thought. The portability and design of the console may have something to do with the popularity of the console as a whole, which is why sales are higher. Meanwhile the ratio of sales between regions remains the same due to the games. So what we're seeing is product design acting as a linear coefficient to an existing game appeal since the ratios for Switch and Wii U are almost exact. |
Thanks for the good post.
When all is done a similar breakthrough will give a better view. Because WiiU at 15M sales is very much distorted with the most loyal fanbase when compared to potential 100M sales of Switch.
Similar to a comparison using PSP, PSVita and PS4 would have great caveats.
And yes, I can certainly understand and accept that different games will have different appreciation depending on the public (geographic or platform). But when WiiU had similar type of games but ludicrous sales (still more in line with N64 and GC) while Switch will go near or above 3DS, shows that it being portable, a domain Nintendo have much more strength shows that being portable have helped Switch a lot.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







