TranceformerFX said:
Apparently you weren't around for PS3's catastrophic launch failure when it was priced at $600.
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What does that have to do with the price of eggs in China?
TranceformerFX said:
People want consoles to be competitively priced, that's why the $600/$500 PS3 didn't sell for shit and that's why the $500 One X isn't selling for shit either.
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There were many reasons why the Playstation 3 and Xbox One were expensive. Don't conflate issues like high price with high performance as that would be a logical fallacy and that would mean you are wrong before you even get started.
The Xbox 360 was able to give the Playstation 3 a run for it's money at a lower cost.
The Playstation 4 was able to beat the Xbox One hands down for a lower cost.
Higher performance isn't always more expensive, you just need to be smart about your approach on where you spend your limited budget.
TranceformerFX said:
You want high end hardware in a console? Good luck... Because if history has taught console manufacturers anything - it's that there IS NOT a profitable market for consumers willing to pay $600 (or whatever price it may be) for a 2020 current tech "high end" console.
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Again. Doesn't have to be $600. Making your entire argument redundant.
TranceformerFX said:
The Xbox One X didn't sell out on launch day NOR on Black Friday. I don't know how much better you can gauge customer reception than that.
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The Xbox One X was marketed as a "Premium" console with a price tag to match and there were many reasons why it was more costly, it wasn't just because it was higher performing.
nanarchy said:
Actually I am first and foremost a PC gamer, not sure how that is relevant. In the console market you have a very low price point that must be met, gaming at the sub $500 level still doesn't have significant enough advancements to justify an upgrade. consoles are a trade off of affordability vs performance. Ray Tracing is barely feasible in high end gaming gear, it certainly won't be the norm for next gen consoles unless Sony et al decide to price themselves into oblivion.
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Ray Tracing was actually being used on 7th gen consoles in some games. (I'll let you guess which ones.)
We aren't going to go straight from a rasterized approach to ray tracing within a console generation... It is a gradual process. - But the big improvements that are coming from Ray Tracing over the next few years will truly shine on powerful hardware.
Again. You can have powerful hardware at a low price, you just need to be smart about your design.
Alby_da_Wolf said: 2021 would imply CPU cores strong enough, even in lightweight versions, to both deliver a new gen-worthy performance leap and allow a hybrid version too. But once the CPU tech is decided (and it can be done also before AMD actually releases it, if that tech already has advanced enough in the roadmap) it could also happen that Sony launch the home version in 2020 and the hybrid one in 2021: Zen 3 is planned for a 2020 launch, but its full range could take time to be wholly launched. Zen 5 is totally out of question even doing the first launch in 2021, while a 2019 launch instead would force Sony to use Zen 2, and this would make both a hybrid version and achieving a good performance leap from current gen quite more difficult. Not to mention that launching in 2020 or later VR tech could already be mature enough to become mainstream, and even entry level console HW could support it. To conclude, while a 2021 launch could seem quite late to some gamers, it would make a lot of things a lot easier.
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Even when the Playstation 4/Xbox One released there was already a generational leap in CPU capability available. Not affordably, but it was available.
Anything that is Zen based or newer is going to be a stupidly large increase with any metric... And that should have a big flow on effect to simulation quality.
Jaguar being an evolutionary step from Brazos is old, antiquated and slow even when it was first released.
The thing people don't seem to realize is that... CPU and GPU designs take time, just because something isn't on the market and released doesn't mean that Microsoft/Sony/Nintendo cannot access the design goals/ideas/features from that newer design and get AMD to add it to their own semi-custom chips... It's actually separate teams that work on CPU, GPU's and Semi-Custom/Console chips at AMD these days.