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zorg1000 said:
Pemalite said:

It's more than feasible. The GPU is probably the largest part you can cut back for that though.

I think the difficult part about it will be comparisons between the next gen base machine and the Xbox One X, that might give Microsoft an uphill battle.

Would these rumored specs for the base machine just be a modest improvement over One X?

GPU compute wise... It will be a regression. CPU wise it will be an 8-10x increase. Ram wise... Well. That's a big step up there too.

However... The thing we need to keep in mind is that the Xbox One X generally sinks the bulk of it's performance into ramping up framerates and resolutions... A base machine with inferior specifications but operates at 1080P is likely to spend the majority of it's resources on improving the effects that are in a game instead.

The Xbox One X has a crossbar memory controller as well, which isn't 1:1 with the ROPS, so during intensive memory transactions the Xbox One X's memory bandwidth is probably a bit lower than the numbers would otherwise imply.

The games will show an increase with the base machine, even with a GPU that has "less flops". - But mostly because it's backed by significantly better components than the Xbox One X and a more modern GPU that is far more efficient.

The thing with the Xbox One X is that it's GPU is Polaris derived with technologies still based in even older derivatives of Graphics Core Next... The next gen machine is likely to implement things like Primitive Shaders and Draw Stream Binning Rasterization as a base feature set, so some of the biggest bottlenecks in the Graphics Core Next GPU architecture is likely to be significantly alleviated, so the next gen machines should punch above their weight... It's still not going to have nVidia/High-End levels of performance though, but it should be "Good enough" with some luck.

But until we actually have some solid details about Navi and how it deviates from Vega and actual legitimate numbers about the hardware specifications of the next gen consoles, then it's all just hypothesizing at this point.

Kyuu said:

Graphics cant possibly go that much higher than last generation in my eyes which is why I think hybrids (the natural evolution of handhelds) would have ultimately been the future of gaming if it weren't for streaming.

I just heard CGI groan from the other side of the planet.


Kyuu said:

No amount of TFLOPS or whatever can give you the exciting generational jumps of the old days.

I very much disagree... Ray Tracing is the future... We have seen a small inkling of what that path entails with Battlefield 5 and Metro.



--::{PC Gaming Master Race}::--