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Forums - Nintendo Discussion - What unconfirmed element do you most want to see in Super Mario Maker 2?

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What unconfirmed thing do you want to see most? (Describe more below)

A specific enemy! 1 4.55%
 
A particular powerup! 2 9.09%
 
A campaign building mode! 8 36.36%
 
New multiplayer options! 4 18.18%
 
A new game style! 4 18.18%
 
Other 3 13.64%
 
Total:22
CaptainExplosion said:
super_etecoon said:
I'd like to see Cappy introduced. getting to play the game as any enemy would be really cool.

But what about the Mystery Mushroom costumes that let you play as enemies?

yeah, I guess it might be unnecessary to have it then, eh?



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super_etecoon said:
CaptainExplosion said:

But what about the Mystery Mushroom costumes that let you play as enemies?

yeah, I guess it might be unnecessary to have it then, eh?

Yes. XD

Have they said anything about new bosses being available?



cycycychris said:
Vertical levels!

SvennoJ said:
HylianSwordsman said:

Yeah puzzle design was frustratingly limited for me too. There are a lot of creative ways people got around certain limitations in the first game, but they were all insanely complicated and usually involved manipulating certain subtle mechanics or building complex contraptions offscreen. There's so much Nintendo could do to make this more complicated stuff easier, and since a lot of the part of the fanbase that made such levels were the most active and dedicated level designers, I hope they give us what we need.

There were a lot of great levels that made use of the limitations and quirks of the de-spawn system (to use more than the normal allowed maximum of certain items per level) so I guess it could never be 'fixed' for the first game, it would break levels. There were some nice mind benders because of that, especially after you became conditioned to certain things normally not being possible, or actively having to 'break' a rule to finish a puzzle.

And indeed what cycycychris said, more vertical freedom!

Vertical levels are all but confirmed by the GameXplain analysis. They reconstructed the vertical scrolling portion from the trailer, and showed that it could be done in Mario Maker 1, but only if scrolling began and ended exactly with the clip in the trailer and only by utilizing every tile of vertical space, so if the level in the trailer continued for even half a second more, that would require more vertical space. So almost certainly we're getting vertical levels or at the very least more vertical freedom.



CaptainExplosion said:
I'd like to see the Double Cherry come back if it hasn't already. :)

With the new 3D World style it seems very possible. Would probably be the most interesting powerup they could add, in terms of creative potential.



super_etecoon said:
CaptainExplosion said:

But what about the Mystery Mushroom costumes that let you play as enemies?

yeah, I guess it might be unnecessary to have it then, eh?

Yeah but those were just costumes. An actual 2D Odyssey style sounds like quite a stretch, as cool as it would be, but if they did, Cappy would be way more interesting than the Mystery Mushroom.



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RaptorChrist said:
I hope the online is more fleshed out when it comes to browsing for levels and viewing detailed information about the levels. I liked the idea of showing the player who beat each level the fastest, and seeing where the deaths occurred. Putting together an entire 32-level game within SMM2 would be freaking sweet, and I'm really hoping they include this feature if not any others. I played through people's levels in a certain order in the original SMM to emulate the feeling of playing a full game, but it's not the same when lives don't carry over, and if you get stuck you can just skip the level entirely.

Otherwise, I really liked SMW as a kid, so chargin' chucks felt absent.

I understand they're probably worried about junk campaigns clogging their servers, but I feel like they could let everyone upload unlimited individual levels, but also give everyone their own channel of sorts, and on that channel, you could store one campaign, complete with a custom world map.

They already sort of showed where people died in Mario Maker 1, but there wasn't a way to examine it closely. It just showed up when you died for a few seconds. And perhaps if they stored ghost data for the current world record of each level, and let you view it, it would provide some neat info. Perhaps a preview mode that the level's creator could turn on or off as they pleased (to prevent ruining surprises) or have a setting so it's only previewable after completing it once, and it could let you see all kinds of information about the level and look over it to see how it works without having to download it.



I thought about it, after playing a game just a moment ago. If not a new voting system, because there's error in that method...then a new system of lives. I was thinking about it the other day and one idea that came to mind was a "(x) seconds playtime penalty," where the player is only penalized a life if the player continues to play after 100 seconds each level. Or a percentage of the total time limit for stages less than 100 seconds.



Insert Coin. Press START. You Died. Continue?

I'll give a prime example of what is so wrong about the current system used for determining a levels difficulty.

I'm playing a level now that involves falling blue platforms (one time jump) without a reset door. Normally, I don't have an issue with that but this is different. When I reach the highest platform, I'm immediately bombarded with a random projectile of Bowser flame. There's only one place to land and depending on whether or not the flame aligns with the platform, I'm able to continue.

That scenario has literally zero to do with expertise and everything to do with luck.

Now use this or other countless similar events in the case of having one life left.

The player has virtually no chance to defeat the level. I realize, that's just how it is but that doesn't sit well with me, especially coming from the great minds at Nintendo.



Insert Coin. Press START. You Died. Continue?

HylianSwordsman said:
super_etecoon said:

yeah, I guess it might be unnecessary to have it then, eh?

Yeah but those were just costumes. An actual 2D Odyssey style sounds like quite a stretch, as cool as it would be, but if they did, Cappy would be way more interesting than the Mystery Mushroom.

As long as we can still use Mystery Mushroom costumes.

HylianSwordsman said:
CaptainExplosion said:
I'd like to see the Double Cherry come back if it hasn't already. :)

With the new 3D World style it seems very possible. Would probably be the most interesting powerup they could add, in terms of creative potential.

Maybe even some Super Mario Bros. 2 bosses.



If they have 4 player couch-coop then I'm down.