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zorg1000 said:
DélioPT said:

 

You do realize that 3DS got a 2D Mario just a few months before Wii U did just like what happened with Smash? It could also be argued that NSMB2 on 3DS affected NSMBU sales on Wii U like you are saying about Smash.

I never argued about you saying it wouldn't hit 10m, my original reply to you was saying that PS3/360 ports on PS4/XBO is not a good comparison to use since we have a handful of Wii U ports on Switch to compare to and the trend is that they sell better than the original release.

Actually, when making my first post i didn't remember that. 
I did remember a couple posts above, though.

I agree. The Wii U game suffered due to the proximity. But, in all honesty, i question if the hit wasn't more on the short term than on the long run. 
When the Wii U came out, the game had already sold 3+ million copies. Reaching 5 million at the end of the year.

One or two years wasn't enough for people to pick it up? It's not like Wii U had a lot to choose from.
Pokémon sells a lot each year, like Fifa and other games that don't really change that much. If time was the main reason for, in the short term, lower NSMB U sales, then the game should have picked it up with time, right?

Also, Nintendo did try to offer reasons for that: NSL U; a bundle with NSMB U; that bundle + NSL U; physical release of the two games.
The release of other system sellers didn't seem to convince gamers to give it a proper chance.

That's why i don't necessarily see the release schedule as "the" reason. But a reason, without a doubt.

 

But if i'm trying to show that ports of big games don't necessarily translate to equal or better sales, why should i use examples that contradict that?
And again, it's about the people buying the games and these same people are the same no matter what console they have.

Even if i tried to see them as different, the data we have for the US shows that the vast majority of Switch owners own a PS4 and/or Xbox. Wouldn't that nullify whatever i could say about the uniqueness of Switch owners?

fleischr said:
10 million? Easily.

I'm really baffled by how much hate NSMBU gets. It really offers up the most creativity and variety of all the NSMBU. Lots of cool powerups. Lots of variety in the level design. It really sets the standards you really want this series to achieve. New Super Luigi U in particular is the standout entry of all NSMB games. People just shit on these games because they don't like the art direction or something. Or maybe they're just bad at 2D mario.

Really what I take issue with this game is that NSMBU's best co-op feature - the Gamepad is now MIA in the Switch version. People won't even know they're missing that. If you have a WiiU - NSMBU is really better experienced there than on Switch.

From what i have seen, it's not that they don't like the artwork, it's more that people feel the series hasn't really evolved (visually and gameplay wise, mostly).
And honestly, it's true.
Each Mario game was unique. And after 4 games that look the same and play the same, it's hard not to criticise them for not doing more with the series.

Personally i think the game was the best i played.
But i too felt that way when i tried replaying it after Mario 3D World. It just felt outdated - in a big way.

Last edited by DélioPT - on 21 September 2018