Slownenberg said:
Dude you really are not making logical statements. EVERY game on the Wii U was held back, period. Because Wii U only sold 13.5 million copies. Smash selling close to NSMBU says absolutely nothing about NBMBU not being held back. There is no logic behind that statement. They were both held back, because every game on Wii U was held back. All it likely says is that Smash is more popular among Nintendo hardcore fans, which we can presume were of a higher percentage of Wii U owners than of other Nintendo systems since the system sold so little. While the NSMB series is very popular among hardcore Nintendo fans but is far more popular among the general gaming audience than Smash, which makes sense since a multiplayer platformer is more casual than a fighting game (even a party fighting game like Smash). So what this likely tells us is that NSMBU was MORE held back by the Wii U's userbase than Smash was, while you are for some reason trying to use broken logic to claim the opposite. And using the PS3 to PS4 makes no sense because we have better data/examples available, specifically other WiiU to Switch ports. Why would you use PS3 to PS4 examples when we have direct comparisons available on other WiiU-to-Switch ports?? Oh, because your opinion doesn't follow the data so you are using broken logic and bad examples to argue your point. And your last statement doesn't even make sense. You are trying to claim that the Switch and Wii U userbase are the same size? What?? PS3:PS4 does not equal WiiU:Switch. Not even close. |
Were held back in what way? Selling a few extra copies; a bunch more; a ton more?
How can you be so sure that every game was significantly held back? I assume that's the kind of "being held back" you are talking about?
"Smash selling close to NSMBU says absolutely nothing about NBMBU not being held back"
Not directly, but it does: a more popular franchise, with a bigger potential, should have been clearly the winner here. But it wasn't.
And if Smash didn't get a 3DS port, it would be below Smash.
If all games were held back, than that means the starting point was equal to all, thus, making the more popular, wide appealing titles, the sure winners. Did that happen?
"All it likely says is that Smash is more popular among Nintendo hardcore fans (...)"
This is the type of argument i wanted to hear.
Likely being the key word.
You have an idea based on who knows and you made an assumption - as you said after the quote above.
I don't see anything wrong in that.
I'll say this: it's a possibility.
My vision of this is that NSMB U, being a greater franchise and clearly having more exposure (launch titles, 2 bundles, physical copy bundled with Luigi U (added value!)), wasn't able to reach it's full potential (of the franchise).
Why? People just didn't see in it enough value. So, it didn't sell as much as it could have. And not necessarily because the Wii U was made of more Smash fans than games like NSMB
MK is also a very popular franchise amongst both casual and harcore Nintendo fans, and whatnot, and it still managed to outdo both Smash and NSMB U.
Why exactly couldn't NSMB U replicate that? Probably because the game had less appeal than MK8 and Smash. Which, again, doesn't necessarily mean the audience wasn't there!
Let's assume the audience wasn't there for NSMB U. Why should it be now, when Nintendo is selling Switch to the PS4 and XB1 users… mostly (using the info that came out regarding US Switch owners) and not to it's usual crowd?
"And using the PS3 to PS4 makes no sense because we have better data/exemples."
Aren't we looking at people's behaviour? Then it doesn't matter if it's about this or that console.
Actually, there were cases for Switch, where, given the same userbase, ports didn't even to the same numbers they did on Wii U.
And to be honest, there's no real need for exemples. Even if all ports did better are way better on Switch, that wouldn't necessarily mean anything. It could help predict, but it wouldn't automatically determine anything. Yet, for some reason, people have this thinking that "of course it's going to do better. Other ports did. This will do to."
The last part was about comparing PS3 and PS4 games, taking into consideration their respective userbases.
Miyamotoo said:
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"No, every game would done better even if install base is only 20m compared to 13m, not to mentione 100m."
What? A copy more? I'll agree.
Significantly more? That's a bold statement. How do you know this? Then why didn't all games sell in the millions? If just a question of how big a userbase is, then they should have all sold the same.
Then, if they were all held back, then no one was held back. Understand what that means?
"You do realise that Pokken Tournament already sold better on Switch than it did LT on WiiU"
And do you realise that it didn't sell as much when both HW were equal?
Probably because ports tend to have less appeal than the original?
So people who buy Switch are different from the people who buy other consoles? That's what you are implying by saying i can't use PS4 ports as an example. If they were the same, then it would be irrelevant where i get the exemples from; if they are different, then you are probably right.
I'm not even going to ask you to prove this, i'll just refer you back to the 70% Switch owners who own a PS4/XB1.