Nate4Drake said:
I continue to believe you missed my point, or I was not clear enough. There are cases where the CPU is also stressed by higher res(in some scenarios); more geometry, details, draw distance, same frate rate at a higher res(in some scenarios), higher frame rate, and so many other things are also stressing the CPU. So, if you have an adequate CPU in order to build a balanced "Lockhart", you absolutely need a faster CPU inside "Anaconda" together with more RAM and more memory bandwidth, unless you want your very expensive Elite SKU bottleneckED by the CPU. It's enough you have the same CPU architecture with different clock speed. Easy as that. |
Then, I'm not sure why that video I linked shows no impact on CPU if these things are a significant draw at higher resolutions... Anyway, I feel we're both shooting from the hip a bit as neither of us seems to be an expert on this stuff...
I guess we'll just wait & see what actually comes out, if there's 2 skus - how they'll compare and whether we hear noise from developers about how the top sku is hamstrung by the value one.
Time will tell ;)