A hybrid PS4 could bring limited short and middle term benefits, as it would come when PS4 exclusively home user base is already large , and it would deny the novelty benefit to a possible hybrid PS5.
Moreover, even with a die shrink, the architecture used in PS4 APU is a lot less efficient than what will be available for PS5, and considering that during mobile use, disabling some optional OS services, only the CPU cores should work almost at their full power to give the same gameplay, while GPU cores could work at a greatly lower power or even be turned off while proper mobile ones would do their job instead, it's quite likely that a hybrid PS5 would be more viable and easier to design and produce than a PS4 one.
Also, without recompiling, every game using a graphics engine with a scalability range not large enough, or simply set to not offer such range even if the engine offered it in theory, probably couldn't run in portable mode in the worst case, or in less serious cases they could use too much power, making battery autonomy very unsatisfactory.
BTW, also on PS5, a hybrid version will be not only possible, but also viable, only if PS5 won't be released too early, as even considering current Jaguar cores are quite lightweight, only CPU cores using AMD architectures planned for late 2020 or later will be powerful enough even in mobile versions (or in mobile mode in hybrid APUs) to offer a performance leap from Jaguar large enough for a new generation of consoles. Luckily this latter problem will happen only once, when a new console will offer a hybrid version for the first time, as for the first time a lower CPU power consumption will be required too since the start, but from then on the successive console generations will greatly benefit from fast mobile CPU development, this could help balancing out the difficulties that are predicted to increase performances further as silicon tech gets closer to its physical limits at least for a while, although producers won't have to sit idle, but they'll have to use this extra time to plan a smoother transition to new techs.
Last but not least, if Sony and MS too will include a hybrid, this will slow down for the next generation switch the growth of resource requirements, and this could help many mid and small-sized SW houses currently struggling with fast dev costs growth to catch up with it.











