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Forums - Gaming Discussion - The human cost of Red Dead Redemption 2 (Eurogamer)

DonFerrari said:
method114 said:

I would have quit before that. I love my job. I feel luckyblessedprivileged whatever word you want to put on it to do what I do. I would never be ok with working this much not only because of my family but because I need my own time for BJJ and Weightlifting. On top of playing video games. 

I feel bad for these people being overworked like that. I don't get why the company wouldn't just hire more people if they have so much over time. I work 47 hours a  week and even with as much as I love my job when Friday comes I'm ready to go home and do my own thing.

Hiring temporaries for a very short time on a very specialized function usually isn't a good idea, the time you'll expend teaching and managing will overthrow the gain in manpower.

Still dev usually hire and let go based on the phase of the project, so they are hiring a lot. Just probably found out that the best profit margin for then would come from over heating their employees for a short burst than hiring more hands and laying off.

Yea I guess I didn't think about the teachingmanaging aspect. Oh well I guess it's just one more reason to feel lucky to be in the position I'm in. I hope those people can use this experience to find much better jobs.



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Azzanation said:

Maybe human sacifice isnt the right term to use here. 

Quality comes with more man hours, i agree with that, however to achieve more man hours is as simple as hiring out more people. Forcing staff to work beyond there expectations is not required in the modern days, thats all greed which we should not just accept.

I can expect this kind of stuff happening with smaller struggling businesses but not the top of the food chain companies. Sadly its a common thrend across the board because companies are focusing more on the dollar and less on the morals. 

Its easy to over work employees and its harder to achieve company goals in its deadlines. Thats where the true talent is.

My point is Rockstar could have made RDR2 as good as it is now without the bad practices but they choosed to go the way of greed.

@Bold In Rockstar's case where RDR2 was deep in development ? I highly doubt newcomers to the project would be anywhere near as productive as the people already on the project from the start. In fact they'd be starting from the wilderness even if they had prior game development experience ... 

"Forcing staff to work beyond there expectations is not required" ? Dude, they delayed the game twice from it's initial release which was supposed to be a year ago on what are multiple teams totaling out to nearly a thousand people! How exactly is it greed when customers demand that a studio releases their game like they initially promised a year ago ?

What's wrong with wanting more anyway ? The sooner they get RDR2 out, the sooner they can move on to better projects like Bully 2, GTA VI or god forbid Agent if it still exists so that they can sell some more games ...

If you think big business don't struggle you should go ask the likes of Apple, IBM, and Sony which were far bigger back when they were struggling compared to Rockstar's parent publisher today, Take-Two Interactive. Big corporations such as conglomerates are highly inefficient and you'd have to be really cut throat about how the way operations are managed like Samsung to make it out alive. A company's so called "morals" are as only as good as it's customer deems it to be. If you think that Rockstar doesn't know how to compensate their employees then you're in for a big shock since if many employees don't find the job to be sustainable then they'll quit en masse and seek other opportunities or even new professions. Game development salaries are not THAT noncompetitive like you make it out to be ... 

It's a lot easier to achieve milestones by putting your employees on overtime in Rockstar's case since their productivity doesn't seem to get hurt for it ... 

As for your last line everybody is greedy in this party and we use money to express it. A project like RDR2 is a massive investment that does not have immediate payoff until the project is finished. The employees should be lucky that they're paid consistently in company savings/loans rather than billing their employers after the game is released cause if the product flops the company likely goes with it. Now isn't that a nice way to deal with things ? If the employees finish the project faster then they get paid faster by the customers ...