Forums - Nintendo Discussion - The Legend of Zelda's Link's Awakening Remake announced for Switch!

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So, how much is this going to sell? Any guesses?

I'm gonna say right off the bat that this sells better than A Link Between Worlds, better than the original Link's Awakening on Game Boy, and could even give Phantom Hourglass a run for its money.



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I didn't play the game back then, still haven't but I did read the manga ...

But I'm gonna play it. I need to give a shot to 2D Zelda once again.
Also, I'm quite looking forward to the remastered soundtrack (TAL TAL HEIGHTS BABAY !!)

By the way, the sound design is on point with this point, the sound effects like Link's walking is quite pleasing actually :O



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PAOerfulone said:
So, how much is this going to sell? Any guesses?

I'm gonna say right off the bat that this sells better than A Link Between Worlds, better than the original Link's Awakening on Game Boy, and could even give Phantom Hourglass a run for its money.

Zelda ALBW on 3DS sold something around 3.5-4m, so minimum would be 3m+, even 5m+ is very possible.



Jumpin said:
My issue is that I would love to play Link's Awakening on Switch, but these graphics seem like an unnecessary upgrade to justify increasing the price point by 10X. Unless there is something added that makes it worth it, it's a hard no for me.

Hopefully they do something to improve the use of items. I remember the original getting quite tedious with all the item changes you had to do.



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I'll get it and am excited to play it. I like the loo of it, but I can't deny I was not hoping during the opening cinematic that they were using the Breath of the Wild engine with that artsyle. Could you guys imagine. That would have broken the internet.



irstupid said:
I'll get it and am excited to play it. I like the loo of it, but I can't deny I was not hoping during the opening cinematic that they were using the Breath of the Wild engine with that artsyle. Could you guys imagine. That would have broken the internet.

They've used the same style for the logo ...



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Mar1217 said:
irstupid said:
I'll get it and am excited to play it. I like the loo of it, but I can't deny I was not hoping during the opening cinematic that they were using the Breath of the Wild engine with that artsyle. Could you guys imagine. That would have broken the internet.

They've used the same style for the logo ...

Yea, I noticed that the 2019 was a breath of the wild text, but no way is the game using breath of the wild engine.

 

Well maybe it is. Didn't they recreate the entire breath of the wild in 2d to test all kinds of physics and stuff. Maybe they used that same engine for this game.



curl-6 said:

Still haven't made up my mind on this one.

I usually don't buy remastered old games on principle as there has been way, way too much rehashing of old content this generation and I don't want to support this horrid practice, but on the other hand, there comes a point where a game is old and primitive enough that I feel like a remake is justifiable, especially one like this that's over a quarter of a century old and made for an 8-bit portable.

Funnily enough I actually don't mind the art direction (which is unusual as I am very picky about art styles) and since I never played it before, I may actually pick it up. 

Going to the primitive-ness of the original, this remake will presumably benefit greatly from having more than two buttons, as that technical limitation was the original's achilles heel.

TruckOSaurus said:
Jumpin said:
My issue is that I would love to play Link's Awakening on Switch, but these graphics seem like an unnecessary upgrade to justify increasing the price point by 10X. Unless there is something added that makes it worth it, it's a hard no for me.

Hopefully they do something to improve the use of items. I remember the original getting quite tedious with all the item changes you had to do.

We know they've done at least a bit about that, since Link is shown with sword, shield, and at least one item (feather etc.) in a few scenes. But agreed.



noname2200 said:
curl-6 said:

Still haven't made up my mind on this one.

I usually don't buy remastered old games on principle as there has been way, way too much rehashing of old content this generation and I don't want to support this horrid practice, but on the other hand, there comes a point where a game is old and primitive enough that I feel like a remake is justifiable, especially one like this that's over a quarter of a century old and made for an 8-bit portable.

Funnily enough I actually don't mind the art direction (which is unusual as I am very picky about art styles) and since I never played it before, I may actually pick it up. 

Going to the primitive-ness of the original, this remake will presumably benefit greatly from having more than two buttons, as that technical limitation was the original's achilles heel.

TruckOSaurus said:

Hopefully they do something to improve the use of items. I remember the original getting quite tedious with all the item changes you had to do.

We know they've done at least a bit about that, since Link is shown with sword, shield, and at least one item (feather etc.) in a few scenes. But agreed.

If we could select our items by using the right analog stick, that would already be a win in my book.



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