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Forums - Gaming - Worried about possibly too much gameplay in MGS4.

MGS4 is going to suck. It sucks ass!

PSYCHE! I couldn't say that with a str8 face! That would have been a good April Fools joke!

This is one of the reasons I got a Ps3 just as much as Brawl is one of the many reasons I got a Wii.

Gameplay=Excellent Game+Cutscenes= Almost a Virtual REality like experience! (I don't say movie cuz games aren't movies.)



Damn things have changed since 2009 began. Here are my new visions for the end of the generation.

 

Wii: 135 mil

Ps3: 85 mil

360: 60 mil

True Genius
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billy07 said:

This first became a problem with MGS3. It was the longest game in the series with a solid 10 hour of gameplay, sometimes 20 or more minutes of gameplay straight without cutscenes inbetween. This continued with Portable Ops and most recently we see in Po+ how gameplay has taken an almost priority. While it has been confirmed that MGS4 will have the most cutscenes in the series, more than even MGS2, Ryan has also made it rather clear that it will also have the most gameplay -Even more than MGS3.

 Don't get me wrong, I'm really excited for this game especially since the plot will be similar to MGS2, but I till can't help but feel uneasy when I think about this game having even more gameplay than MGS3. I think MGS2 had the perfect balance with 50% cutscene and 50% gameplay, though MGS1 also had a fine blend of two.  I hope they don't overdo it in the gameplay department with MGS4 and keep it as movie-esque as number 2 and 1. 10 hour of gameplay with 10 hours of cutscenes would be the perfect length.

 Anyone else have similar concerns?

 

Cutscenes are crap. I skip them when possible. 100% gameplay is my perfect balance. Although i know what you mean, sometimes you can't wait for a game to end.

 



libellule said:
""billy07 and hopefully billy08, I am with you!""

who is billy08 ?

I'm just saying I assume the 07 was for the year 2007, and I hope he's around for 2008 as well! GOOOOO Cutscenes! (I really do love MGS cutscenes)



rocketpig said:

Even the "greatest" video games ever created are completely laughable when compared anything resembling decent cinema.


Not at all. The original Max Payne, Metal Gear Solid 3: Subsistence, and Final Fantasy 12 are some of the greatest media texts ever created. Superb voice-acting, tremendous art-design, innovative game-play, heart-breaking cut-scenes, subtle identity-politics, geopolitically savvy storylines -- they've got it all. Those three games can go head to head with the greatest media texts of Hollywood, Bollywood, Nollywood, European cinema, Hong Kong cinema, Japanese anime, Brazil, Russia, you name it.

Returning to the thread... you can never have too much of the following things:

1. Chocolate

2. Hugs from one's sweetie

3. MGS4 gameplay



SlorgNet said:
rocketpig said:

Even the "greatest" video games ever created are completely laughable when compared anything resembling decent cinema.


Not at all. The original Max Payne, Metal Gear Solid 3: Subsistence, and Final Fantasy 12 are some of the greatest media texts ever created. Superb voice-acting, tremendous art-design, innovative game-play, heart-breaking cut-scenes, subtle identity-politics, geopolitically savvy storylines -- they've got it all. Those three games can go head to head with the greatest media texts of Hollywood, Bollywood, Nollywood, European cinema, Hong Kong cinema, Japanese anime, Brazil, Russia, you name it.

I couldn't disagree more.

The original Max Payne was kitschy and fun but at its heart, it was a bad crime noir drama... The great thing is that it relished that role and came through with an immensely fun game.

Final Fantasy 12? What was so profound about that game that hadn't been covered by FFVII-FFXI? A more dungeon-crawler-esque game format? Gameplay isn't even related to this discussion...

As for MGS3, it had its moments, both good and bad. It's much better than MGS2, I'll give it that.

As for comparing any of those games to some of the legendary works like 2001, Casablanca, Apocolypse Now, Chinatown, On The Waterfront, One Flew Over the Cuckoo's Nest...

Well, not so much. As far as dialogue, storytelling, and pacing goes, no video game ever created can match any one of those movies.




Or check out my new webcomic: http://selfcentent.com/

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The main reason I don't like the MGS series is because of the abundance of cutscenes. The only really long cutscene I want to see is the ending.



Love the product, not the company. They love your money, not you.

