The AAA classification is no exact science. It's a classification made by consumers that was adopted by companies as a a marketing tool. It is not hard to distinguish AAA games from indie games. It might be harder to distinguish when all you do is play AAA games or games made by big companies because they are all on a similar level of scope and polish.
BTW Andromeda is more polished than 99.99% of games. It is a true AAA game without any ambiguity.
The only person I've seen in here saying anything about "good" games is you. It's flawed to have a subjective label connected to an objective measure like the AAA label which can be fixed on observable facts.
Yep, "good" doesn't come into it. "Good" is a subjective term that indicates personal taste. Although I think it can be said that AAA titles are generally polished enough to meet a certain standard of expectation. You know that they are technically sound and the visuals and the sounds and such are something you can expect by today's standards. They're not going to be an awful mess by any stretch. They can be buggy in the beginning, sure, but bugs are not a representation of what is intended, it's just a symptom of rushing a product because business is business.
Take me for instance. I absolutely abhor the whole FPS genre as a whole, I don't see the appeal of those games, but I can still recognize the amount of money and production and polish that goes into them. They're a big deal, they are the blockbusters of gaming at the moment.