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Forums - Gaming Discussion - What do you think of RDR2 so far? (for those who are playing it)

still enjoying a lot..but wtf man I was hunting and got reported for animal cruelty...such a stupid thing..also do you only get the preorder bonuses if you preorder through psn?

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Yea, i got bored and started watching Castlevania season 2. 20 hours of tutorial, wtf. I finished the first game in 16 hours.

StreaK said:
Machina said:
Not played it myself, and probably won't, because I'm not really interested in the setting (would prefer if they'd made the next GTA instead).

But I did watch someone streaming it for a bit yesterday, and I must say the mud deformation and physics looked absolutely gorgeous. The streamer was fist fighting with some guy in the mud and it was pouring with rain. Looked great, visually-speaking.

Yep, me too.

I gotta say, though...those visuals surprised the hell out of me. I knew they'd be good but DAMN it's the best looking open world to date, I think - better than Horizon maybe.

It's definitely better than horizon in terms of interaction with the world. Foliage responds to the player in RDR2 and snow and mud deformation work very well. (A bit silly now and then, a dead guy laying in mud looks very weird). Everything leaves tracks and light and shadows are fully dynamic. I was on a train at night and the lights were swinging in one of the cars casting shadows and all. After the train stopped they kept swinging until they slowly stopped, then jerked into motion again when the train left. The light and shadows of the lamps got slowly drowned out by the rising sun. It's pretty perfect.

John2290 said:
Holy graphical god is this game the best looking thing I've ever seen in video game form. I thought this would be another janky surface level rockstar game and it is a bit but 90% of the time post chapter 2 areas it's unbelievable looking. I can't believe it's dynamic cause it looks hand crafted to a tee, in fact the whole game feels hand crafted. Ghosts of Tsushima and The last of us 2 will no doubt beat this but right now it's beaten even sony exclusives visually. Can't wait to see what that rockstar money does for GTA6 as it's clearly went above and beyond here.

As for the immersion, second to none out side of VR. I've felt shitty not one shotting animals, went to jail because I didn't want to kill some random stranger who witnessed me steal, almost restarted the game from the start after I massacred Valentine and the game au◘ato saved that in stone.

Can't wait for a spoiler thread to share the insane stuff I've came across aroubd the map and hear others to see of they match up as well as the emergent stories it has brought about and compare how we differed.

So far it's been a slow burn, a really slow build up but once you figure out what they are dishing out here and fall in the groove og the systems it starts, at least for me to become mind melting stuff ot's so next level. All these people saying the core systems are shit need to play further and see they really don't effect much, it's basically a padded out health/potion system.

One of the side missions ended on top of a train. Since my horse was left behind I just stayed on it riding around the map for over half an hour taking screenshots along the way. Just amazing how much work went into the world. Getting to a high spot and watching shadows flowing over the land as the clouds move looks amazing.

The weather system does glitch now and then though. For starters it seems certain missions force certain weather as I suddenly went from blue skies into a full blown rain storm in an instant. Then the storm lingered for a bit afterwards, actually turned into a thunderstorm with black clouds and I though I would get to watch it drifting away. Yet when I turned around it was suddenly gone and blue skies all around again. (I started talking to a stranger, side mission, which maybe triggered a weather reset) When everything is so perfect, that really breaks immersion at that moment.

That's kind of my gripe with the game. It's amazing to simply walk around in, explore the landscape, have your jaw drop to the floor when you get over the next hill, around the next corner or tunnel when following the tracks. However when you're on a mission things often mess up. The weather I mentioned above, the instant fails if you wander off a little too far, the clunky controls for shooting and walking, stealth getting ruined when the character decides that you wanted to climb on that wobbly chair and knock it over, the horse falling over  on a slope or running head first into a tree or rock (that has happened plenty times now, hilarious to see, not so funny when being chased)

It also has the worst 'climbing' prevention aka invisible walls implementation. I tried to find a shortcut over the mountains which is apparently not allowed. Many slopes look like they are navigable yet just before reaching the next ridge he goes into slide / tumble mode back down. Apart from it being quite sickening in first person it also locks the view for a while. It's not a straight line either. I was trying to stick to the high side following the invisible edge, yet again what looks like you could simply walk over starts the slide / tumble down sequence again. It's like there is an invisible trip wire halfway up the mountain to send you back down when you cross it. Eventually I gave up as after trekking along the top of the Indian reservation it confirmed for me that there was no way around, end of map. I found many cool views though, not a waste of time.