-TheRealMafoo

coolestguyever said:
billy07 said:

This first became a problem with MGS3. It was the longest game in the series with a solid 10 hour of gameplay, sometimes 20 or more minutes of gameplay straight without cutscenes inbetween. This continued with Portable Ops and most recently we see in Po+ how gameplay has taken an almost priority. While it has been confirmed that MGS4 will have the most cutscenes in the series, more than even MGS2, Ryan has also made it rather clear that it will also have the most gameplay -Even more than MGS3.

Don't get me wrong, I'm really excited for this game especially since the plot will be similar to MGS2, but I till can't help but feel uneasy when I think about this game having even more gameplay than MGS3. I think MGS2 had the perfect balance with 50% cutscene and 50% gameplay, though MGS1 also had a fine blend of two. I hope they don't overdo it in the gameplay department with MGS4 and keep it as movie-esque as number 2 and 1. 10 hour of gameplay with 10 hours of cutscenes would be the perfect length.

Anyone else have similar concerns?

 

Cutscenes are crap. I skip them when possible. 100% gameplay is my perfect balance. Although i know what you mean, sometimes you can't wait for a game to end.

 


 That to me sounds like the most horrible game a person could invent, IMO. I don't even touch games that don't have at least a substantial amount of story anymore. But I also realize the industry was built on 100% purely gameplay games, and so was I raised on them so I can respect that -But I cannot actually stomach playing them anymore.



billy07 said:
coolestguyever said:
billy07 said:

This first became a problem with MGS3. It was the longest game in the series with a solid 10 hour of gameplay, sometimes 20 or more minutes of gameplay straight without cutscenes inbetween. This continued with Portable Ops and most recently we see in Po+ how gameplay has taken an almost priority. While it has been confirmed that MGS4 will have the most cutscenes in the series, more than even MGS2, Ryan has also made it rather clear that it will also have the most gameplay -Even more than MGS3.

Don't get me wrong, I'm really excited for this game especially since the plot will be similar to MGS2, but I till can't help but feel uneasy when I think about this game having even more gameplay than MGS3. I think MGS2 had the perfect balance with 50% cutscene and 50% gameplay, though MGS1 also had a fine blend of two. I hope they don't overdo it in the gameplay department with MGS4 and keep it as movie-esque as number 2 and 1. 10 hour of gameplay with 10 hours of cutscenes would be the perfect length.

Anyone else have similar concerns?

 

Cutscenes are crap. I skip them when possible. 100% gameplay is my perfect balance. Although i know what you mean, sometimes you can't wait for a game to end.

 


 That to me sounds like the most horrible game a person could invent, IMO. I don't even touch games that don't have at least a substantial amount of story anymore. But I also realize the industry was built on 100% purely gameplay games, and so was I raised on them so I can respect that -But I cannot actually stomach playing them anymore.


   I know what you mean. Games without any kind of story just seemed empity after finishing Chrono Trigger for the first time. But my standards for plot in a game are different than my standards for plot in a movie. I can like a variety of things in the story of a movie. I can even like like some trash movies once in a while (Snakes on a Plane was AWSOME). I could never like a videogame with a story like that.



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Qual é, Dadinho...?

Dadinho é o caralho! Meu nome agora é Zé Pequeno!

billy07 said:

This first became a problem with MGS3. It was the longest game in the series with a solid 10 hour of gameplay, sometimes 20 or more minutes of gameplay straight without cutscenes inbetween. This continued with Portable Ops and most recently we see in Po+ how gameplay has taken an almost priority. While it has been confirmed that MGS4 will have the most cutscenes in the series, more than even MGS2, Ryan has also made it rather clear that it will also have the most gameplay -Even more than MGS3.

Don't get me wrong, I'm really excited for this game especially since the plot will be similar to MGS2, but I till can't help but feel uneasy when I think about this game having even more gameplay than MGS3. I think MGS2 had the perfect balance with 50% cutscene and 50% gameplay, though MGS1 also had a fine blend of two. I hope they don't overdo it in the gameplay department with MGS4 and keep it as movie-esque as number 2 and 1. 10 hour of gameplay with 10 hours of cutscenes would be the perfect length.

Anyone else have similar concerns?


This is the most fantastic post ever. at first I thought you were being sarcastic, but then it somehow turned around and sounded confusingly sincere, yet at the end I couldnt decide. Either perfect sarcasm or purest honesty.

Ever heard of this new media called "movies"? there you dont have to put up with all that annoying gameplay stuff and can solely watch cutscenes... 



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