Biggerboat1 said:
I don't see why they'd target different frame rates as that would cause major issues & needlessly complicate things... It means you absolutely couldn't have any Anaconda game run at 30fps as that would result in a slideshow on Lockhart - sub-30fps doesn't exactly scream next gen... If they use the same CPU across both, different GPUs as leaked, a bit less RAM for Lockhart due to smaller 1080 textures and potentially even a smaller hard drive for Lockhart (though that is contrary to leak), again due to lighter assets then you have 2 boxes that are equally equipped to deliver parity over the the 2 different resolutions. The amount of money saved through weaker GPU, less RAM, potentially smaller hard drive should be adequate to offer the lower sku at a good discount. There's no need to hobble the CPU - that would just cause headaches for developers. |
I continue to believe you missed my point, or I was not clear enough. There are cases where the CPU is also stressed by higher res(in some scenarios); more geometry, details, draw distance, same frate rate at a higher res(in some scenarios), higher frame rate, and so many other things are also stressing the CPU. So, if you have an adequate CPU in order to build a balanced "Lockhart", you absolutely need a faster CPU inside "Anaconda" together with more RAM and more memory bandwidth, unless you want your very expensive Elite SKU bottleneckED by the CPU. It's enough you have the same CPU architecture with different clock speed. Easy as that.
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