The GPU share of Intel ARC has grown from 0.23 to 0.32 % since last year... so plus ~40%.
Congratz, Intel!
The concurrent users only have grown slightly from 41.2 M to 42.7 M since last year (+3.6 %), concurrent players have grown slightly from 13.2 M to 13.8 M since last year (+4.5 %)... but at least the Steam community is still growing.
For my estimates of the total active Steam hardware base, I'm multiplying the concurrent users by a factor of 10 (until Valve finally gives us an update on the hardware base / total number of active accounts).
The share of "DX8 GPUs" (mainly unidentified DX12 GPUs) has fallen from 8.60 % to 8.05 % compared to January, probably by identifying RTX 5050, RTX 5050 laptop and RTX 5070 laptop. The unidentified AMD RDNA GPUs next, please!
Only 1.59 % of the surveys PCs had a VR headset connected, in March 2025 it were 1.75 %. Going by my estimate (10x the concurrent users) that would be around 6.8 million connected VR headsets. Doesn't seem too high since Meta alone sold way over 20 million Quest headsets (not all of them connected to PCs of course).
The Linux share jumped from 3.38 % in January to 5.33 % in March. If that were true, the Steam Deck share within Linux should have gone down a lot. But it stayed almost the same (SteamOS 24.79 % -> 24.48 %, Steam GPUs 24.18 % -> 23.72 %).
That would mean a growth of active Steam Decks from 0.84 % -> 1.30 % (of the total Steam hardware base) within two months. Going by my estimate (10x the concurrent users) a growth from ~3.5 million active Steam Decks to ~5.6 million active Steam Decks within 2 months.

There are now more active Steam Deck OLED handhelds than Steam Deck LCD handhelds (from 49.3 % to 51.7 % since January.
AMD CPUs have reached a 44.2 % share! A year earlier they were at 37.6 %. If they can keep up that growth, next year we will have a 50% parity between Intel and AMD!

Around 45 % of the Steam hardware now is as fast or faster than a (non Pro) PlayStation 5. So these systems should have no problem to play PC games with "PS5 settings" or better, especially with advantages like DLSS and frame generation which the "normal" PS5 doesn't have.