Another gripe is the save and respawn system. Along the way I got to one of the legendary animal encounters. I tracked it, found it, however my gun had auto stowed away again (so annoying) so by the time I had it back out it was on top of me and thanks to my heath and stamina core being empty for quite a while I quickly died. Then it respawns you quite a bit away (at least you get your horse back with you) However when getting back to the area the option to track the animal was not available anymore nor was it anywhere to be found. Same thing happens with O' Driscall encounters. Die, respawn somewhere random, camp and everyone has vanished. It is useful though when you get spotted for a 'crime', die to prevent bounty nonsense. (For some reason dying costs money, yet you seem to keep items you picked up) Be careful around ladders as well. Trying to climb back down from a tower he simply fell through the hole and splat. Respawn somewhere off outside. Saving doesn't help as that also respawns you somewhere a way off.

Persistence has always been a problem with R* games and here it's still the same. When I was on the train I got off after half an hour when it was stopped at a small station to walk ahead for a bit. I was taking pictures on a bridge wondering if the train would catch up so I could jump on again. It seemed to take far too long, finally I hear the whistle and rumblimg. Look to where it should be coming from and suddenly get hit by a train coming from the other side. It's a single track lol. No logic. There was plenty space between me and railing as well, still dead, respawn somewhere off, train disappeared.

On the other had, the auto travel system is quite perfect. Set a target, enter cinematic mode, hold x at trot or gallop and he'll auto walk to the destination, smoothly avoiding all traffic and even stopping for trains and continuing again. The dynamic camera angles never get tiring as well in cinematic mode so beautiful. Too bad the most non interactive feature of the game is its best.

Correction: I just set off again. Set a destination for auto travel in cinematic mode. He clumsily knocks over someone while walking through Valentine, I'm instantly wanted, get 3 guys after me, auto travel just keeps walking, dead. lol. Nice welcome back!

Last edited by SvennoJ - on 28 October 2018

This game is very simulator. The games production is unmatched, Rockstar clearly know how to make an open world game. I am only afew hours in and I am enjoying it so far. Its starts off very slow however the game is starting to open up.

Definitely worth a try for those who love cinematic games aswell.

The best open world game so far, takes all good things from others, give some new,good tricks and make it looks like a next gen.
The perfect balance between simulation,realism and gameplay flow fun factor or whatever it is called.

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GOTG so far!

The open world is so dynamic. How people interact with you, the random events, looting, side activities, gang hideouts, collectibles, improved hunting, I find myself side tracked all the time. I like the implementation of the RPG elements such as the survival aspects, leveling up your stats, improving your camp, and how the horse is utilized. Obviously the game is gorgeous but the cinematic view is a lot more immersive than I expected. Engaging story and dialogue. The auto aim makes the game a little bit too easy but it hasn't stopped me from getting killed by the AI on a few occasions. I like how they implemented cheat codes too.

Rockstar is taking the open world to another level!

It feels very slow on many levels. Making unintended button prompts adds to the slowness, but the movement is what makes it feel like walking in water for me.

Having said that, I like the story, I like the setting and I like the characters. Getting drunk with Lenny was fun.

Really enjoying the game 6 or so hours in. Haven't had time to play much, but it is a lot of what I wanted out of a RDR sequel. I'm just coming off of GTA V and the change of pace here is refreshing for me.
I don't really get into open world games anymore because they're intimidating for the amount of time they need of me, but this one I'm quite happy to say has latched unto me.

2h in and I'm liking it, but let's see when it become more open world.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I've been playing since Friday afternoon, all weekend, still not reached chapter 3!. It's so easy to get side tracked, so much stuff to see, so many places to explore and I guess that's all in the extended tutorial area. Of course that time also includes plenty deaths and reloads cause of the clunky controls and random nonsense that tends to happen. Horse jumps over a fence into someone, instant murder charge, bounty, reload. Heck just accidentally knocking someone over in town gets you a death sentence.

Beware the game upset my wife when one of those random attacks happened and they shot my horse dead from under me. Plus be careful with the controller in town. Even though your weapons are stowed accidentally pushing the R2 button instantly fires a round right into the face of the person you are trying to talk to, Reload. Don't stand to close to a train either at a crossing, horses are fragile things and have no sense of self preservation. They need their brakes checked as well.

However despite the game play being hit and miss, leaning more towards the miss side, I can't stop playing. The world is so awesome, characters so well defined and brought to life that all the annoying game mechanics fade to the background.