Nem said:
Mnementh said:
What is with all the changes to fighter and stage models and to the moveset. They said the ultra smashes were all overhauled to bring you back in the action faster. Perfect block has changed and so on. That means for more than 70 fighters readjusting and rebalancing the moves. And bringing back all the fighters from pre-HD eras is more than just adding the DLC.
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Oh for god's sake. What are you people trying to pull here? Street fighter versions often have brand new super for every character. They have new moves, rebalancing, new mechanics, new stages and many times graphical upgrades aswell and NEVER In the history of gaming was that considered a "new" entry in the series. Seriously the bias is strong and isn't in the least amusing. It is NOT a new entry. Say what you want, but it will be remembered as such. You don't get to redefine what something is just cause Nintendo did it this time. Deary me! These forums sometimes... if it's Nintendo related logic goes out the window in 2 seconds. Honestly... |
Why do you have to be so condescending? You make valid points but you discredit yourself by putting down people who don't think like you. Please argue respectfully.
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As for your point, Street Fighter IV did add moves and rebalancing as it went through its new versions but the core gameplay was still the same, the graphics stayed the same, character models, animations but all of that has changed in Smash Ultimate which is why I don't think you can compare those situations 1 to 1.
Also, I think if we try to define a rule for what is a port and what is not that applies to ALL games that's never going to happen. Street Fighter changes a lot between numbered series but the Smash series plays relatively the same since Melee. So on the scale of what usually separates new Smash games, Smash Ultimate is as much as new game as Brawl and 4 were.