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Forums - Nintendo Discussion - Convince me with 1 article or 1 video that SSB is awesome

Cerebralbore101 said:
mZuzek said:
You don't sound like someone who wants to be convinced, anyway, but... here's one of the hypest Smash 4 sets this year. https://www.youtube.com/watch?v=ezhasF1zbpA (can't embed because I'm going through some crazy VGC issues)

That ending move was either complete BS or did he throw him, and then up smash him all at once? Either that or they were so high that a single up smash knocked him out of the arena at 70% damage. 

Well that's Diddy's classic up throw > up air combo. It's rarely a guaranteed kill, because the up throw stops connecting into the up air just around kill percentage, but of course, it's a different story if you start it on a platform, because being closer to the ceiling blast zone means you can kill at lower percents, at which it just connects. Since Diddy had a lot of rage (a multiplier that makes your moves stronger if your damage is high), it was always a guaranteed kill.

It's not really BS, because this is one of Diddy's most well known and common kill options, ultimately it was Raito's mistake to fall on top of the platform rather than on the ground where he'd have been safe.

Edit: and yeah, welcome to competitive Smash. It's not just about killing your opponent when they're past 100% or 110% or whatever. Part of what makes the game so cool is that you can always kill your opponent even at crazy low percents if you play it right (well, it can depend on loads of factors, but it is possible), or conversely you can survive up to 200% if you manage to avoid getting hit by any given kill move.

Last edited by mZuzek - on 21 August 2018

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the_lonegunm@n said:
https://www.youtube.com/watch?v=8qxVDOc-oV8

Thank you ! you won the game :D

Was very instructive. I suspected that it was that deep, I wanted to have the best and quickest possible selection to inform myself about the game.

I knew that with such a title here I would have quickly some good answers.



Current PB on Secret of Mana remake : 2h27 (2nd)
Strongest worldwide achievement on TGM : 1st European S13 rank
Fastest TGM3 MASTER in Europe : rank Master V in 5min10
Western record on TGM3 EASY : 1484
Current PB on Power Ranger (Game Gear) : 10min06 (World Record)

Non-geek activity : ThermalHungary

mZuzek said:
Cerebralbore101 said:

That ending move was either complete BS or did he throw him, and then up smash him all at once? Either that or they were so high that a single up smash knocked him out of the arena at 70% damage. 

Well that's Diddy's classic up throw > up air combo. It's rarely a guaranteed kill, because the up throw stops connecting into the up air just around kill percentage, but of course, it's a different story if you start it on a platform, because being closer to the ceiling blast zone means you can kill at lower percents, at which it just connects. Since Diddy had a lot of rage (a multiplier that makes your moves stronger if your damage is high), it was always a guaranteed kill.

It's not really BS, because this is one of Diddy's most well known and common kill options, ultimately it was Raito's mistake to fall on top of the platform rather than on the ground where he'd have been safe.

Edit: and yeah, welcome to competitive Smash. It's not just about killing your opponent when they're past 100% or 110% or whatever. Part of what makes the game so cool is that you can always kill your opponent even at crazy low percents if you play it right (well, it can depend on loads of factors, but it is possible), or conversely you can survive up to 200% if you manage to avoid getting hit by any given kill move.

Ok yeah that's completely fair then. I wasn't sure if the guy got KO'd by a simple Up Smash from 60% DMG (which would have been BS) or if it was a throw + smash combo. It happened too quickly for me to tell. I didn't even know about the rage effect. Honestly I barely got into Smash 4. I didn't buy it until a few months before Switch came out, and then it became apparent that it was going to get ported so I sold it. I probably only played 30 hours. 



The sentence below is false. 
The sentence above is true. 

 

Cerebralbore101 said:
mZuzek said:

Well that's Diddy's classic up throw > up air combo. It's rarely a guaranteed kill, because the up throw stops connecting into the up air just around kill percentage, but of course, it's a different story if you start it on a platform, because being closer to the ceiling blast zone means you can kill at lower percents, at which it just connects. Since Diddy had a lot of rage (a multiplier that makes your moves stronger if your damage is high), it was always a guaranteed kill.

It's not really BS, because this is one of Diddy's most well known and common kill options, ultimately it was Raito's mistake to fall on top of the platform rather than on the ground where he'd have been safe.

Edit: and yeah, welcome to competitive Smash. It's not just about killing your opponent when they're past 100% or 110% or whatever. Part of what makes the game so cool is that you can always kill your opponent even at crazy low percents if you play it right (well, it can depend on loads of factors, but it is possible), or conversely you can survive up to 200% if you manage to avoid getting hit by any given kill move.

Ok yeah that's completely fair then. I wasn't sure if the guy got KO'd by a simple Up Smash from 60% DMG (which would have been BS) or if it was a throw + smash combo. It happened too quickly for me to tell. I didn't even know about the rage effect. Honestly I barely got into Smash 4. I didn't buy it until a few months before Switch came out, and then it became apparent that it was going to get ported so I sold it. I probably only played 30 hours. 

Throw + aerial combo*, smashes are ground moves. But, sure. It's a bit of a shame you didn't get into it, because it has the best gameplay of the series in my opinion, both casually and competitively - it's only lacking in decent single-player options.



https://www.youtube.com/watch?v=8qxVDOc-oV8



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mZuzek said:
Cerebralbore101 said:

Ok yeah that's completely fair then. I wasn't sure if the guy got KO'd by a simple Up Smash from 60% DMG (which would have been BS) or if it was a throw + smash combo. It happened too quickly for me to tell. I didn't even know about the rage effect. Honestly I barely got into Smash 4. I didn't buy it until a few months before Switch came out, and then it became apparent that it was going to get ported so I sold it. I probably only played 30 hours. 

Throw + aerial combo*, smashes are ground moves. But, sure. It's a bit of a shame you didn't get into it, because it has the best gameplay of the series in my opinion, both casually and competitively - it's only lacking in decent single-player options.

I stopped playing because I kept dying. I need to watch to tutorial videos on how to be a good Smash player. Some people have over 20 years experience with this series, and I just play it for fun once every five to six years. 



The sentence below is false. 
The sentence above is true. 

 

Cerebralbore101 said:
mZuzek said:

Throw + aerial combo*, smashes are ground moves. But, sure. It's a bit of a shame you didn't get into it, because it has the best gameplay of the series in my opinion, both casually and competitively - it's only lacking in decent single-player options.

I stopped playing because I kept dying. I need to watch to tutorial videos on how to be a good Smash player. Some people have over 20 years experience with this series, and I just play it for fun once every five to six years. 

Well, if you want a Smash tutorial, I'd say the best one is... Rivals of Aether's tutorial (lol). Smash does sorely lack a good tutorial mode. It won't be much use going online I think, because most "how to be good" videos on the internet will probably be directed towards an intermediate audience trying to become advanced, rather than a basic audience trying to learn the game, which is certainly what your "kept dying" comment makes me think is where you are.



*ahem*

https://www.youtube.com/watch?v=pD_imYhNoQ4