By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - How much will HD development actually hurt handheld developers on Switch?

Conina said:

Many 3DS games already have good assets (3d model complexity, textures...) which are hidden due to very low 3DS resolution.

All it would take to let them shine on the Switch would be a simple resolution boost, which is just changing a number in the default settings.

For example "The Great Attorney" (with english patch) emulated in native 400x240 and in higher resolutions, no texture upgrade or anything else:

This along with the fact that handheld gamers clearly don't care that much about high-end visuals means that these games will transition fine.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Around the Network

Or Professor Layton vs. Ace Attorney:

 



Megiddo said: Octopath Traveler is a 2D game. Apples and oranges there. If your suggestion is to move all 3D modelers/animators etc over to 2D then that will of course hurt that developer. That's not an easy switch.

With Engines like Unity and Unreal Engine, crafting 3D models is easy as well. You seem to think game development is still stuck in the early 2000s, where nearly every game was being developed with custom APIs and in-house engines. That isn't true anymore. The vast majority of today's games are developed with third party software.