Shio said:
A PC usually lasts 10 years. There are always games with lower requirements coming out each year, such as Audiosurf (86% gamerankings) this year, which you can play it on a 10 year old PC. My brother's PC, bought in 2003, is still used to play the latest games like Stalker and Sam&Max. Also PC's can do much more than play games: I have 3 PC's connected at my home, one of them I bought in 1999 and it's still used for internet.
I agree with most of what you said, I just want to emphatically agree with this point. Audiosurf especially is a story of PC success; it topped Steam's sales list in February. Sure, it was only a $10 sale, but this is the very definition of an indie game. Say what you will about XBLA, PSN, WiiWare; the PC *still* has a lower barrier to entry, and the ability to reach millions of people. This is made even easier through the work of Steam and XNA. PCs have kept indie gaming alive so much more than console games ever could, and if you think indie gaming is important (I do, indie gaming is one of the main reasons I lapsed last generation, in addition to added demands on my time) then you should be happy PC gaming is as healthy as it is.
Sure, some companies complain about piracy, but I think the creator of Sins of a Solar Empire says it best: Ignore them! Pirates wouldn't be buying your games anyways, and by fighting them and complaining about them you do nothing but spend more money on copy protection and make a worse product for your paying customers. The PC market is out there buying games, they are just growing weary of spending $50 on a product that you need to jump through dozens of hoops just to get to run. Like I said, indie gaming is one of the reason I lapsed last generation; I got into it because I was sick and tired of having a better experience playing cracked versions of games than the actual versions of the games (I still have unopened copies of a few games I bought and then pirated instead of installing from disks). The fact that games that make it easy to play are still selling proves the market is out there; they just aren't being served by the 'classic' gaming industry.
@squilliam:
I think sony made $2Billion off PS2? Does that sound right?
In that case:
WoW has been >6M subscribers for about 2 years. Assuming minimum numbers: 6M users * $13/user/month * 24 months = $1872M, so almost $1.9 BILLION in the last two years, assuming that they've been at 6M since then (they're significantly higher, having passed 9M in 2007, and I don't know where they are now) who all pay the least amount possible per month (unless I got that number wrong). I'd say they're certainly higher than Sony with the PS2 by now.
Also, I am comparing revenue to profit (i think) so it's not a perfect comparison, but we don't know how much WoW costs blizzard.. or at least I don't.