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Forums - PC - Star Citizen. Finally someone calls a spade a spade. Scam.

 

Star citizen

Crowd funding disaster 23 43.40%
 
Crowd funding success 13 24.53%
 
There is still hope 8 15.09%
 
I have no dog in this fight 9 16.98%
 
Total:53
John2290 said:
CladInShadows said:
I spent 45 bucks on this thing 3 and a half years ago for a copy of the game, some dinky little ship, and a copy of Squadron 42. Honestly, the amount of time spent playing the different builds has ALMOST been worth the 45 dollars. When I get my copy of Squadron 42 (which is the piece I'm most excited about, to tell the truth), it will have been more than worth my initial investment. Star Citizen proper will just be gravy added to that, but the campaign is where my interest lies, and is what I was hoping Star Citizen would be anyways. If Squadron 42 doesn't happen, I will be disappointed, but I won't feel like I've been ripped off or anything. Seeing the game evolve and grow with each build as been a pretty fun experience so far.

I also don't pay attention to those super expensive ship packages that you guys seem to keep harping on. Doesn't affect me one way or another, and if it helps get the game made, then bonus, I guess. But I'll make my way in the game with the shitty little beginner ship I bought over 3 years ago.

You paid for a tile or two in one of the bathrooms of Roberts 5 million new home purchase. 

I'm glad I did my part.



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I think kickstarting any game to the tune of hundreds or thousands of dollars is foolish for ordinary folks. If you’re wealthy, that’s a different story, but I’m betting we have more than a few people who hurt themselves financially for this game. If it’s your life’s dream, put in 200 bucks and have faith that enough other nerds will help.
AI combined with a small team of visionaries will probably be able to bang out a bigger space game in 20 years.



And after all MS has thrived on selling unfinished OS' for decennia and nobody complained.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Ahyes. I member, 6... 7 years ago... the time it surfaced. The PC crowd full of enthusiam and bravado.



Hunting Season is done...

Wyrdness said:
spemanig said:

They have a fully realized city-planet. As in a full, spherical planet that is convincingly complex, covered coast to coast in cyberpunk city. I get that it's a meme that it's development is a scam when they are making real headway on ideas that actual released video games haven't even touched conceptually. I don't care literally at all about this game, but it's always weird to me when people are surprised that a game attempting to do what this game is is taking as long as this game is.

How long do people think it's supposed to take to develop procedural planetary-scale city-building software, on top of everything else this game is supposed to have at the level of detail it's supposed to have?

When you've been given over 200m and have five different massive teams it's reasonable for people to expect something I don't buy this ambition defence as many games have ambition, they made a big fancy map so? What is there to do on the map exactly that no other game with a smaller is doing and is it really worth while to warrant all this time? It reminds me of Shenmue back in the day when it was the most detailed game but most of that detail hardly amounted to much in how the game played.

What do you mean "so?" Big fancy maps take time to make, especially with the tech on display here. Doesn't matter what you think of the quality - I wasn't arguing that. Regardless of what you think of the quality of the game's mechanics, it absolutely cannot be argued that 5 years or less is a reasonable development timeframe for the scope of game these guys are making. The ambition of the city-planet specifically is to be just as dense and complex as any city in a standard open world game. This is what people bought into, and it's a cursory aspect of the game. To pretend that that isn't drastically more ambitious than anything that has come before and would therefore require more dev time is to deny the obvious.

Also, people have "something." The game is playable in its development state right now. You're acting like nothing has been done with those $200m and 5 massive teams over those 6-7 years and, again, you're acting like just because you're not seeing the assets, not enough is being done. The game is being built from scratch while implementing completely new, industry-changing, technologies. Coding procedural planetary-city generation software from scratch, for redundant example, that has never before been implemented or created in any game literally ever is not a cursory task. It is, however, an unceremonious one because it's not something you can show off until it's almost done. It's like when people complained about BotW's dev time and lack of showing anything off when most of what likely dragged that game's development was building physics engine. It's silly and shows a complete lack of appreciation for what game development actually entails.



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spemanig said:

What do you mean "so?" Big fancy maps take time to make, especially with the tech on display here. Doesn't matter what you think of the quality - I wasn't arguing that. Regardless of what you think of the quality of the game's mechanics, it absolutely cannot be argued that 5 years or less is a reasonable development timeframe for the scope of game these guys are making. The ambition of the city-planet specifically is to be just as dense and complex as any city in a standard open world game. This is what people bought into, and it's a cursory aspect of the game. To pretend that that isn't drastically more ambitious than anything that has come before and would therefore require more dev time is to deny the obvious.

Also, people have "something." The game is playable in its development state right now. You're acting like nothing has been done with those $200m and 5 massive teams over those 6-7 years and, again, you're acting like just because you're not seeing the assets, not enough is being done. The game is being built from scratch while implementing completely new, industry-changing, technologies. Coding procedural planetary-city generation software from scratch, for redundant example, that has never before been implemented or created in any game literally ever is not a cursory task. It is, however, an unceremonious one because it's not something you can show off until it's almost done. It's like when people complained about BotW's dev time and lack of showing anything off when most of what likely dragged that game's development was building physics engine. It's silly and shows a complete lack of appreciation for what game development actually entails.

What I mean by "so"? Well it means how you read it, am I meant to be impressed by a big fancy map alone? What exactly do you do on this big fancy map you're trying to hype? What are the applications employed? I've seen a number of smaller games that are still big and keep things straight forward in their focus that have turned out to be spectacular games more so than many that tried to be complex, BOTW, GOW, Nier:A, HZD etc... Speaking of BOTW even with it's delay we saw gameplay 6 months after the announcement then two years later a proper reveal of the game before it's release 9 months later that's 5 years compared to the 8 here and still counting and Star Citizen was announced even before BOTW and the other mentioned games and has a much higher budget than any of these games as well. From the videos I've watched of this I feel I'm being shown more of a tech demo than what's supposed to draw players into the game.

They put up a crowdfunding campaign that had a date that passed 5 years ago so don't give me that about taking time as being in pre-alpha is still not a release nor anywhere close to it despite 8 years so people are obviously going to be skeptical at this point especially as the is a history of such ambitious projects in this industry that drag on becoming vaporware or releasing in concerning states. We've seen situations many times where this ambition becomes a hindrance to the project and by the time the game releases it's form that doesn't execute the many things it tries to do right while simpler games end up executing the few things they do brilliantly.