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Forums - Gaming - Games that presented the biggest leap over their predecessor

super_etecoon said:
I'm going to go with Super Mario Bros over Mario Bros. Everything about the game was revamped, especially the controls. Rather than being restricted to one screen, the player could go for minutes in one direction. In addition, there were branching paths with warp zones leading not only forward, but also backward. Super Mario Bros introduced a variety of new characters and powerups as well as some of the best music in the business.

The jump from Metroid to Super Metroid also deserves a mention. No doubt, Super Metroid to Metroid Prime is also a gigantic leap, but for some reason it doesn't feel like the comparisson should be allowed. Metroid Prime may be a Metroid game, but I really don't feel like it is a continuation of the mise en scene of Super Metroid. I'm still hoping for that game one day, actually.

Going from the single screens, or multiple static screens, of the second generation to the multi-directional, per-pixel scrolling of the third generation is arguably as big of a deal as going from 2D to 3D, in terms of revolutionizing gameplay, and is definitely underhyped compared to the 2D to 3D jump.



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pikashoe said:
TranceformerFX said:
- Final Fantasy VI to Final Fantasy VII

- Grand Theft Auto 2 to Grand Theft Auto III

- Dead or Alive to Dead or Alive 2

- Links Awakening to Zelda: A Link to the Past

- Super Metroid to Metroid Prime

- Fallout 2 to Fallout 3

- Ninja Gaiden 2 to Ninja Gaiden (Xbox)

But if I had to choose ONE game as the best and clearest example for said topic: it would be...

Silent Hill 4 to P.T.
Konami's demo to their now cancelled game was a f***ing masterpiece.

'Links awakening' came out after 'a link to the past', do you mean zelda 2 on the nes?

Yeah, thats what I meant. My bad, I got those confused.



Red Steel 2 stick out in my mind. 

The first game was a near-uncontrollable mess, the second played like a dream thanks to motion plus and remains to this day one of the best examples of the potential; of motion controls to create an experience above and beyond what buttons and sticks can provide. Slashing, stabbing, and parrying through waves of enemies felt incredibly satisfying and really got my heart pumping.

Twilight Princess also gets a mention from me, as it fixed pretty much all the problems that made me hate Wind Waker and brought Zelda back to what made me fall in love with it in the first place.