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SvennoJ said:
HylianSwordsman said:

The current difficulty ratings don't really capture the nuance of the kinds of difficulty on offer. There's luck based difficulty like you describe, skill based difficulty, and then there's troll based difficulty, which is designed to kill you repeatedly and have you learn all the tricks the level is hiding through trial and error and memorization. You can't describe all that with a linear easy-to-difficult continuum.

You forgot puzzle difficulty. A lot of my levels never killed the player, yet they either gave up or the time limit exceeded (needs to be higher as well) Of course puzzles are just as hard to rate as skill based difficulty.

Co-op puzzle levels, I'm down with that idea :)

I don't know if it was already possible, yet when you do a 10 level challenge you should be able to set what kind of levels you want in the mix. I never liked to play that way since often you would get stuck on a troll level in the mix. I mainly used an external site to find good levels, same as with lbp.

One thing mariomaker doesn't need is the multiple layers LBP uses. That was finicky and only complicated matters disrupting the flow. Some Mario games use the foreground / background switch I think, or is that just DK. Not needed anyway, keep things simple.

On the topic of couch multiplayer, a simple splitscreen so 2 can play at the same time (yet independently) would also be cool. Even cooler when one can build while the other play tests, or build together.

Yeah that wasn't meant to be an exhaustive list. Puzzle difficulty is another one. That's why they'd need tags, both official and custom, to categorize the levels into design trends and genres. Some levels literally play themselves, and don't need a difficulty level. Calling them "super easy" isn't really accurate, as they're less levels with a difficulty and more contraptions or performances that you can break or ruin if you input anything. It wasn't possible in SMM1, but SMM2 definitely needs a customizable 10 and 100-Mario challenge. I remember one external site that was really good for it. At the same time, if Nintendo can't top those sites with their own servers, that's pretty sad. At least give us an advanced search mode, Nintendo.

Layers could be interesting. I wouldn't want to play in two layers, as it overcomplicates things like you said, but think about how people are using foreground and background layers in Smash Ultimate Stage Builder. I've seen some pretty cool stuff on there already.

I want to see tons of multiplayer options. Nintendo is shy about giving lots of options for some reason, I cannot fathom why. Are they afraid it'll be too complicated for younger players? Just make some straightforward defaults or something. Are they afraid it'll get cluttered? Smash Ultimate showed just how much you can fit options wise without it looking cluttered at all. Just give us tons of options, Nintendo! Have a variety of games for different multiplayer play styles. Building together could be a section, and have games like the capture the flag thing I described in the OP. One builds, one plays could be a section, and you could have two stages being swapped between each other, you make some edits and give it to them to play, they make edits to theirs and give to you to play, if you win you get a point, win or lose, now you switch levels and make edits. There are a ton of possibilities with co-creation multiplayer, and I want Nintendo to really dig deep and explore them all and give us a huge variety.

And yes, co-op puzzles would be so fucking dope.